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If you're really having trouble then minions and minion bufing spells/skills might be one of the easier ways to win. Nature focus most likely. Even wolves will get you surprisingly far mostly reliant on them and their synergy skills. The clay wolves are about unkillable if you choose rift correctly, or the 3x wolf upgrade for swarming synergies. The ice wolves are probably more situational. You can also make the clays invincible in many situation with ironize or almost invinsible with whatever it was that gives 25 to several resists on your minions.
Really there's just too much information in the game to parse quickly and you'll just have to fail for a while and also spend a lot of time reading about spells skills and upgrades you don't know yet. Keep looking and eventually you find something new but important and have an epiphany. It all flows mroe smoothly as you start the memorize the types of enemies, the way they attack and what their immunities will be (learn the meaning of clay, metallic, etc, as these determine resists an enemy has).
Personally part of the game's greatness was struggling to figure out how to play, and eventually it clicked and you start feeling smart about how you're making all the pieces connect.
In general you should never spend all your points until you pick your next rift, unless it's very early in the game or you know it won't be possible to win without them. Remember spells costing 1 or 2 can be plenty to solve a resistance problem for early game.
Redeal effects only use damage that was actually applied, so if you have a 100% dark resist monster and a spell that does dark damage with a redeal 100% as fire effect you'll still do 0 damage to that monster with your spell.
So unfortunately those effects aren't really too much of a solution to resistant monsters. I agree with the rest of your post though.