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As for circles and shrines though, I have to disagree. Circles encouraged and incentivized hoarding SP until you could unload it at a relevant circle. It slowed down the core gameplay loop for no real benefit. It feels good being able to spend SP the moment you get it, without missing out on anything. Shrines vs Items is more up to preference I feel like. Other than some items being hilariously overpowered, I think I like items more, largely due to how they can synergize together. And as amazing as some of the shrines were, I feel like they were way too limiting, especially in regards to what spells you could put them on.
That being said I'm surprised you didn't mention the lacking enemy variety (down to 260 enemies from 500 in the first game), questionable difficulty curve (the early game is the hardest due to low SP and harsh enemy scaling, lategame is hilariously easy because you snowball out of control), and overall poor balance. It all results in a very unpolished experience compared to the first game, at least for now.
Also, feel free to disregard the guy below me, he's been weirdly argumentative despite having nothing of value to say in other threads as well.
Shrines were moved to spell upgrades to be more interesting upgrades and less reliant on good run rng to get them.
and the potion upgrade just eliminated the chance of being potion starved.
All these changes are entirely good. just needs repolishing. RW2 is the superior game.
The lack of enemy variety is addressed by the modifier system. All the cut enemies were just "burning satyr" or whatever. with the modifiers, variety is up overall. More base types. Can you point to any base enemy types that were culled between games that you want back?
And hey, no need to be so rude to OP. Just because your only arguments last thread were "everyone who disagrees with me is either a n00b who wants easymode or a troll" doesn't mean you can import that here. Let's keep things civil, please.
there you go! i specifically avoided mentioning enemies that were replaced by the variant system, such as metallic mantis, and im sure i missed a few. i fully expect you to come up with something stupid like "well, actually armored goblin didn't add much to the experience" but neither do the variants, and it's really hard to argue that enemies like nine the cat, the riders, or the kings didn't contribute massively to the enemy variety
And yeah, individually, armored goblin wasn’t that important. Just a stronger goblin. Kind of generic, but also inoffensive and easily convertible into an enemy modifier. And I’ve definitely run into spark spirits, slime drakes, riders, rot imps and other enemies in that list in 2.
Also again, there's no reason to be so rude unprovoked. Are you always like this against people who merely disagree with you? I saw that edit changing your post from harassing OP for no reason to harassing me for no reason. People are much more likely to give you respect if you don't immediately start being a jerk every time.
don't act like you didn't completely ignore what other people said in other threads so you could randomly throw out reddit buzzwords. people tend to not be rude if you're not rude to them first
It doesn't change that most of those monsters can be turned into modifiers, and probably will be eventually.
I don't know what you're talking about because I don't even read reddit, dude. You're the one starting it in this thread. You keep making wild and baseless accusations against people. You should cut it out.
you could just like, own up to it, yknow. instead you just come off as an even bigger prick when you try to gaslight someone like this
Exactly. That's what I liked about it. You're trying to delay spending your SP until you can do so more efficiently, but sometimes you do have to do so to survive.
Again, I think those limits are good. Limits are what make a game fun. Sometimes I would learn a particular spell just so I could buff it at a shrine.
But, of course, different people can like different things. At this point, it just seems like RW1 was made for people who like the things I like, while RW2 isn't being made for me or people like me. So I'm sad, but I will keep playing RW1.
Not the first game forum I've seen you taking potshots at me because you lost a argument over a year ago. But you do you I guess.
This is a good sign that it was smart for the dev to fork the game from there, and make rw2 a sequel instead of an update, because of these radical changes in gameplay. Wether one is superior or not is kind of a moot point when both exist and are playable on demand. I'm happy RW2 exists, and that RW1 still exists so folks like you can enjoy it.
Well, maybe. But also it's disappointing that RW1 isn't getting any updates. There's lots of small things that could still enhance the game. But the Steam marketplace dynamics mean that RW1 isn't going to get any attention once RW2 is out. (And even before RW2 was out, RW1 didn't get any updates in over a year. Not even small things.)
Imo RW1 is fine as a finished game, if people want more content, there are mods, but the game is polished enough.