Quasimorph

Quasimorph

Murky Mar 20, 2024 @ 7:47pm
Difficulty ratings a bit off
I get it, game is designed to be for masochists. But what's the point of misleading difficulty ratings? I did two conquests in a row with supposedly difficulty 1, The first one I swept with not much of problems, the other was an utter hell, much more enemies and also massively advanced in terms weaponry, armor and also at the very I got smeared by quasimorph after my agent has barely any ammo and health left whilst killing hordes of heavy armored dudes. I have basically lost two agents with most of my advanced gear what was supposed to be a walk in park mission. This game has always been unbalanced as hell, but this new patch looked promising.

Suggestion: Allow for (at least optionally) deployment onto the same map where previous agent would die to retrieve at least some of their gear and simply finish the mission instead RNG another map, that would make this game much more accessible and also immersive. The current state makes no sense to me.

I hate when games are designed to waste your time and are overly punishing for slightest error. Modular difficulty ftw!
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Showing 1-7 of 7 comments
+1 for Reeeeee-Deployment :steamsalty::2016watermelon:
JedEyESunder Mar 21, 2024 @ 12:30am 
hey guys, i feel like i commit to a lot of these problems on my serious review on the forums, Please comment and like it if you agree, I thought it out pretty hard. Go check it out please.
Flavalicious Mar 21, 2024 @ 1:41am 
I just got farmed 3 times back to back on 1 skull missions lol. Literally burned through 120 ammo and they just kept coming, ended up not being able to reload my weapons fast enough, had a run where I managed that and I literally wore 1 of my 2 primaries out from full HP to broken and still died to overwhelming numbers.

Definitely a problem that a 1 skull rating can mean such a wide range of overall difficulty lol. I replayed the last mission i died on, brought a literal backpack of supplies and barely clenched a win. The stuff I looted off them was well above anything I could regularly get my hands on and probably didn't belong in that difficulty range.

I don't want the difficulty nerfed into the ground, we just need a reliable way to rebuild a roster of characters after a few back to back bad runs. Right now its like beating your head on the wall if your top agents die (my best guy got 1 clicked by a quasimorph, was fantastic lol)

Last edited by Flavalicious; Mar 21, 2024 @ 2:21am
Red Bat Mar 21, 2024 @ 2:24am 
I've actually listed this in the past as my main reason for not thinking adding a mission difficulty display is helpful despite it being a highly request feature.

The problem is there are 4 factors told to the player that will decide difficulty, and the way these factors interact make it very hard to grade linearly.

They are:
1. Faction you are fighting
2. Their power rating
3. Their tech rating
4. Mission type

The listed reward would also give you a rough idea as well. But I think it's based on the same factor that influences the display difficulty now. There's also location which influences layout and quasimorphis, but that's less directly tied to the mission itself.

Not every faction is equally difficult to fight, the power rating influences how many enemies will spawn, and the tech rating influences what equipment they will have. The mission type is usually the least influential, but obviously a Defense mission and an Elimination mission are going to result in different levels of opposition.

All these different factors are going to make it hard to expect the game to accurately gauge difficulty. But the player can get a rough idea just by looking at the mission and the ingame stock market screen. Regardless of whether the game is saying it's a 5 difficulty mission, I know a mission against 500 power Coreward is not going to be as tough as a 3 difficulty mission I do against 1500 power, 2000 tech SBN on the moon right afterwards.
Draescan Mar 21, 2024 @ 2:36am 
I perceived the difficulty indicator as a mild reference rather than a steadfast setting. The game's difficulty is inherently tied to WHAT/WHO you're fighting and what tech they have. Reference those values BEFORE taking on a mission.
Flavalicious Mar 21, 2024 @ 3:22am 
Originally posted by Red Bat:
I've actually listed this in the past as my main reason for not thinking adding a mission difficulty display is helpful despite it being a highly request feature.

The problem is there are 4 factors told to the player that will decide difficulty, and the way these factors interact make it very hard to grade linearly.

They are:
1. Faction you are fighting
2. Their power rating
3. Their tech rating
4. Mission type

The listed reward would also give you a rough idea as well. But I think it's based on the same factor that influences the display difficulty now. There's also location which influences layout and quasimorphis, but that's less directly tied to the mission itself.

Not every faction is equally difficult to fight, the power rating influences how many enemies will spawn, and the tech rating influences what equipment they will have. The mission type is usually the least influential, but obviously a Defense mission and an Elimination mission are going to result in different levels of opposition.

All these different factors are going to make it hard to expect the game to accurately gauge difficulty. But the player can get a rough idea just by looking at the mission and the ingame stock market screen. Regardless of whether the game is saying it's a 5 difficulty mission, I know a mission against 500 power Coreward is not going to be as tough as a 3 difficulty mission I do against 1500 power, 2000 tech SBN on the moon right afterwards.

I mean that certainly explains whats happening I'm sure but.... Is that the way it should be? lol. Surely the difficulty rating listed should have some sort of definition as apart of the UI. 1 skull against an easy faction maybe means there is 50 enemies all with axes/pistols, where as 1 skull with a more advanced faction means its 10 guys with medium armour and shotguns/rifles. In the current form, your jumping into a 1 star mission and fighting either of those rosters with no way of knowing what to expect until you just get your face kicked in for 50 hours and memorise who's who lol
Last edited by Flavalicious; Mar 21, 2024 @ 3:23am
I3eauLeBoi Mar 21, 2024 @ 6:59am 
Due to the wider selection now of gear and how the NPC's are made. It would make sense that NPC's are quite tougher now. I've played this game a few times but so far, i just get pummeled lele.
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Date Posted: Mar 20, 2024 @ 7:47pm
Posts: 7