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They could have finally made zone load times shorter and I would be more excited.
Also the close to zero level exp gain from kills and their insane amount of HPs are still there, which makes this feel like a completely different game and not like the EQ I knew.
It even makes leveling as a persona harder because exp at late game is tied to progression quests and wont give it again for the persona's.
Also, to try to convince die-hard non-sub accounts to drop the 1 time price of LS to almost quadruple the number of classes they can play.
Now, if they dropped the idiotic non-combat zone / start city requirement to swap personas, it'd be one of the best additions to the game in a decade. But really only because it would provide a counter to their go to "challenge" mechanic of putting mixed see-invis mobs everywhere. I was really looking forward to leveling up a rogue persona to deal with that stupidity. Oh yeah, that's stupidity that 99% of multi-box teams have a bard in their team to deal with so I guess it "doesn't matter".
They really should have just gave it a 5 minute timer between swaps (or even 10 minutes) and not required people to stop what they were doing to run to PoK to swap then run back. Makes it an even worse feature than shrouds because even with shrouds you can pick and choose what level you are in order to fit the need you're bothering to shroud for.
For myself, it's the first time in EQ's history that I'm allowed to play every class and every race on a single server. It goes beyond that and allows this for a single character even. These aren't singular characters, though, in the true sense that exist in FFXIV, for instance. A lot of general things aren't being shared between personas in its current state.
I'm in the slow process of restarting completely from the beginning with three characters. I'm planning to work through each expansion in an attempt to work through every possible achievement for it...before moving on to the next expansion and repeating the process. For anyone that wants to attempt a competionist character, this system has great appeal. It's not for everyone, most certainly, especially given many of its rather severe limitations. Given its current state, I can see why it wouldn't have much appeal to anyone that already has several end game alts that they could more easily swap over to.
Honestly i would have liked it more if they would have updated and put all that effort they put into persona's into making the shround system better and go to max level.
This isnt just "30 seconds". You need to get alt characters leveled up and gear them up before switching between them.
I personally never liked alts because i like to progress vertically, not horizontally. I always feel like wasting time just repeating same leveling on every character instead of putting that time on honing one character.
First and most important, alt is starting from 0 on everything. Granted, you can transfer gear or gold but you need to repeat everything in order to bring it up to main character.
Bound to character items cant be moved between alts while all items you have on main character, will still be there despite changing persona.
General tradeskills are to be shared between personas, only restricted are class/race ones, so those will be needed to start over on each persona.
Seems pretty similiar to FF14 where one character can play all jobs and only job restricted items can be used on specific ones, while everything else is shared.
Big thing with this change is that it gives people options.
Option to not waste time, leveling alt from 0.
Option to not use persona and just create alt.
There is as many people who hates creating alts as people who likes to create those.
Its always nice to see, devs actually creating options for both sides. Its rare.
You can get an alt up to max level in days to weeks with the right setup.
You can get a new persona to max level in months with overseers.
The lack of achievement rewards to level at 110+, which were obviously designed to supplement the ever dwindling grind XP rate, means it will take significantly more time and effort to level a persona than it would to level an alt.
You'll have to get gear for your new persona just like you'd have to get gear for your new alt.
Any argument that persona's save time over alts is irrelevant considering it'll take much much longer to level a persona than it will to level a new alt because of the lack of access to higher content achievement rewards.
I know many people that have been able to create a new alt and have it max level within a week and the majority of that time is spent getting that alt from 100ish to 110. At that point it only takes them a few hours to run through ToV + missions to get to 120. Granted, that's usually with some decent bonus XP effects but still, losing out on achievement reward XP is a HUGE downside to APs.