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Hope that helps,
As a solo it depends in what level range your in you get some interesting spells later on. And shaman are good soloers and groupers too.
You can also molo(solo with merc) where I would get a tank specially for the 1-60 level range where the tank merc will benefit you alot.
As a rule, get mobs slowed as soon as possible, use heal over time on the tank to give you breathing space, use proc spells on the tank, your pet and/or group, heck - even you can swing a weapon - for additional damage and any DoTs to wear it down.
Cannibalize ability and spells restore significant mana mid fight (when played smartly) to keep you DoT'ing, healing and adding damage long past the mana pool of any other class.
From level 90+ (Veil of Alaris expansion), mob HPs go up significantly and make root/dot a pretty unviable tactic for the solo shaman.
Hopefully you'll persevere and be slowing raid bosses, adding damage all over and AE healing parts of the raid before long. What you won't get is an easy solo career.
that's what everquest is all about.
I'm really glad I didn't spend money on this then.