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Dealing with enemies on the other side of a door is usually pretty easy. You can open a door in sneak mode, switch to normal/walking mode, do an attack and close the door.
Vs flamethrower enemies specifically, if you have less than around 12 fire resistance, they are usually a priority unless there's another enemy who can oneshot you. They usually don't have good protection vs regular bullets so you can usually just burst them. Failing that you can try to move out of range first.
If you kill a flamethrower guy, you can see how ridiculous flamethrowers are in the player's hands though. Open door, cook enemies inside, close door. Oftentimes the flame lasts long enough to even kill any quasimorphs that pop out afterwards. With enough flame resistance you can abuse flamethrowers to nearly guarantee a successful run without much trouble.
If you're on fire, you can extinguish it with a water bottle and make a puddle under your feet that will block the fire.
Poison darts and burst fire shotguns can oneshot too but thats somewhat rare.
Foes carying those are slow with 1 action point per turn so its more of training threat. You must check corners and doors by taking turn in sneaking stance and see if there are enemies behind wall/door. Takes a bit of getting used to sneak radar range so be carefull. Then you open door in sneak stance without spending action point, switch to run and step in to face-check. If theres several deadly foes you step out and if you have actions left - close door. Then try to lure enemies out or toss grenade in. You can blindfire by holding Shift while aiming too to destroy wall or door to create better attack angle or try to guess where foe is.
Also Impactor armor has enough fire resist to survive blast and not burn instantly in flames it leaves on ground. If you have soda can or water bottle (check coolers, sinks and outhouses) in inventory you can douse yourself and tile you stand on removing flame and on-fire dot.
The biggest mistake everyone makes is ignoring their movement. Sneaking lets you see the presence of enemies through walls in a certain range, does not alert enemies that are asleep or facing away from you, and makes several important actions completely free, namely, opening doors. If you open a door in sneak mode, you use no points. If you open a door in walk mode, you use one point. You can't open doors at all while sprinting.
Additionally, sneaking consumes the least calories, running consumes the most. Running through the level is actively detrimental to your health, and running in combat reduces your accuracy substantially. Unless you have skills to offset running accuracy, or the burst fire to completely ignore the penalty, Your best bet in any encounter is to run to cover and attack while walking.
Metaphorically speaking, If you open a door in sneak, and continue to sneak in or out, whats basically happening is you open a door without alerting anyone, and over the course of 15 seconds, crabwalk right into the line of fire of the nearest heavy armament, watch the bad guys point their guns and you, and watch them promptly scorch you for acting silly. When you are walking, you give them 7.5 seconds and that's usually more than enough time to gun them down or shank them before they raise their guns. When you run, they get 5 or so seconds to react to you per turn, but you're in a rush, so shooting is affected. So. You sneak to open doors carefully and quietly. Once the door is open, you walk up to the unaware enemy behind the door, or simply stand and pop him where he stands. Then, when the others notice you, you switch to run, and roll around the corner, by which point, your next turn rolls around, you can go into sneak, close the door for free, or go into walk or run, throw a grenade or something, and then go into sneak to close the door for free before stepping away.
To sum it up simply, whenever you are about to open a door, go into Sneak mode, press Space to check on enemies if you think you are safe to, and if you believe the door is safe enough to breach, OPEN DOORS WHILE SNEAKING, ATTACK ENEMIES WHILE WALKING, AND RUN FOR COVER OR SAFETY. There's nuance of course, but this is the rule of thumb.
Also: Enemies have certain resistances. Every gun deals different damages, every ammo deals different types of damage. An android isn't going to be phased by your 9mm rounds or your flamethrower, but if you smack it really hard with a massive sharpened hunk of steel, you'll cut right through it in one or two hits. Those badasses in full kevlar are equally immune to blunt damage, but they are much more flammable and have no chance against any rifle cartridges. Those supersoldiers on steroids and in power armor? Sprits them with some Chemtrail. If you're able to get your hands on any of the supernatural weaponry, they all deal Cold damage, and it's basically impossible to resist cold damage, meaning your enemies can't resist it either.
The pain threshold is the problem. Once it reaches its max (9 - 12 for some characters)
Your instantly dead, The problem with this is the pain threshold spikes up through pain and recovering from injuries and all. This creates a huge balancing issue.
When you get hit with a laser weapon and one shot spikes your pain threshold at max or close to max. imagine getting hit with a volley of that. Your instantly dead.
They should remove the pain threshold. This would make the game less stupid as the idea of the entire off balancing of this game,
The only ones that think this game is better than doom or any other game are the like minded trash collective borg hive mind.
i think the pain concept is ok though, but would would help a lot is to have the ability to be able to get a "pain shield", which is basically by taking a painkiller whenever you want, and it simply lets your current pain level to drop below zero.
eg, if you have 0 of 12 max pain (max pain hehe) :)
and you take a painkiller,
you could get -5 of 12 pain currently
(but ever few turns it creeps back to 0, as the painkiller wears off)
that would be really cool, so that anyone with meds, can pop a painkiller before a big room of enemies, and at least not get as much chance of a stun lock due to pain, if they have painkillers etc.
i posted more details and examples here too on my ideas page:
https://steamcommunity.com/app/2059170/discussions/0/3959287799156156117/#c4033600533825867412
BuT iTs GeTtInG wOrSe
The player can become functionally immune to fire at a surprisingly low level of fire resistance. Even without it, it's possible to survive being on fire by just using first aid kits repeatedly. There's also different levels of fire damage from being on fire, which probably explains how I was able to burn a 37 fire resistance enemy to death.