Quasimorph

Quasimorph

Future Plans for barter system
What are the future planes for the barter system? As it stands it seems very few people like the way it is now. Will we see a shop like interface eventually or will it keep being randomized items? Will we able to purchase barter items from one station to sell it to another? How would you guys change the barter system?
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Showing 1-10 of 10 comments
Pinhead Larry Mar 21, 2024 @ 1:46pm 
I just want the ability to pick specific stuff instead of relying on gambling.
Rothgar Mar 21, 2024 @ 2:18pm 
Originally posted by Syzygy:
I just want the ability to pick specific stuff instead of relying on gambling.

This. It makes very little sense to me that the various megacorps are willing to trade all this stuff, but won't allow me to pick and choose what I get when I bring them hundreds of thousands of dollars worth of crap.
I get that its done for balance reasons, but if you're going to randomize it, at least have the percentages for gear accurately reflected in the stock market tab. 47% chance of getting a blueprint, trade for 1000 units, get forty trash SMGs and a handful of absolutely useless ammo? Yeah, okay.
Originally posted by Rothgar:
Originally posted by Syzygy:
I just want the ability to pick specific stuff instead of relying on gambling.

This. It makes very little sense to me that the various megacorps are willing to trade all this stuff, but won't allow me to pick and choose what I get when I bring them hundreds of thousands of dollars worth of crap.
I get that its done for balance reasons, but if you're going to randomize it, at least have the percentages for gear accurately reflected in the stock market tab. 47% chance of getting a blueprint, trade for 1000 units, get forty trash SMGs and a handful of absolutely useless ammo? Yeah, okay.

If they want to balance stuff they just need to tweak values of things, you want an smg? thats worth 100, you want a laser sniper rifle? thats worth 1000.
its just a numbers game i dont understand why they want us to play gacha
DigiThorn Mar 21, 2024 @ 7:54pm 
At the very least cut out the middle man and just have us do the bartering from orbit and directly out of the ships cargo, because as it stands right now, just partaking in bartering is a massive pain in the a$$
Last edited by DigiThorn; Mar 21, 2024 @ 7:55pm
HENRIX Mar 21, 2024 @ 9:52pm 
Originally posted by DigiThorn:
At the very least cut out the middle man and just have us do the bartering from orbit and directly out of the ships cargo, because as it stands right now, just partaking in bartering is a massive pain in the a$$
You can activate quick bartering in options.
Lucy!! Mar 22, 2024 @ 4:02am 
Biggest problem with the bartering system is how it breaks the flow of gameplay. You really can't be putting a complicated mmo trading system into a survival horror game with limited inventory. Those systems don't mesh and the only time people engage with it is for exploits. All this random crap seems like it's designed for a quest system that isn't implemented yet. I want to engage with it, but fills up my inventory when I have to carry twice the ammo and meds right now and I physically can't afford memes in my inventory.
Von Herbst Mar 22, 2024 @ 11:43am 
Originally posted by Hendrickson:
Originally posted by DigiThorn:
At the very least cut out the middle man and just have us do the bartering from orbit and directly out of the ships cargo, because as it stands right now, just partaking in bartering is a massive pain in the a$$
You can activate quick bartering in options.
Thats probably one of the most useful things ive ever read on a steam forum, thanks mate!

After the little to no playtime ive experinced so far, I would say that bartering is symbolic for any meta gameplay rn; Its not here, but it really, really want to convince you that it is.
And while I really love the implication that in the dark future of anarcho capitalism the concept of currency has finally droped but is replaced by some suits turn a wheel whenever you ask for any type of transaction and drop you a bunch of random junk that just happend to where laying around in the storage, that just dont give me the kick.
Ittrix Mar 22, 2024 @ 12:01pm 
Originally posted by Rothgar:
Originally posted by Syzygy:
I just want the ability to pick specific stuff instead of relying on gambling.

This. It makes very little sense to me that the various megacorps are willing to trade all this stuff, but won't allow me to pick and choose what I get when I bring them hundreds of thousands of dollars worth of crap.
I get that its done for balance reasons, but if you're going to randomize it, at least have the percentages for gear accurately reflected in the stock market tab. 47% chance of getting a blueprint, trade for 1000 units, get forty trash SMGs and a handful of absolutely useless ammo? Yeah, okay.
Ideally I'd like to be able to pick myself, but if it has to be randomized I'd prefer the randomness still be controlled. Enabling us to pick categories, or weighting chips that we don't already have for example.


Lore wise I think it's because the corporations don't want to be associated with us. They have money, it's just that paying us in it is a bad idea for them.
Instead, they pay us with the random junk that isn't on the record. Stuff that could plausibly have been lost in a boating accident, so when we start shooting people with it later it doesn't track.
Bit harder to pick and choose in that scenario.
walabeeWACKOFF Mar 22, 2024 @ 7:53pm 
Originally posted by DigiThorn:
At the very least cut out the middle man and just have us do the bartering from orbit and directly out of the ships cargo, because as it stands right now, just partaking in bartering is a massive pain in the a$$
that's in the new update
walabeeWACKOFF Mar 22, 2024 @ 8:04pm 
I think if you have high rep with the faction you should control the loot % the lore would make sense about plausible deniability if the factions wouldn't have favor
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Date Posted: Mar 21, 2024 @ 8:24am
Posts: 10