Quasimorph

Quasimorph

Grundvarg Mar 23, 2024 @ 8:15pm
Back Packs are really my only issue
Ok - Love the game- BUT there needs to be a change. backpacks are too rare- the the 2 row ones but the 3 and more row ones. Please fix this some how
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Showing 1-15 of 46 comments
MinenSpecht Mar 24, 2024 @ 12:36am 
You can craft the 2x6 backpack from the beginning an unlock the blueprints for bigger ones with chips-
Von Herbst Mar 24, 2024 @ 2:53am 
Originally posted by MinenSpecht:
You can craft the 2x6 backpack from the beginning an unlock the blueprints for bigger ones with chips-
What, I think, is ops problem. And I tend to support this point. Tourist is just too small, and losing the Fighter early cripple your abilitiy to salvage in any meaningful way.

One possible way to reduce this issue (beside of, you know, making how bathering/Missionrewards works less random) would be to add storage room to Clothing. And probably rework the inventory at all at some point. Idk, the whole idea of gridbased inventory is, that Items have different sizes. Right now, an small caliber pistole takes the same room as a freaking assault rifle.
󠀡󠀡 Mar 24, 2024 @ 3:43am 
Backpack sizes would be good if every mission was 2-3 floors. I almost never feel the need to go on 4 floor or higher missions unless I really want to conquer a site because my backpack will already filled up with loot by the time I finish the 2nd floor and then coming across constant loot for the next floors that you cannot stuff in is just disheartening, and I doubt that the intention of the devs is to make me stay away from high floor missions.
MinenSpecht Mar 24, 2024 @ 4:42am 
Originally posted by Von Herbst:
Originally posted by MinenSpecht:
You can craft the 2x6 backpack from the beginning an unlock the blueprints for bigger ones with chips-
What, I think, is ops problem. And I tend to support this point. Tourist is just too small, and losing the Fighter early cripple your abilitiy to salvage in any meaningful way.

One possible way to reduce this issue (beside of, you know, making how bathering/Missionrewards works less random) would be to add storage room to Clothing. And probably rework the inventory at all at some point. Idk, the whole idea of gridbased inventory is, that Items have different sizes. Right now, an small caliber pistole takes the same room as a freaking assault rifle.

I think its part of the challenge to hunt for chips and trading with factions you need items (backpacks) from.

On the other hand having LBE gear like in JA2 1.13 would add complexity and fun.
Last edited by MinenSpecht; Mar 24, 2024 @ 4:42am
Terminal Velocity Mar 24, 2024 @ 6:23am 
You can craft them from the very beginning. What you need to do is disassemble everything you come across that you dont pick in your missions. All that gear from enemies you kill that you dont take? Disassemble them and take the materials. You'll be drowning in Rags and Threads every single mission. Not to mention you can use Rags to patch your wounds (though inefficiently).

When I started playing I too had the issue with the production requiring too many materials, until I realised I had completely overlooked the disassemble option during missions.
Elhazzared Mar 24, 2024 @ 6:34am 
What we really need is for 3 row backpacks to be the standard. In general if I take couple healing supplies, some ammo and food I'm gonna be left with only 4 slots to bring back gear, it's just way too low. The storage back at base should also be bigger, I'd say all storages should be as big as the 1 one and there should be more of them so players can have 1 storage per category, like one for trade items, one for craftables, one for weapons, one for bullets, one for armor, one for backpacks and vests, one of medical, one for food, etc... Proper organisation is important and space too because things like guns take a lot of space and even ammo.
Petresko Mar 24, 2024 @ 6:41am 
Before I rage quit for good on this stupid update, I grinded RealWare for about 7 hours, got them up to 5k.. wanna know what I got from them in return from like 8 missions and 4 1000+ trades?
Mines and grenades. 80% of the mission and barter loot was just that. Did not get a single backpack from them, even though the Buffalo one has a 14% spawn rate, while the grenades and mines have 3% respectively.
Gotta pray to RNGesus for everything in this frustration sim. F*** off...
Von Herbst Mar 24, 2024 @ 6:44am 
Originally posted by MinenSpecht:

I think its part of the challenge to hunt for chips and trading with factions you need items (backpacks) from.

On the other hand having LBE gear like in JA2 1.13 would add complexity and fun.
RN? Both, "trading" and hunting for chips in missions are not a challenge but a gamble. And while exchangeing the progression curve with a roulette table *sounds* like a fun idea, it becomes imho quite old after the third hard shell helmed chip you got in a row on the same save where the first item you ever picked up was the chip for the legends pants....

Havent played JA2 1.13, but arent wests LBEs?
Having discovered that most pants have, in fact, some storage room is not really a new thing in the extraction genre.
phoagne Mar 24, 2024 @ 9:42am 
In the current version you can trade for a Fighter backpack right from the start - look in factions' Reward/Barter window.
zverozvero Mar 24, 2024 @ 9:46am 
With pure rng good third of players usually gets had. Not that it has to - its random so 'anything can happen' but 'on average' its how such thing is expected to do. Hope at some point there will be some ways to earn desired bits rather in addition to gambles on low %.

At least we can loot quite a few 3-row backpacks during mission at the moment. Those appear fairly often.
Wish Servo pack also had 3 rows. Its harder to repair (if possible at all... electric parts? didnt try) and 2 rows with a gun slot as sidegrade for 4 row pack is a hard bargain.
Base pack as 3x6 with 2 potential upgrades of 4x6 and 3x6 + gun slot would be really nice.
Last edited by zverozvero; Mar 24, 2024 @ 9:47am
MinenSpecht Mar 24, 2024 @ 9:58am 
Originally posted by Von Herbst:
Havent played JA2 1.13, but arent wests LBEs?
Having discovered that most pants have, in fact, some storage room is not really a new thing in the extraction genre.

Ist an RL equipment system. I think the western world uses MOLLE.

Moduiar vests with slots to attach pouches for different purposes like ammo, grenades, healing items, Holsters (Pistol/MP) AND Backpacks :)
Last edited by MinenSpecht; Mar 24, 2024 @ 9:59am
Elhazzared Mar 24, 2024 @ 10:10am 
Originally posted by phoagne:
In the current version you can trade for a Fighter backpack right from the start - look in factions' Reward/Barter window.

No disrespect but you say that as if it was guaranteed when it's RNG what we get as a reward for doing missions or trading with them. On top of that whether we even have the right items a planet they have are looking for is hard because having only 2 rows means there is virtutaly no space to bring trade items back. We need to make sure we bring some armor to make sure we have spares, we need to bring weapons if they are decent as replacements as well. We need to bring a small variety of meds, food and a decent amount of ammo per mission, there is practically no space as we go in and once we find a decent weapon or a couple decent pieces of armor, there just isn't space anymore. This is even worse if the mission is about extracting with an item which further reduces our backpack by 1 slot.

I'm sorry but 2 rows is virtually nothing. It doesn't makes picking the good things important, it makes it feel really back because we come out of the mission with next to nothing. 3 rows should be the absolute bare minimum and even that feels a bit restrictive because I'd expect 4 to 5 rows for harder missions where I'm expected to bring even more variety of meds and alcohol and cigars and morphine, bringing even more ammo, bringing extra food. Maybe even bringing repair kits.

Thed way I see it, 1 to 2 skulls need at least a 3 row backapack, 3 to 4 skulls I'd say at least 4 and 5 skulls I definitely would want a 5 row and in all these cases I'd barely be getting more space for loot, I'd be getting more space for items I need for harder missions.
MinenSpecht Mar 24, 2024 @ 12:02pm 
Originally posted by Elhazzared:
We need to make sure we bring some armor to make sure we have spares, we need to bring weapons if they are decent as replacements as well. We need to bring a small variety of meds, food and a decent amount of ammo per mission, there is practically no space as we go in and once we find a decent weapon or a couple decent pieces of armor, there just isn't space anymore. This is even worse if the mission is about extracting with an item which further reduces our backpack by 1 slot.

I am not very experienced in the game as I started playing only 2 days ago... but I only take bandages, antibiotics and food. One melee and one gun. I prefer the electrical weapons with no ammo just to have something ranged to pull aggro and be more versatile in combat.

One time I forgot the food but managed to survive 3 levels with scavenging what I found. Chainsaw cuts off body parts and you can eat those :D

Armor and weapons can be repaired by disassembling other stuff an using the materials. I dont know if durability is restored after the mission but so far I had no issues extracting with at least two 2x1 trading items.
Elhazzared Mar 24, 2024 @ 12:30pm 
Originally posted by MinenSpecht:
I am not very experienced in the game as I started playing only 2 days ago... but I only take bandages, antibiotics and food. One melee and one gun. I prefer the electrical weapons with no ammo just to have something ranged to pull aggro and be more versatile in combat.

One time I forgot the food but managed to survive 3 levels with scavenging what I found. Chainsaw cuts off body parts and you can eat those :D

Armor and weapons can be repaired by disassembling other stuff an using the materials. I dont know if durability is restored after the mission but so far I had no issues extracting with at least two 2x1 trading items.

That's good enough for 1 skull misisons, 2 skulls if you are lucky but anything more and you are done for and eventhe 2 skulls have a high chance of failure like that.

I take 2 guns with different ammo types with cutting damage prefered, I take 4 full stacks of ammo (2 for each gun), I take bandages, antibiotics, splints and medkit and food. That's only 4 or 5 slots left, add finding armor and weapons and that's basically nothing as bringing a usable armor piece is more important than a trade item that may or may not give me anything worth it.
pgames-food Mar 24, 2024 @ 5:33pm 
hehe, yeah after i lost 2 semi-skilled characters, both my fighter 3-row backpacks, and a couple of fresh characters to a 3-skull Defence mission against Teztclan, (even though i managed to win after studying the map), i sure have been feeling the pain in the last few missions with only a 2-row backpack :)

so much so, that in my current 2-floor mission of Conquest, i found 1 blue chip within the first 10 seconds of playing, and have managed to eliminate the whole 1st floor, but theres no way im going to leave before trying to find a bigger backpack on the 2nd floor lol :lunar2019piginablanket: (luckily there is no quasi-meter on this earth station)

Cured enemy Skins + Threads for a makeshift 1 row backpack that we can carry in each hand? please, pretty please :lunar2019grinningpig:
Last edited by pgames-food; Mar 24, 2024 @ 5:34pm
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Date Posted: Mar 23, 2024 @ 8:15pm
Posts: 46