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FSR 2.1 set to "Native" is interesting as it pretty much completely eliminates aliasing, but the blurriness, ghosting and color banding issues it introduces make it not worth it.
So go with TAA
I think Xess is the best out of a bad bunch. Compared to FSR 2.1 it has more visible ghosting on distant objects, and it is less sharp when upscaling from the same resolution (Xess Quality vs FSR 2.0 Quality shows this pretty well) but there are 3 things that I think make it a clear winner. It is a lot better at handling certain transparencies(cats, seriously cats look like ass in FSR 2.1), it is also better at not ghosting things that FSR 2.1 loves to ghost(key items in certain cut-scenes, basically ruining them), and it is not prone to leaving nearest neighbor scaling artifacts like FSR 2.1(this usually happens on objects that FSR can't upscale). It's also better than TAA because TAA in this game comes with a horrible sharpening filter that leaves halos in the skies and outlines your character with a black line(seriously TAA is complete ass because of the over-sharpening).
I'm not sure how FSR 2.1 Native stacks up but I did all my testing at the Quality Setting for each Xess and FSR 2.1.
Also banding issues with TAA have been fixed in the latest update.