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I will call the dropod down in the next few missions and check on the minimap. I will post here again if the problem recurs.
The more pressing issue is that capsules seem to be magnetised to narrow passages, because about 30% of the time one drops in a 1-wide passage (such as right in front of the door), and locks out large chunks of the floor. So far it has never softlocked a mission, but still
You can destroy it, but this probably defeats the purpose.
I'm gonna be honest, I'd recommend that the Devs make it drop in the shuttle room or in the elevator room of the floor you're on.
You can destroy any walls with guns. so shoot your way around it.
Even rockwalls can be destroyed but they take a few shots.
still nothing, i cannot walk past the destroyed barricade
am i suppose to just ♥♥♥♥♥♥♥ lose because theres no reloading? just make my merc shoot himself? what the hell am i meant to do about this?
you're a martyr though. devs will fix this soon probably
workaround for anyone who sees this, if you have spare ammo or can find junk ammo (ammo you dont plan to use for a gun you dont plan to use)
start shooting at a wall to a connecting room of some kind, you cant melee walls sadly but basically? pickaxe your way into another room
As for capsule, we are gonna make sure it doesn't spawn in passages, in elevator exists, and on top of mission objectives in upcoming patch.
p.s LOL killing so many in one spot makes a passage blocking meat pile.