Quasimorph

Quasimorph

idiot Nov 30, 2023 @ 2:31pm
2
New player tips
Ssseth released a video about Quasimoprh, and since I have some hours in the game myself, I figured I'd give some tips for beginners:

-Moving while crouched saves on calories, running burns calories faster
-Wear armor with at least some fire resistance. Impactor armor is a great early-to-mid game armor
-You can amputate cyborgs for computer parts
-After you get the hang of combat, calorie management will become a hurdle.
-Raw meat should only be eaten in desperation because it has chance of infection
-If you have a flamethrower/thermal grenade/you're near an explosive barrel and need to eat raw meat, drop raw meat on the ground and shoot/throw/rupture the barrel near it. After the fire dissipates, the raw meat will be cooked - no chance of infection and better calorie gain
-Try to avoid defense missions unless you have a turret or two; never try a defense mission without turrets unless you have good gear and tons of ammo
-Look at what type of wound you have in the health menu when healing: bandages are best used for pierce wounds, splints are best for fractures, medical glue is good for burns and frostbite (and everything else, really)
-Infection/Poison increases by percentages until you reach 100%, where you are then considered fully infected/poisoned. Take antibiotics at any time to remove infection (even when fully infected), use sorbent at up to 20% infection rate to remove infection (or else it'll only remove 20% from the infection meter) and at up to 40% poisoning to remove poison. Antidote removes poison completely
-Only use morphine when you desperately need to drop quasimorph level or you are near death; it has an addiction chance that will act like infection does when you are addicted. Only an antidote or health station cures it, or another morphine shot resets the counter: all of these items are rare to find.
-Try to avoid fighting the Tezcltan; their cold-based weapons are a real ♥♥♥♥♥ to fight against at any level
-If you DO fight Tezcltan, use a sniper character to keep your distance
-9mm and fire do ♥♥♥♥♥♥♥♥♥ to cyborgs: shotguns or 7.62 rounds are preferred
-melee is only viable in specific builds, but can be absurdly strong and resource-efficient
-weapon parts can repair weapon durability, but doing so lowers your max durability
-all equipment is repaired automatically when you finish a mission
-never use the flamethrower or buzzsaw gun. They are terrible to use and often leads to your own demise.
-Okay I just lied; you CAN use the flamethrower, but ONLY as Percy with the Phoenix class
-Tunnel Rats and Scouts of Hades are the best classes. Eclipse Blades and Phoenix Brigade are situational. Rest are forgettable (IMO).

Feel free to add more tips, and good luck playing. Odds are you're gonna rage quit many times lol.
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Showing 31-45 of 46 comments
zverozvero Dec 3, 2023 @ 3:20am 
Originally posted by bureau44:
I am a bit confused about stances. Does it matter in which stance you move outside combat?
Running consumes 3 calories and crouching 1, But with running you cover three squares in a turn, so it cancels out. So it means you can just run most of the time?
Each action consumes calories. You will take 3 actions instead of 1 before enemies will make a move but you'll pay 3 times.
Quasimorphosis grow with turns taken though so running gives slight advantage here.

Also you are allways in combat. Unspoted enemies few rooms away will wonder around taking their turns just like unalerted in your sight.
Last edited by zverozvero; Dec 3, 2023 @ 3:33am
bureau44 Dec 3, 2023 @ 6:37am 
Originally posted by zverozvero:
Each action consumes calories. You will take 3 actions instead of 1 before enemies will make a move but you'll pay 3 times.
Quasimorphosis grow with turns taken though so running gives slight advantage here.
Also you are allways in combat. Unspoted enemies few rooms away will wonder around taking their turns just like unalerted in your sight.
Exactly. Then it means that calorie intake is the same for all stances. You pay 1 calorie for square, action, whatever. Why it is mentioned at all then? From the description you may falsely believe that the best way to move across the map (let say all enemies are dead on the level) is to crouch. But this is false.
superBlast Dec 3, 2023 @ 6:48am 
Originally posted by bureau44:
Originally posted by zverozvero:
Each action consumes calories. You will take 3 actions instead of 1 before enemies will make a move but you'll pay 3 times.
Quasimorphosis grow with turns taken though so running gives slight advantage here.
Also you are allways in combat. Unspoted enemies few rooms away will wonder around taking their turns just like unalerted in your sight.
Exactly. Then it means that calorie intake is the same for all stances. You pay 1 calorie for square, action, whatever. Why it is mentioned at all then? From the description you may falsely believe that the best way to move across the map (let say all enemies are dead on the level) is to crouch. But this is false.

1 turn =/= 1 action. Say... 3 calories per action when crouched, 4 for walking, and 5 for running (not exact but for example's sake. Walk and run stances do cost more per action, and calorie burn has few factors such as the weight of all the items you carry).

Crouching would burn 3 calories per turn (1 action per turn. 1x3=3). Walking would burn 8 calories a turn (2 actions per turn. 4x2=8). Running would burn 15 calories per turn (3 actions per turn. 5x3=15).
Last edited by superBlast; Dec 3, 2023 @ 6:49am
bureau44 Dec 3, 2023 @ 7:13am 
I guess the devs should somehow reconsider these stances. The level is empty, you want just to go back to the elevator, but you need to crouch all the way to save calories. WTF
Is normal/walking of any use then? If everyone just switches between crouching and running.
Last edited by bureau44; Dec 3, 2023 @ 7:14am
zverozvero Dec 3, 2023 @ 7:56am 
Crouch Walk Run cost 1,2,10 calories respectively so calories saved by crouching against walking is miniscule. Plus each move costs gear weight Calories. In Inventory tab on bottom left theres number - weight of your gear and loot. If you hover cursor over it it'll tell how much calories is added to any action price regardless of stance.
Ususally its 4-8 calories so it will cost at least 5 to crouch and 6 to walk.

Plus crouching back to evac is recipe for disaster. Enemies are quite blind and can survive purging by not noticing fight in the corner somewhere so its not unheard of to meet random dude on way back through seemingly cleared floor. 1 action per turn of Crouch stance is most dangerous here cause even if you wont get oneshot you can easily get stunned. Stun lasts in moves so at walking stance you'll loose half a turn. On crouch you loose whole turn and enemy attacks and likely stuns you again. Over and over.
Last edited by zverozvero; Dec 3, 2023 @ 7:58am
superBlast Dec 3, 2023 @ 1:40pm 
You also take an accuracy penalty while running.
CaveObserver Dec 4, 2023 @ 7:12am 
Originally posted by superBlast:
Originally posted by bureau44:
Exactly. Then it means that calorie intake is the same for all stances. You pay 1 calorie for square, action, whatever. Why it is mentioned at all then? From the description you may falsely believe that the best way to move across the map (let say all enemies are dead on the level) is to crouch. But this is false.

1 turn =/= 1 action. Say... 3 calories per action when crouched, 4 for walking, and 5 for running (not exact but for example's sake. Walk and run stances do cost more per action, and calorie burn has few factors such as the weight of all the items you carry).

Crouching would burn 3 calories per turn (1 action per turn. 1x3=3). Walking would burn 8 calories a turn (2 actions per turn. 4x2=8). Running would burn 15 calories per turn (3 actions per turn. 5x3=15).

I agree with this. My example is with 2 weapons, full armor, and full 3*6 inventory, at equipload (Shows at the bottom left corner of the Inventory) of 58 results in additional 8 calories per action. Depending on your stance, you are looking at 9 calories for sneak, 10 for walk, and 18 for run per action. This is why unload loots into a chest next to an elevator can be helpful as it deceases calories consumption, also decease dodge penalty.
zverozvero Dec 4, 2023 @ 2:09pm 
What Add. Damaging Elements does?
Looked through Serpent's mouth volley on youtube few times and it looks like 1 more shot is added for free. Is it correct?
If so stats on Archbishop and Prism would make more sense.
phoagne Dec 4, 2023 @ 2:21pm 
Originally posted by zverozvero:
What Add. Damaging Elements does?
It's about the elemental ammo. So if ammo deal fire, cold, or poison damage - it will be able to inflict additional types of wounds.
zverozvero Dec 4, 2023 @ 2:27pm 
What would be 7.97s snipers speciall wound then? Bleed?
Guys, how the f**k do you solve the extreme exhaustion thing without using antidote? My clone got hit with the AIDs dart from the medic, no injury nor burning skin plus I've got 5 sorbents to spend and yet the poison kept renewing itself each turn. My clone HP then start rapidly leaked out even using a medkit didn't help anything. The message said death from extreme exhaustion. WTF? These kind of things happens so many times but there's no any specific way to deal with. Literally fought 2 barons hand to hand just to died from a f**king needle.
pgames-food Jan 19, 2024 @ 11:41pm 
hi did the poison/toxic effect have a value?
i think it works the same as infection % (where different items can have a chance to reduce it by a percentage shown on the item's description)

the only things i know so far are Sorbent, Antibiotics, and Antidote (but some quasi items mention that they can heal all)

edit: but the sooner to take the medicines the easier it is to treat it
Last edited by pgames-food; Jan 19, 2024 @ 11:42pm
This is what I remembered from my latest exhaustion death. I had 5 sorbents, 1 medic, 1 antibiotic. I got shot from the medic, suffered some damage and toxic status shown up but no injury. In Normal stance 1 shot the medic then used 1 sorbent. The status was gone but renew again because the needle did leave the green puddle so I move 1 tile away then the toxic level rise. Popped another sorbent, new turn begun and the toxic status came back again but with a surprised hugh drop of HP so I used another sorbent then medic. New turn and the status came back again so I used the antibiotic and another sorbent. Next turn I died.

I know that antidote and the quasi item can completely get rid of toxic stuff. What I don't know is how the f**k am I supposed to survive if I didn't have any of that and the sorbent can't do its job.
pgames-food Jan 20, 2024 @ 1:10am 
ah i think its the puddle effect (if you have more regen items like sang-b or something that can heal a lot, it think its the puddle which starts larger and follows you (drips on the floor as you move away from it) and then it takes 3 more puddles to get smaller and smaller until you step off it and are no longer on a puddle. (if you have a water you can try to extinguish the puddle too, and in latest version i think hearts/blood can do it by moving to a larger blood area)

usually what i have been doing, (if available), is to use a sang-b soon as i know theres some danger ahead (like a spiders or toxics/fire), and then that gives me a boost of hp regen just in case (to counter-act taking some dmg), and with impactor armour it helps a lot for poisons and fire. (i also try to swap to run mode and pop a sang-b before using the elevator to go to a new floor, but i dont think that is needed in latest patch)

edit: if you have tunnel rats, (or are lucky in bringing/finding medkits) which give a +25 regen they are very handy too.

(some more info here as well)
https://steamcommunity.com/app/2347110/discussions/0/3839928078008862111/
Last edited by pgames-food; Jan 20, 2024 @ 1:14am
Yeah, come to think of it. The drip does make sense because I was busy trying to cure the status after moving away from the puddle. Still the tile I moved in was on corpses and that's a lot of blood, the game should've counter the effect of the drip hahaha. ♥♥♥♥♥♥♥♥ this game really makes me go furious with it's mechanic.
Thank you for your clarification, man.

Correction: I used the wrong word. It's a medkit not medic lol. F**king crazy how much poison depleted your HP so quick that even a medkit can't save you more than 2 turns.
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Date Posted: Nov 30, 2023 @ 2:31pm
Posts: 46