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But yes, if you know how to play roguelikes and understand deck and resource management, you will probably do quite well at the lower difficulty levels the game starts at. But also don' get complacent because it is quite easy to get one-shot in this game if you are not careful about the enemy abilities (though there is the "retreat" option which let's you start battles over so it's not needlessly punishing like an iron man).
After that if you wanna punish yourself even harder, as I mentioned before, there is a custom mode, where you can enable options like "You have only 1 HP" or "You are unable to repeat a battle should you fail" etc. In that the game is very userfriendly and you can modify it to your own needs.
I had a great time, and hope so will you. ^^
Thank you both.
I think I will stick with it, then. I guess my initial concern was that I was making some errors with resource management but wasn't really getting punished for them. I put it down then got hooked on Monster Train right after. I will keep this one in my library to give another go later. Perhaps the second ship will be more my cup of tea.
Cheers
The reason is for tuning. You can't really tune the hardest possible difficulty when you're adjusting many components of the game. It'd be too easy to make a "very hard but doable" type of run, and either adjust things to make the game too easy or hard (making you redo the difficulty and waste a bunch of effort).
I anticipate another 2-4 difficulty levels, it seems reasonable. Right now I think near 100% win rates are possible, which is consistent with Slay the Spire Asc 15. Right now they have some custom difficulty modes you can enable, that would serve as a good start for extra tiers.
Once I unlocked the second ship, I had a build that was able to delete most enemies first turn one click without even loading any energy into the cannons. Just start the battle and press the "fire" button and it's over. Even the final boss was a first turn break, second turn massive overkill.