Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A decent chunk of missions have crafting benches right at the landing zone, so you can land with stuff to make grenades, bandages, and splints, and just craft them on the spot if you want.
hi if you have a lot of spare chips, you might be able to find a faction with a higher percentage of getting a blue chip. (in one of my games it was worth flying around a bit, to get about 30% chance)
4-5k tec and 400-500 power. Missions against them are quite funny. Their interns cary shivs in hand and energy weapon batteries or gun repair kits in pockets. And random plasma guns lay on the ground.