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The only issue I have with this game is that it caps at 1080p. Anyway, copycat is right, don't be too concerned with the reviews. If the idea of a trading sim in pirate times is interesting, then you'll like this game.
You don't seem to get to take the ships you board either (at least in trading campaign during war and having letter of marque), only blunder the little gargo they're carrying. Out of 15+ ships I boarded over several battles, I (seemingly randomly) got tiny pinance. Most merchant fleets seem to also carry less than 100 units of cargo, barely enough to pay for repairs (not really considering that time could be used for trading).
Edit: you seem to be able to capture pirate and military convoy ships. For what ever reason my ships often refuse to board the last ship despite me having room in my fleet for it.
Unfortunately game freezes randomly (it seems to happen when you enter the town screen) and only way out is force shutdown from task manager so be warned.
The main problem I have with the game is you don't have any actual competition. All you have is generic faceless traders and pirates so there's no one to backstab or to stab your back. At least in Patrician you had actual AI competitiors to compete against. They weren't very competent but they were there.
But if you like stress free trading and managent sim you can play at your leisure, PR3 might be for you. That is, until game freezes and you have to force shutdown it and continue from last save.
I don't think I paid too much for this and I really haven't put much time into it, but I'm glad I didn't. I think its the culmination of a lot of little things. I need to dig up my CD and give it a whirl again.
-As others have said, the ship battles.. even the land battles are dumbed down. I tried a pirate hideout raid just to see how it would work and it was a horrible waste of time. To the point of why even bothering loading a map. The only thing you can do is click on a circle near shore to launch a raid.
-The trading is about the same, the interface is marginally "better" but there is only so much you can do with sliders really. Having a visual indication of when you're overbuying from a town is probably the only improvement I can really think of.
-I rather enjoyed finding my secret base and founding a new town, I'm not really interested in taking over control of an existing one
That's where I got stuck in merchant campaign. As far as I understood, I had to keep town (cayman) prosperous for a while but as soon as I managed it some disaster struck (famine, AI trader overbuying stuff et all) that put it back in decline. I tried quite long time until I finally just gave up out of frustration. Only reason I had for playing at that point was pretty much to see the story to conclusion but as I could not seem to progress there just not enough reason to continue playing.
Err, as far as I can see, gameplaywise both campaign mode and FreePlay offer sandbox gameplay. Only differences are that in campaign you have story related quests and in FreePlay you are able to set some settings at start (nationality, home town, era, difficulty, starting wealth etc.). Problem is, due to lack competition (no, generic faceless npc traders, pirates and military convoys don't count), sandbox gameplay eventually becomes boring.
Fact that they streamlined all fun out of sea combat, the meat and bones of this type of games, doesn't help matters either. There are plenty of other small details that just rub me the wrong way (like when nations ally with each other, your reputation drops to average of two allied nations).
As I said above, only for people looking for stress free (barring random freezes) trading and managent sim they can play at your leisure. Just don't expect getting any exitement out of it (unless trading without any competition exites you).