Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
someone said you can also dismantle some grenades or mines if not needing them, which could help if you really need some ammo, but i would try and keep those if you can as they are harder to make.
(btw you can dismantle ammo even in missions, but maybe the ship gives you a bit more, am not sure)
My last playthrough I had around 200~ 7.62 on my first(non tutorial) mission.
Also found a chip.
Also died and lost everything, instead of extracting with said chip.
Everything else is a bit harder to find until the factions start carrying it in missions or giving it to you as rewards. So alternative ammo types like the Q nails and bursting 9mm should be viewed as stuff you won't easily be able to replace. There's also ammo that's 'rare' but still technically regularly lootable, such as sawblades which are found even at the start of the game from civil resistance fighters, but only like 1 out of 40 will have sawblade launchers and you can only stack 20.
You can get item chips that let you craft ammo types (sawblades from trash for example), and you'll get the crafting recipe for free if you get an item chip to make a weapon that requires it. Eventually you can just break stuff down to make whatever ammo you need. Since 7.62 only requires 2 powders to make, you basically can just convert other ammo into it at a 2-1 rate.
You can also just carry ammo types you don't intend to use and bring it to extraction. For example buckshot if you don't have shotguns. If you end up finding 2-3 ammo types you can't use in a mission, you need to decide if you want to slot them, or dismantle them and turn them into 1 stackable slot of powder.
Also dismantling 9mm, buckshot, or 7.62 ammo to get powder can let you use that powder on workstations to make grenades in mission. So you don't specifically need to carry powder around if you have the other two ingredients already. You can also grab fuel from a red barrel and use it to make incendiary grenades if you got the other two ingredients already, so you can just make note of where the nearest red barrel is and decide if it's worth it to backtrack.
btw the nails are actually also very useful in the (2nd tier?) industrial Builder nailgun :) 6 shots per burst i think, its pretty nice :)