Quasimorph

Quasimorph

0x41414141 Dec 27, 2023 @ 7:17am
Trolled hard by the game (also, please let us move turrets)
this is a defense mission; I was ready to leave just needed to kill the 19 enemies that were left. I skipped tens of turns waiting for them to appear and get mowed down by my turret before I had to destroy it (I got locked in since you can't move them). they never appeared.

the SECOND I destroyed my own turret this is what happened :)

https://imgur.com/a/mms1I5S

IDK if enemies are actually smart and avoid turrets, if the game trolled me or jsut bad luck.

on a serious note; I think moving turrets should be a feature.
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Showing 1-15 of 18 comments
0x41414141 Dec 27, 2023 @ 8:55am 
Originally posted by Rhonox:
It takes them a couple turns to get to you from where they spawn. Dont destroy it until your done. You trolled yourself lol
You misse the part where I said I "tens of turns" (about 50). If that's not "a couple" I don't know what is lol
0x41414141 Dec 27, 2023 @ 9:21am 
Originally posted by Rhonox:
"Fixed the behavior of enemies in defense missions where they would stop pursuing the player, making them difficult to find later."

That was a couple patches ago lol

I could send you a whole video of me skipping turns; but I won't because I don't care :)
zverozvero Dec 27, 2023 @ 9:43am 
Turret that can be repositioned during mission but can't be recovered if deployed once could be nice. Currently they are too niche. Waste on all missions you need to move across map and overpowered on defence contract or to farm barons cause enemies dont understand to attack them.

If i got clip right you locked only path with turret and spiders decided they cant reach you and enacted stupor. Had same when Baron hunting on previous patch. Killed few, next one stuck. Previous kill damaged door barons came through with piercing shot and big bad cant figure out object bashing even if its in aggroed state and with ranged weapon.
Last edited by zverozvero; Dec 27, 2023 @ 9:44am
0x41414141 Dec 27, 2023 @ 9:46am 
Originally posted by zverozvero:
If i got clip right you locked only path with turret and spiders decided they cant reach you and enacted stupor.

This makes sense. Pathing was unavailable until the turret was destroyed.
Red Bat Dec 27, 2023 @ 10:26am 
Moving and reusing turrets sounds like a good feature... Until you start thinking about why it wasn't already implemented. In regular missions if you could just pop a turret down every time enemies head toward you and then move it after they die, you could easily win a mission without ever actually doing any fighting yourself or putting yourself in any danger. Made more hilarious by the fact that enemies currently don't seem to attack turrets at all.

If the AI patch has enemies actually attack turrets, then maybe redeployable turrets wouldn't break the game, but right now they'd kind of trivialize it. Heck, even now, if you are willing to lose 2 turrets, you can go baron hunting with little risk provided you kill a good chunk of the floor before hitting 800 quasimorphis.
0x41414141 Dec 27, 2023 @ 10:30am 
Originally posted by Red Bat:
Moving and reusing turrets sounds like a good feature... Until you start thinking about why it wasn't already implemented. In regular missions if you could just pop a turret down every time enemies head toward you and then move it after they die, you could easily win a mission without ever actually doing any fighting yourself or putting yourself in any danger. Made more hilarious by the fact that enemies currently don't seem to attack turrets at all.

If the AI patch has enemies actually attack turrets, then maybe redeployable turrets wouldn't break the game, but right now they'd kind of trivialize it. Heck, even now, if you are willing to lose 2 turrets, you can go baron hunting with little risk provided you kill a good chunk of the floor before hitting 800 quasimorphis.

Fair enough :)
zverozvero Dec 27, 2023 @ 10:46am 
Offcourse enemies must understand what to do with turret. Then turrets could be made into reusable during level or even fully recoverable. It takes whole gun to craft and 2 slots in backpack to retrieve. If we managed to keep it alive through the run bringing it back wont be too much.
pgames-food Dec 28, 2023 @ 7:53pm 
hi maybe if the durability was reduced by 50% after moving, (or something like that), and if turrets ran out of ammo needing to be topped up, it could be cool to move them but it would have to take say 4 actions to deploy and 4 to pickup. that way there is some cost associated with it. (even in running mode that would need at least 2 enemy turns)

but am not sure about being able to bring it to a mission and also extract with it (unless a damaged turret remains damaged and not auto-fixed by the magnum) :)
Last edited by pgames-food; Dec 28, 2023 @ 7:54pm
zverozvero Dec 29, 2023 @ 3:08am 
Could work but it needs high-end line of turrets. Currently even Plasma Turret has power of pistol and may die to pistol if 2+ slaves/interns go at it simultaneously. Thats contender for 2 squares in backpack which could be 6-filled grenade launcher.
Last edited by zverozvero; Dec 29, 2023 @ 3:09am
Arthag Dec 29, 2023 @ 4:44am 
The enemies dont avoid turrets, what happened is that they couldt get to you because the turret was in the way. If you broke the wall they would go to you.
Nvm there was no wall.
Last edited by Arthag; Dec 29, 2023 @ 4:45am
pgames-food Dec 29, 2023 @ 6:08pm 
Originally posted by zverozvero:
Could work but it needs high-end line of turrets. Currently even Plasma Turret has power of pistol and may die to pistol if 2+ slaves/interns go at it simultaneously. Thats contender for 2 squares in backpack which could be 6-filled grenade launcher.

hehe you gave me an idea :) small bone spike caltrops :)

Large Bones x3 + Duct Tape = small bone spikes (when an enemy at least in melee, tries to get close to your turret, you can put these in front of it and they get injured and have to destroy the spikes) :)

also i wonder is there a Grenade Launcher Turret in game? :lunar2019grinningpig:
zverozvero Dec 30, 2023 @ 8:34am 
Grenade turret would be fun. Flamer is. Nearly burnt myself on defence mission with 2 flamer turrets. Those produce even more flames than flamer.

Is there chip for duct tape? With good armor now wanting ceramics and weapon parts being quite rare i'd print some universal repair tool.
Last edited by zverozvero; Dec 30, 2023 @ 8:44am
dyra55 Dec 30, 2023 @ 8:46am 
Originally posted by zverozvero:
Is there chip for duct tape?

No
pgames-food Dec 30, 2023 @ 8:58am 
if a chip for Duct Tape gets added, maybe it could use this? :)

Water Bottle + Acid + 2 Large Bones + Empty Can = Glue (at a Stove)
Water Bottle + 5 Small Bones + Empty Can = Glue (at a Stove)
Glue x2 + 5 Cloth + 5 thread + 1 Rubber = blue Insulating Tape (duct tape) :o)
+
Gannix Fiber + Acid + Rubber = it reacts and turns into Insulating Tape (instead of decaying) :o)

(i'll add it to my ideas page too)
Last edited by pgames-food; Dec 30, 2023 @ 9:03am
zverozvero Dec 30, 2023 @ 9:18am 
Originally posted by dyra55:
Originally posted by zverozvero:
Is there chip for duct tape?

No
Oh well.
Hope it will be something workable if its added. Picking demon cloth at 5 piece a stack can be realistically done. If ship upgrades assume bottling water into plastic scraps i'll bring stacks of water into mission to cook glue. Without water source though bottled water is more rare than stoves.
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Date Posted: Dec 27, 2023 @ 7:17am
Posts: 18