Quasimorph

Quasimorph

Sin May 22, 2024 @ 1:06am
Trading and reward %
I was looking at AnCom rewards and they had a 7% special ammunition deal for 6mm, as well as 30% on an item chip.

4 trades and all I got was the special ammunition.

Am I missreading the interface? Is the value of items per trade deciding loot categories and the equipment chip was in one higher than what I offered? Did RNG roll me over?

Help.
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Showing 1-8 of 8 comments
NFK May 22, 2024 @ 7:39am 
RNG. They should introduce a system where when you go over a certain rep limit with someone, you can just order the thing you want. Atleast thats what would happen in real life if your company is quite happy with a PMC who you've worked with a lot.
zverozvero May 22, 2024 @ 8:48am 
Or to wiggle probability of item we want by giving it higher % and getting its roll for place first. As if we 'hinted' what we want to see and station throws it in if it has some.
Had not-so-good luck with chips or barter overall lately and weird thoughts creep in. How this loot RNG works?
Pure speculation but it feels like game rolls for every item one by one and pricy items are first in line to roll for space while lowest items like ammo pop into existence when all higher ups failed their 1/20-1/10 rolls. It might be pure rng with d100 rolling items from a 1-100 list till theres no points left but 'random is random' explanation whenl weird streaks are piling on is disturbing.
pgames-food May 22, 2024 @ 1:43pm 
hi maybe a "weighted rng" can solve it?
for example:

- station has the several items, with a % value for each. (pretending just 3 items to be a bit easier to explain) :)
- the 1st rng roll is made (to see which item we get, with more chance of rolling for a higher % value item, as below)

chip=50% + gun=30% + food=20% = total % of 100% (in this example)
a virtual d100 is rolled, 1 time. (because the total % added up to 100)

IF 0-50 rolled = you get a chip (and its barter value is deducted from your credits)
IF 51-80 rolled = you get a gun (and its barter value is deducted from your credits)
IF 81-100 rolled = you get a food (and its barter is deducted from your credits)

- step 2: if you have enough barter credits remaining, a 2nd roll is made similar to the above, BUT if you would end up getting the same item as what you got in the 1st roll, there is simply a 50% chance to re-roll it.

- step 3: if you have enough barter credits remaining, a 3rd roll is made similar to the above, BUT if you would end up getting the same item as what you got in the 1st & 2nd roll, that particular item type is re-rolled (until one of the other item types is rolled for).

and this 3 step process simply repeats, for as long as you have barter credits remaining :)
(thats how my simple mind would tackle it - at least with only 1 coffee) :lunar2019piginablanket:
zverozvero May 22, 2024 @ 3:52pm 
This could average drops a bit and would encourage bigger trades to achieve that. I like it.
pgames-food May 22, 2024 @ 3:56pm 
yay :lunar2019piginablanket:
BlackOrryx May 23, 2024 @ 12:49am 
Realware has ALWAYS been tight on trades. Understandable, they genuinely have the best gear, but having to source 10k plus for a "decent' trade gets quite tedious!
Sin May 23, 2024 @ 3:35am 
Thanks for all the replies.

Reading all of it leaves me with a bit of a questionmark.

Does the trade mechanic insentivice higher trade amounts over multiple small trades?
zverozvero May 23, 2024 @ 5:27am 
If you want something big and beautifull like 6x4 backpack Reals sell for 1.5K dumping all points at once wont hurt.
For cheap bits like chips cutting as many pricy competition as possible felt better so smaller trades that is. Dont know if leaving some space just in case station will throw in ammo or food helps. Traded 200 and 300 point packs with Church fishing for green item chips and results for points were very simillar.
Last edited by zverozvero; May 23, 2024 @ 5:28am
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Date Posted: May 22, 2024 @ 1:06am
Posts: 8