Quasimorph

Quasimorph

Mathaya Dec 2, 2023 @ 4:59am
6
One Shotting
I was just sidelined by some random monster from a room i had no idea was there (it was outside of my screen) The monster instakilled me with full impactor/ sentry gear. There was no way i could ever account for that. Which is something i tell myself when i die that most times its account to my own fault. But this time i was just sidelined and instakilled. I come to the conclusion i really cant account for situations like this unless i go sneakmode in absolute 100% of the cases, but that´s not possible for those who knows.. I don´t really know what more to say that this make me quit the game because there´s really nothing to get around this problem. This game is already frustrating as it is, which is part of the charm, but when playing to the best of your ability and you get absolutely ♥♥♥♥♥♥ without being able to counter in any way is kinda lackluster.. Just wanted to get my feeling about and hope some mechanic can be introduced to counter this. (Life cant be reduced below 1 for 2 turns, scanner for lethal enemies, some kind of spider-sense mechanic you´re about to die find cover,) Br
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Showing 1-15 of 99 comments
Sleep iz 4 da week! Dec 2, 2023 @ 5:40am 
2
2
Personal bet, it was a qmorph with a crossbow. Crossbow already hits hard, but the ammo they carry has a 100% crit chance, easily doing over 100 damage.
If you do see one, take NO chances with them. Thankfully, they're easy to kill.
On the positive note, if you do kill them and acquire their crossbow and ammo, you can 1 shot anything outside of some particularly tanky enemies. Do mind the reload however.

Also going to bet that you died to a skill issue, mainly in not paying attention to your surroundings.
Mathaya Dec 2, 2023 @ 10:13am 
The point of this discussion is that it´s not an skill issue, you literally can´t do anything about what comes out of a door, and oneshots you in a turnm which you cannot scan with sneak in any way. adding to unsult to injury you literally can´t see due to outside field of vision. (Am zoomed out full) . It doesn´t matter how much you pay attention.
Last edited by Mathaya; Dec 2, 2023 @ 10:14am
Alma Dec 2, 2023 @ 3:53pm 
Originally posted by Mathaya:
I was just sidelined by some random monster from a room i had no idea was there (it was outside of my screen) The monster instakilled me with full impactor/ sentry gear. There was no way i could ever account for that. Which is something i tell myself when i die that most times its account to my own fault. But this time i was just sidelined and instakilled. I come to the conclusion i really cant account for situations like this unless i go sneakmode in absolute 100% of the cases, but that´s not possible for those who knows.. I don´t really know what more to say that this make me quit the game because there´s really nothing to get around this problem. This game is already frustrating as it is, which is part of the charm, but when playing to the best of your ability and you get absolutely ♥♥♥♥♥♥ without being able to counter in any way is kinda lackluster.. Just wanted to get my feeling about and hope some mechanic can be introduced to counter this. (Life cant be reduced below 1 for 2 turns, scanner for lethal enemies, some kind of spider-sense mechanic you´re about to die find cover,) Br

Same here, just wtf ?
You kill a guy, he becomes a monster and suprise MF, i got one tap with a lazer from star wars........
My run was perfect and this sh!t happened.. No joke it's a really bad trip
Shlone Dec 2, 2023 @ 4:30pm 
I just cleared almost 3 floors of people. completely dominating them all. I had heavy armor and a good weapon. open a door and one guy bursts me with a plasma rifle, Instant death, like WTF? Feels like at any given point to game will just decide its time to die.
Viper Dec 2, 2023 @ 5:00pm 
It doesn't matter if its a human with a plasma or laser based gun your more likely dead in a single volley of it. This game has some very poorly done balancing to almost no balance in damage types.

Lasers do more than just thermal damage you have hardly any fire and cold resistances.
So you are pretty much an easy kill. Since your pain threshold sucks and going above it kills you instantly.

Another factor is you can tire your character out of nowhere which will also kill you. There is no way to know if you're character is exhausted or fatigued.

laser and plasma weapons are more likely to one shot you.
Same with Q weaponry there is no balance of damage resistances against these weapons

This is why certain people shouldn't make games.. I know a lot of steam users don't trust games created by russians sadly ..yeah this is one of the many reasons why..
snakesoft Dec 2, 2023 @ 5:28pm 
This why you should kill em first.
Use dodge build on enemies with freezing wearpons.
Use flashbangs on serious opponent, it always works.
Inspect your enemies before rushing in, dont underestamate them.
Simply get good, all game is about it.

When you loose limb - pray for the chip and leave.
Captain Kush Dec 2, 2023 @ 6:44pm 
Originally posted by Alma:
Originally posted by Mathaya:
I was just sidelined by some random monster from a room i had no idea was there (it was outside of my screen) The monster instakilled me with full impactor/ sentry gear. There was no way i could ever account for that. Which is something i tell myself when i die that most times its account to my own fault. But this time i was just sidelined and instakilled. I come to the conclusion i really cant account for situations like this unless i go sneakmode in absolute 100% of the cases, but that´s not possible for those who knows.. I don´t really know what more to say that this make me quit the game because there´s really nothing to get around this problem. This game is already frustrating as it is, which is part of the charm, but when playing to the best of your ability and you get absolutely ♥♥♥♥♥♥ without being able to counter in any way is kinda lackluster.. Just wanted to get my feeling about and hope some mechanic can be introduced to counter this. (Life cant be reduced below 1 for 2 turns, scanner for lethal enemies, some kind of spider-sense mechanic you´re about to die find cover,) Br

Same here, just wtf ?
You kill a guy, he becomes a monster and suprise MF, i got one tap with a lazer from star wars........
My run was perfect and this sh!t happened.. No joke it's a really bad trip
i love doing a 30 minute run just to die to those summon guys.
pgames-food Dec 2, 2023 @ 11:37pm 
hi just to mention that its possible to complete 4 floor conquest missions,
(the first 1 i did, i made a mistake and lost my best gear including a super cool grenade launcher :) but then i tried it again using low quality gear (upgrading it with whatever i could find during the mission), and killed about 120 enemies including some special (but not barron) q monsters.

its definitely possible (and of course some events can make you lose too) but a lot of it can be mitigated by watching your 6 (and with headphones its a bit easier to hear the door's opening or closing, which can also let you know that someone is nearby, especially if you are in running mode or not going stealthy.

as for the person that got you (@op) i think it could have been a ColNode civil resistance guy with a plasma laser gun but not sure :) just try again and pop into crouch mode here and there, or check your 6 with a right-click when the mouse is facing in the direction you want to look at, and looking around is free in terms of actions.
Bekky Dec 3, 2023 @ 5:31am 
Originally posted by Mathaya:
The point of this discussion is that it´s not an skill issue, you literally can´t do anything about what comes out of a door, and oneshots you in a turnm which you cannot scan with sneak in any way. adding to unsult to injury you literally can´t see due to outside field of vision. (Am zoomed out full) . It doesn´t matter how much you pay attention.

Absolutely never ever reveal anything as a turn ending move, boom, done, never die to that sorta stuff again, until they randomly act on your turn but that's a bug. You normally have better view range than enemies do, unless you're sporting a headwound, then it might be more equal, being shot from outside of your vision radius is pretty alien to me, unless they were to the side (hidden by a corner or just, player character not facing the right direction, turning in place is free (right click on a tile), so not fully clearing a room and being shot in the back of the head is 100% a skill issue)

Also you sound like you're using sneak to engage, stop using sneak to engage,move through unexplored rooms or round corners, it's dumb and it's asking to be perforated by anyone just sitting there, twiddling their thumbs waiting to be shot themselves, just open the door with it (so it's a free and game-wise, instantaneous action) and swap to walking, then *don't*, spend both action points shoving yourself into the fatal funnel with no out till next turn, wait in place if you have to, you could also run to reliably facecheck, but that will eat into your calories pretty hard and you can't know for sure how much food you're gonna have on hand, either way, learn the dance, or fall on the floor.
Last edited by Bekky; Dec 3, 2023 @ 5:50am
Watereaters Dec 3, 2023 @ 7:34am 
Stop sneaking when you open doors.
Bekky Dec 3, 2023 @ 7:42am 
no it's a good idea to sneak *just* to open (or then close immediately) doors. because it's a free action if you do it that way, then move to normal or run for anything else other than inventory or interacting
Last edited by Bekky; Dec 3, 2023 @ 7:43am
LilyanaKabal Dec 3, 2023 @ 9:49am 
Just got my first one-shot. Full health, 20 resistance. I open a door and this Civil Resistance guy hits me with something that makes me dead in an instant.

There is no amount of Good you can Get when something kills you immediately from full health and well armoured, with no chance to do anything about it.
miqz Dec 3, 2023 @ 10:32am 
I havent had an issue with enemies using energy weapons thus far, but i just died in whatever that green gear that heavy mercenaries wear because i was doing a defence mission, But the last enemy was just camping in one of the dark corners of the map
so when i finally found them (while sneaking around i might add, and still didn't get an indication for them) they just flamer me and i'm instantly dead
Dying to opening doors is one thing but i factaully couldn't ♥♥♥♥♥♥♥ see in the dark and the instant i heard them move, i got toasted and died
Mathaya Dec 3, 2023 @ 11:00am 
Originally posted by Watereaters:
Stop sneaking when you open doors.
Yeah i wasn´t sneaking. So you´re both assuming the wrong thing. Was in the middle of a fight. And it doesn´t matter if it was in sneak, my turn was over and i died. You´re both assuming and dont understand the mechanics which doesn´t help the discussion.
Mathaya Dec 3, 2023 @ 11:02am 
Originally posted by Bekky:
Originally posted by Mathaya:
The point of this discussion is that it´s not an skill issue, you literally can´t do anything about what comes out of a door, and oneshots you in a turnm which you cannot scan with sneak in any way. adding to unsult to injury you literally can´t see due to outside field of vision. (Am zoomed out full) . It doesn´t matter how much you pay attention.

Absolutely never ever reveal anything as a turn ending move, boom, done, never die to that sorta stuff again, until they randomly act on your turn but that's a bug. You normally have better view range than enemies do, unless you're sporting a headwound, then it might be more equal, being shot from outside of your vision radius is pretty alien to me, unless they were to the side (hidden by a corner or just, player character not facing the right direction, turning in place is free (right click on a tile), so not fully clearing a room and being shot in the back of the head is 100% a skill issue)

Also you sound like you're using sneak to engage, stop using sneak to engage,move through unexplored rooms or round corners, it's dumb and it's asking to be perforated by anyone just sitting there, twiddling their thumbs waiting to be shot themselves, just open the door with it (so it's a free and game-wise, instantaneous action) and swap to walking, then *don't*, spend both action points shoving yourself into the fatal funnel with no out till next turn, wait in place if you have to, you could also run to reliably facecheck, but that will eat into your calories pretty hard and you can't know for sure how much food you're gonna have on hand, either way, learn the dance, or fall on the floor.

Its not really, turn ending move, boom, done. The room was revealed, and the mob entered from a door outside of the field of view and i got killed outside of field of view so i your argument isn´t really valid at that point. Also i was in fight and did not sneak, and if i sneaked it would still be the same problem so bringing that up doesn´t add anything but misinformation to the discussion and a still not a good solution.
Last edited by Mathaya; Dec 3, 2023 @ 11:03am
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Date Posted: Dec 2, 2023 @ 4:59am
Posts: 99