Quasimorph

Quasimorph

Dagda Dec 24, 2023 @ 11:24am
3
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There needs to be a grace no-one-hit system.
I was full health, rocking whatever armor I've got with full 70 health. In a singular attack, I just get one-hit by a Quasimorph. Could we please have some sort of system that determines IF you're at FULL HEALTH WITH NO CONDITIONS, that you at least withstand death down to a single HP point?

I've had stupid deaths (such as misunderstanding the weird way walls interact with Line of Sight in regards to turrets), but this just truly felt like an unfair one.

EDIT: Since Rhonox will just continue to not add anything meaningful to the conversation and I've said what I wanted to say, I'll be ignoring I've ever posted anything. I do enjoy the game but there's aspects of it I really dislike and feel that they take away from my enjoyment. Hasn't stopped me from continuing to play, though I would wish the developers could take into account that some aspects of the balancing are personally a little poor. To everyone who agrees with me, great. To everyone (looking at you, Rhonox) who sees no issue with what I've described, then I'm glad you have fun, and I must thank the few who've given their stance as to why they think it's justified.

It just feels like a kick in the liver, though.
Last edited by Dagda; Dec 30, 2023 @ 4:41pm
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Showing 46-60 of 60 comments
Yggdrasil Burnes Jan 5, 2024 @ 10:26am 
Originally posted by Dagda:
Since Rhonox will just continue to not add anything meaningful to the conversation and I've said what I wanted to say, I'll be ignoring I've ever posted anything. I do enjoy the game but there's aspects of it I really dislike and feel that they take away from my enjoyment. Hasn't stopped me from continuing to play, though I would wish the developers could take into account that some aspects of the balancing are personally a little poor. To everyone who agrees with me, great. To everyone (looking at you, Rhonox) who sees no issue with what I've described, then I'm glad you have fun, and I must thank the few who've given their stance as to why they think it's justified.

It just feels like a kick in the liver, though.

OP, just wanted to say as well, that this isn't as obscene a suggestion as people make it out to be. While I like that the game is Iron Man Mode, making a 1-hit threshold (that could still be denied by pain threshold, something entirely separate) isn't the stupidest thing in the world. The devs could easily make it a (Classified) or a feature. In fact, I'd love there to be a (Classified) whose whole purpose is "You survive a lethal hit, but, your max health is cut in half."
Neen Jan 5, 2024 @ 10:28am 
There's reasons to dislike it besides "being bad", I think enemies can still be threatening without one-shotting you. There could at least be the chance to flail around for a few turns and try to save the run, like when you get lit up by a flamethrower in the early game. That's not completely a one-shot, but if you aren't prepared to recover from it you're guaranteed dead.
One-shots don't let you do as much in the way of item preparation, unlike a bunch of other situations in the game. On fire? Pour pepsi on yourself and pray. Acid on the floor? Throw a molotov or shoot out the walls to get around. Bleeding and out of bandages? Tear your clothes apart and stop the bleeding with the cloth. It's fun to be able to save yourself from a mistake and make a comeback.
Yes, these enemies can still be prepared for by lining up a CC/one-shot of your own, with grenades or powerful weapons. But even if these enemies just put you in a REALLY bad spot instead of one-shotting you (like the early-game insta-amputate buzzsaw enemies), you'd still go to the same lengths to counter them.
Either way, getting absolutely destroyed is still an important part of the game, but I personally think it's more fun when it takes 3 agonizing turns instead of 1.
Last edited by Neen; Jan 5, 2024 @ 10:30am
pgames-food Jan 5, 2024 @ 6:32pm 
i do like the current state of the game though, but i guess it could be interesting having a version where Limbs are lives.
like if you would be 1-shot, you lose an arm, with penalties, then a leg preventing running, and then the 3rd one is fatal.
(but if you manage to survive enough missions, maybe they can rebuild you for a cost which is less than "$6 million dollars") :lunar2019grinningpig:
Last edited by pgames-food; Jan 5, 2024 @ 6:33pm
This isn't any different from how cheap deaths were in the original XCOM.
I'm not excusing it but instead of removing the mechanic I'd rather have more ways to deal with it as is. Maybe enemy difficulty scaling should be slowed down, or company "power" not increase as fast. Space out instakill enemies to make them more proportional to how threatening they are.

As a side note, I still like the idea of a "last chance" mechanic. The ability to pull yourself out of certain death situations that should have killed you are part of what makes Quasimorph great.
Fluffden Jan 5, 2024 @ 11:17pm 
Ability to hinder faction progress without losing rep with them. So you can avoid staff guys.
Originally posted by Rhonox:
its almost like regardless of genre, devs can do whatever they want. having more tactics and strategy will help in this game. not every gamer is able to beat every dark souls game, and thats ok. not every gamer will dominate quasimorph and thats ok too.
You forgot about negative reviews and low number of sold copies. Before Sseth review on YT this game had around 56% positive reviews. And that would bring a hard impact on sells.
Btw even DS has no "loose all your arms and armour" death penalty.
dyra55 Jan 5, 2024 @ 11:28pm 
Originally posted by Szarekh the Silent King:
Before Sseth review on YT this game had around 56% positive reviews.

You're exagerrating, it never had them that low, it was around 65% positive reviews at worst somewhere at early access release if you check the review graphs on steam and been increasing since then
I may missed 65% with 56% but one of the devs mentioned himself, that reviews, response and sells before Sseth review were not good. And that's for sure. His review helped devs a lot.
It's quite related since game still has unbalanced mechanics. Dying of starvation after few minutes of continuous running. One-shotting weapons with time sensitive ammunition, so player can't stockpile them. One-shotting heart "grenades" being fixed not long ago. And low sells as a result.
sajeedborg Jan 7, 2024 @ 8:19pm 
Honestly given that it seems like you've never played a game like this (qud, CDDA, etc) I'm going to have to agree withe rhonox and just say skill issue
sajeedborg Jan 7, 2024 @ 10:54pm 
Originally posted by Szarekh the Silent King:
Originally posted by Rhonox:
its almost like regardless of genre, devs can do whatever they want. having more tactics and strategy will help in this game. not every gamer is able to beat every dark souls game, and thats ok. not every gamer will dominate quasimorph and thats ok too.
You forgot about negative reviews and low number of sold copies. Before Sseth review on YT this game had around 56% positive reviews. And that would bring a hard impact on sells.
Btw even DS has no "loose all your arms and armour" death penalty.

bruh wtf is dumb ass point this game is based off of EXTRACTION SHOOTERS ie escape from tarkov, hunt showdown etc. where you enter a area gather loot and try to extract with it if you die you loose that character and loot what about that doesn't make sense to you?
Last edited by sajeedborg; Jan 7, 2024 @ 10:58pm
Originally posted by The Pisswizard:
Originally posted by Szarekh the Silent King:
You forgot about negative reviews and low number of sold copies. Before Sseth review on YT this game had around 56% positive reviews. And that would bring a hard impact on sells.
Btw even DS has no "loose all your arms and armour" death penalty.

bruh wtf is dumb ass point this game is based off of EXTRACTION SHOOTERS ie escape from tarkov, hunt showdown etc. where you enter a area gather loot and try to extract with it if you die you loose that character and loot what about that doesn't make sense to you?
Never played those games ever and never wanted to. So yes, no sense to me. :shigure2:
Btw Space Station 13 has much more advanced and elaborated mechanics.
Last edited by Szarekh the Silent King; Jan 7, 2024 @ 11:16pm
chri Jan 7, 2024 @ 11:59pm 
Originally posted by Szarekh the Silent King:
Originally posted by Rhonox:
its almost like regardless of genre, devs can do whatever they want. having more tactics and strategy will help in this game. not every gamer is able to beat every dark souls game, and thats ok. not every gamer will dominate quasimorph and thats ok too.
You forgot about negative reviews and low number of sold copies. Before Sseth review on YT this game had around 56% positive reviews. And that would bring a hard impact on sells.
Btw even DS has no "loose all your arms and armour" death penalty.
That is the death of creativity right there, having to make a game to apprase others instead of fulfilling ones creative vision
Last edited by chri; Jan 8, 2024 @ 12:02am
Originally posted by chri:
Originally posted by Szarekh the Silent King:
You forgot about negative reviews and low number of sold copies. Before Sseth review on YT this game had around 56% positive reviews. And that would bring a hard impact on sells.
Btw even DS has no "loose all your arms and armour" death penalty.
That is the death of creativity right there, having to make a game to apprase others instead of fulfilling ones creative vision
There was enough examples when "fulfilling ones creative vision" ended up in commercial failure. Burying not only a games or game series but also a developing studios with them.
sajeedborg Jan 8, 2024 @ 12:22am 
Originally posted by Szarekh the Silent King:
Originally posted by The Pisswizard:

bruh wtf is dumb ass point this game is based off of EXTRACTION SHOOTERS ie escape from tarkov, hunt showdown etc. where you enter a area gather loot and try to extract with it if you die you loose that character and loot what about that doesn't make sense to you?
Never played those games ever and never wanted to. So yes, no sense to me. :shigure2:
Btw Space Station 13 has much more advanced and elaborated mechanics.

I've played ss13 and I dont get you're point this game is more akin to a hardcore rouge-like as I've said before allá CDDA, caves of qud, etc. combining aspects of those games with elements from extraction shooters whilst refining all of these elements to maximize enjoyably and easy engagement in fact this game simplifies many of those elements much to its benefit I feel the difficulty is warranted as its still trying to seat itself in that genre
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Date Posted: Dec 24, 2023 @ 11:24am
Posts: 60