Quasimorph

Quasimorph

Stiglitz Oct 2, 2023 @ 9:01pm
The only thing i want is the ability to exfil whenever i choose.
i understand if I need to take a hit to do it rep wise or whatever, the fact you can only leave when an arbitrary goal is completed just kinda mess's with me, its a hard game and thats fine, just give me a bit of agency or maybe make it so the ship has a cooldown period of 10 mins or something, maybe add something I've got to learn or earn that gives me the ability to exfil at will.

my only other issue is the base storage, should be a little more, maybe 6-8 slots, I see the good in this game theres a lot of it, just needs refined a little, I've been wanting more tarkov esk games and im glad they are getting made, add in the sci fi element here (that event horizon nod at the beginning had me laughing happily) and im very much sold.

I hope the dev's will notice some of this stuff, not gonna refund as i think the game will get better and Im willing to stick it out.

Edit: defense missions have way to many enemies, i understand its gotta be hard but there's gotta be a middle ground, when i kill 46 and die because my guns have literally fallen apart, its a little rough.

my only other ask would be somekind of skill progression outside of the individual pmc's.

further edit: would be nice if there was a way to mouse over what a station wants instead of having to recognize by sight only, would be nice also if there ere some tool tips about missions before flying to a planet to click on them and lastly would be cool if there were a mission type or two that were a bit more simple.

Edit: after playing a bunch im actually okay with the way it is, theres usually an item or class chip to find at some point somewhere in a given level so all in all, its the right mixture.
Last edited by Stiglitz; Oct 10, 2023 @ 1:17pm
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Showing 16-30 of 33 comments
Stiglitz Oct 5, 2023 @ 8:11pm 
Originally posted by Buntkreuz:
I do like the game but this is also one major problem the game has right now.
I understand that a kill mission might be a problematic mission to offer an evac whenever you want.

But thats why they need to add open missions and a way to simply attack a station you want to attack (to damage a faction, gain reputation, loot).

That way you could just select a station even if peaceful, drop in, attack them and turn them hostile, loot the heck out the station, evac whenever you want.

It would be the perfect addition and lets be frank, you have that one faction you dislike and want to harass whenever you can.
I know i do want to attack Church of Revel and loot their sniper rifles.

when i initially bought the game i was thinking it would be something like what this person posted a little like tarkov.

where you were entering these space stations to loot so you could either equip yourself, sell what you brought back/didnt need or craft with it and if you wanted you'd complete some missions while on site but the main drive for getting into these places is murder hoboing/looting.

im not complaining, its a cool game it just wasnt what i thought it would be, i only watched splatter cats vid on it and i was doing chores while it was on in the background so i probably missed when he talked about how the missions worked.
Stiglitz Oct 5, 2023 @ 8:13pm 
Originally posted by Tack:
Originally posted by Bueno Stainz:
IF IT WAS TO BE added you could just completely ignore this "extract anytime function" and the game would be no different for you. Of course they would have to add some balancing factor like only being able to bring 2-3 extra items on top of what you brought in, maximum amount of extractions per time period or planet visit, certain percentage of XP is taken away to prevent farming XP or becoming OP. I dont know but im sure the devs could come up with a good system. Im sure in time the developers want the game to be accessible by nubs and pros alike without ruining the difficulty.

Just ignore major game element...ok, or add it to an easy mode. Early evac makes zero sense in the overall premise of the game. You can add all sorts of penalty for early evac it still doesn't make it make sense. They are sending in clones who complete or die (or get out early because they picked up something HQ, not the clone, deems to be important enough to bring a clone back and let them get out of a mission early). It sounds like you want this to be tarkov where you are one person, it's not.

I actually had no idea any of the story behind why you were doing any of this, i heard pmc and thought similar to tarkov, i didnt play the demo and they just drop you in so i just started playing, i try to learn hat i can but there arent many ways to gain that info, i didnt even know why qausimorphs exist until searching it and even then i have only pieces of the background.
BuggyFromOnePiece Oct 5, 2023 @ 8:52pm 
being able to exfil whenever breaks the whole point of the game why would my pmc let back onto the ship a idiot who didnt achieve anything
Buntkreuz Oct 6, 2023 @ 9:58am 
Originally posted by ROBBYROTTEN:
being able to exfil whenever breaks the whole point of the game why would my pmc let back onto the ship a idiot who didnt achieve anything
Because your ships storage is empty and that guy brings 6 plasma rifles for the next mission.
The items are easily worth that PMCs life and the return to ship.

Its also illogical that you can freely evacuate when you found an item license or a class chip, but you arent allowed to evacuate to bring the materials you need to create the items you got the license for.

The problem the game has, is that it wants to sit in the middle of the battlebrothers system, where you get paid for missions to then buy better equip from it (classical economical RPG) and Tarkov where you have to get into missions to gather equipment and materials, to then bring them back and progress in the meta game.

The logic is, the PMCs arent valuable. Ok, fine. Which means that if the individual soldiers arent valuable, then the above sitting layer of progression is valuable.
And that meta layer is the ship, the equipment you have, the relations you have with factions, unlocking classes and more items.
Thats the valuable part in the game, not the losers you send down.
But thats the point. The losers you send down arent valuable but they become valuable the more they pick up to progress in the meta layer of the game.

And the devs decided that the only part of the meta layer thats valuable is just the chipsets.
But people complain rightfully, that thats not true and the actual valuable progression is gathering better equipment.
I dont care if i can craft a new set of trousers. I want my PMC to come back to bring me those flamethrowers, the plasmaguns and the sawblade launchers.

They need to decide whether they want the Battle Brothers experience or the Tarkov Experience.
Is it the missions that play the primary role or the items you loot?
If the former, then fine, but then add a currency, economy and actual vendors.
If the the latter, then create more ways to evacuate your PMCs and add free missions that allow you to evacuate at any point.
Maybe rewrite map generation so you have a different entry point than exit point, for the spice.

Another way would be to create a value threshold.
So lets say the PMC picks up items, they have a value, as soon as the inventory value is above the value threshold, they can evacuate.
Basically a way to measure when its worth to bring them back, versus leaving them there to die.

But ultimatively it would never make sense.
Because the transport ship already entered the area with the PMC, its parking over there, picking up the PMC to bring him back alive is EVER the most efficient and effective solution while leaving the PMC there and recalling the ship empty would be a waste of resources.

How could they tackle that?
Well, every journey of the ship should consume something. Credits, fuel, whatever.
And the creation of new clones should also consume something.
Energy, biomatter etc.

------------------------------------------------------------
And personally i think they should go the Marauders route plus a bit more extreme for better logic.
The PMC shouldnt arrive by ship, but be shot down in a capsule that gets destroyed when landing or lets say, its just a oneway ticket, down.
And to get your PMC back to the ship, he needs to find one of the escape pods thatcan shoot a person back into space, where the PMC can be picked up by the spaceship.
Just like Marauders does exit points.
Thats logical and a balanced way to allow people to evacuate at any point.
IF they made it to one of the exit capsules.
It would also add the option to shoot up equipment and stay on the mission, to save some stuff and still continue.

Et voila, far more interesting gameplay loop, more options for players, far more logical than how it is now and it balances the Battle Brothers and Tarkov Experience.
Last edited by Buntkreuz; Oct 6, 2023 @ 10:06am
Neyreyan_Youtube Oct 6, 2023 @ 2:00pm 
Please don't make the easier, i am tired of playing children's games
crystalr0gue Oct 10, 2023 @ 9:19am 
early evac with chips is enough, evac anytime would make it too easy and the game would loose all traction
Chaos Oct 12, 2023 @ 11:20pm 
Early evac anytime may be a bit much, but I think that aside from chips there are many other great item that worth early evac like several high tiers gun, strong alien artifact or just the whole backpack filled with ammos or medical stuffs.
Rothgar Oct 13, 2023 @ 5:35am 
Originally posted by Tack:
I just think early evac doesn't make sense for clones sent to do a mission. Missions won't get done if they can always evac, so what's the point in clones? At that point may as well just make a single PMC that's not a clone and change the premise of the game. Complete the mission or die, they make sense. Putting loot on the ship mid mission also makes sense (they aren't tossing the ship I assume.)

But it's cool for them to early evac when they find a particularly shiny blueprint module, or one of the other class modules? You know, those things you have a million copies of and trade for on the regular?

Anyway, I'd be good with like a "gamma container," sort of deal where you can put like 6 items away to be recovered by the ship when you die. The amount of times I've just insta-died to random, unavoidable ♥♥♥♥ while being totally gooned up is unreal, and it's really chafing my ass at this point.
Trevor Drakenor Oct 13, 2023 @ 5:42am 
Have you tried bringing a blueprint into the mission by the way? I'm not sure if the game understands its a blueprint you brought from the ship. Let me know if it actually gives you free pass to leave anytime, I haven't tried that one myself.
Buntkreuz Oct 13, 2023 @ 5:49am 
I think early evac is only unbalanced because the game right now, makes evac quite easy and simple.
In other games you have to often cross the entire map, pass through dangerous spaces with enemies and then get to the exit which is often exposed.
In Quasimorph you find the elevator, which is often not even protected by enemies, select evacuate and you are done.
You dont need to hold out, no need to pass throug hdangerous spaces and the maps are so small it doesnt matter anyway when the elevator is on the other end.

Early Evac could work, but only with more conditions, a timer (you start the boot up sequence of an escape pod) and in that timeframe it can be that enemies move towards you to interupt and kill.
Etc.

And then this could work well.
Kåt Tsun Dec 2, 2023 @ 4:20pm 
The dropship should just fly over, dump you out of a pod, and you land somewhere randomly on the map. Then evac anytime works because you have to actually figure out where you are, where the dropship is, and how to get there.
LilyanaKabal Dec 2, 2023 @ 4:33pm 
Losing all your items on death is brutal, considering how often shenanigans like stunlocking, oneshot crossbows, and door-ambushes happen.
idiot Dec 2, 2023 @ 7:47pm 
I think evac-ing only on the first floor by interacting with the ship itself would be a good compromise: you have to wade through enemies you avoided and chance starvation on the journey back. Yet, have the possibility to get loot when things look bad. The company wouldn't chance the shuttle waiting for your evac on lower levels unless you have the item you need, yet they would have no problem evac-ing a merc that could have helpful loot and better skills than a newbie if they made the request while already at the ship.
Last edited by idiot; Dec 2, 2023 @ 7:49pm
Drakken Dec 2, 2023 @ 8:59pm 
Well when I want save and quit, there's an option in the main menu to abort mission.
Bekky Dec 3, 2023 @ 5:13am 
You're kinda already thrown a bone by being able to early-evac if you find meta-progression items, everything else is, pretty temporary.
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Date Posted: Oct 2, 2023 @ 9:01pm
Posts: 33