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Are the details noted somewhere ? Because thats just as much as I know haha. I want to know stuff like does it matter if you sneak around them, what wakes them up, does it run out on its own, how large is the distance around them in which they are woken. Stuff like that
There are two notable things from own experience though.
During Somnia enemies often lost aggro at any inopportune moment so instead of luring them out i had to return for them.
It seems enemies might belong to groups and share aggro. Very noticeable with spiders. If i wound one it may even immediately fall asleep and wont go after me. When one is killed whole pack will rush from 10 tiles away and wont go back to sleeping.
Thanks for sharing your experiences ! What Ive noticed so far is very inconsistent. Id open a door sneaking, see like 5 enemies in a room sleeping, switch to sprint, and murder tham all with my melee weapon without them really waking up in the process. NPC behaviour seems very haphazard. Would be cool if the game explained this mechanic in more detail. Maybe the dev can shed some light on this
If theres one thing the game could use its more variety in how you can tackle missions
Mantis M3 has
I had no idea mantis was silenced :S
One saw shot - both legs away. ~50% to skip turn on every step for the rest of mission.
but now i actually try to extract with them, since they are worth about 200 trade points (+/- 50) and i also recently found the chip to craft them too)
the only problem now, is that i dont actually know if trading them will mean that some enemies now will spawn with them against me, more often?
Yeah I destroy them on sight as well hahaha. Those things are just too dangerous. I think what decides a companies equipment is its technology level. The specific weaponms they get from it are dependant on their company. Afaik the saw launcher is one of the civil resistance weapons ( not exclusively but commonly found there ) just like the dreaded flamethrower