Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But really its super unlikely that they will put the money into making better maps. Most maps of higher level zones are player made any way.
Yea… I actually missing the good old days when everyone have no maps ( imagine playing this crazy game 20 years ago when I was a 11 kid, it changed me forever )
Forcing people to have even more tight connections ,
every time heading to a zone to meet up with your group is an adventure !
I remember when we arrived to emerald jungle zone in , getting ready to in city of mist , that jungle was crazy ,
you can’t see your way clearly because the trees are so dense , it was like that scary witch movie in the forest
You have to follow close with your group
If someone you are slowed down and the bard’s speed song faded from you , you are so dead …. Every run was a death March
The lack of maps is part of EQ's charm. And in keeping with EQ's lack of hand holding, in relation to most games, creating your own maps is also part of the charm. When you first start playing EQ or entering new expansion zones, you always have that those conflicting feelings of amusement park wonder and impending doom. The lack of maps makes it even more interesting.
Make your own, or download the map packs from Map Fiend.
While some of the maps leave something to be desired, there are some maps where the creator deserves mad props.
Raid leaders explained the strategy by typing it, people read what was typed and remembered it, and coordinated to execute it.
Groupers did the same.
No maps at all.
And while a caster meditated, they were completely defenseless. Their spellbook would fill up their field of view while it was going on, so they needed people who weren't meditating or people who just /didn't/ meditate on watch if they didn't park themselves somewhere completely safe.
And 100 plat was VERY significant.
Ok old heads. No maps was a bad idea and clearly because the map packs are so popular now.
It wasn't a 'bad idea'...QoL things like maps just wasn't thought of until much much later.
Its literally better than nothing. Just barely. Its functional mostly too. Just not what you would expect from a company.
Everything in EQ is ancient code on top of ancient code, and changing anything tends to break 10 more things.
^ This, man the amount of papers on shelves and the desk was amazing.