Quasimorph

Quasimorph

Acidic Arachnids
Is there a non-resource intensive method to deal with spider corpses?

If you kill a spider in a one-tile wide hallway that you need to progress through, then that seems to be a guaranteed failed/evacuated mission; their acidic blood lasts forever as a floor hazard, and the damage it deals per-turn if you step in it is insane and lasts multiple turns while bypassing all forms of damage reduction with no obvious way to remove it from yourself while you track the deadly puddles out further to cover more ground. It's also a new player trap, since nothing about their description or the corpse graphic suggests that the poisonous spider is already halfway to a lawyer-friendly xenomorph with acidic blood.

Trying to splash the corpse with water did not work out; chemistry says it shouldn't (never add water to acid, kiddies!), but standard game logic (water washes away other hazardous fluids) says it should have.

If the only way to prevent all this is to intentionally lure the spider into a large area, then that is still bad design since they outpace you at standard speed and weapon knockback might still randomly kick in to push them into a bad place.
< >
Showing 1-5 of 5 comments
pgames-food Dec 6, 2023 @ 7:34pm 
hi have you tried fire?
Null Winter Dec 6, 2023 @ 7:36pm 
Originally posted by pgames-food:
hi have you tried fire?

That would fall under "resource intensive", considering how rare thermal grenades and flamethrowers seem to be early on.
pgames-food Dec 6, 2023 @ 11:13pm 
ah there are also fire-causing ammos, you might be able to spill just 5 units of fuel and then set it on fire with a shotgun dragon volley but it think you'll still have to spend "some" resources.

if the devs add the ability for melee weapons, to also be able to attack walls etc, (at a loss of durability), a bit like how they can destroy metal doors currently, then maybe using spare melee items and a bit of calories, can be a good way to make an alternate path.

ideally, the poison and acid would just dissipate and dilute itself over time, and weaken to like 10% or something, but seeing as even a 1 finger touch of a venomous toad or poison frog can kill a person in seconds, maybe toxins really are that bad for real :)
Null Winter Dec 6, 2023 @ 11:25pm 
Originally posted by pgames-food:

ideally, the poison and acid would just dissipate and dilute itself over time, and weaken to like 10% or something, but seeing as even a 1 finger touch of a venomous toad or poison frog can kill a person in seconds, maybe toxins really are that bad for real :)

In real life, most fast-acting venoms and poisons require actual injection or consumption, respectively; those substances also break down incredibly quickly while outside of an organic body or special storage containers.

Your character is also likely wearing boots by the time you encounter spiders, which should protect from poisons but not particularly nasty acids.
pgames-food Dec 6, 2023 @ 11:51pm 
ah thanks for the info i didnt know that,
im sure there will be some balance tweaks in future, or something to help with it.

for the acid, i think the easiest way would be that armoured boots loose at least 10% of their durability for every tile you step on which has acidic chemicals on it, (possibly with -2.5% reduced potency for tiles which have a smaller splash puddle, like 100% potency > 75% > 50%, and 25% always)

but anyone still wearing the cloth shoes, should most probably still get impacted by venom/poison, and acid burns on the foot or something, assuming that the liquid soaks through the cloth material.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Dec 6, 2023 @ 7:21pm
Posts: 5