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翻訳の問題を報告
Of course you need crew to use them so an uncrewed ship will still sail and take cargo and even has a basic combat rating but without a good supply of crew you will shoot much slower and can't board and capture ships.
I'm guessing that cannister is very low range but does high damage to crew numbers while chain shot can be used to damage rigging and slow down opposing ships. Does Chain Shot have significantly lower range than canonballs?
I'm very much a novice to Port Royal 3 but a BIG fan of C.S. Forester novels.
Hmmm. You don't lose cannon in battle. Your ship will still have full cannon at the end of the battle.
Crew are restocked from your support ships however if you lose a battleship when you look at your ships only the battleships (The ones marked with a shield) will show cannon. This is a way to tell Battle Fleets from Trading Fleets.
Easiest example I can think of is, you have a fleet of 4 liners (Total of 200 cannon between all ships and 1000 crew when fully crewed). Your battleships have 150 cannon and 750 crew between them.
You enter a battle and lose one Liner but capture another Liner but sink the rest of the enemy fleet.
Now you have 4 liners still but only two of them are marked for battle. Your missing crew on the two battleships are replenished from the crew from your support liner so you have full crew for your current battleships but the other two ships don't show as combat ships so don't count for cannon for the fleet. Or crew for that matter.
When you make a third ship a battleship then all the crew you have are spread between the three combat vessles based on the max crew the ship can take. So with three liners can each have 250 crew then if you have less than 750 crew in your fleet they are spread evenly between the ships.
If you have say one Liner that takes 250 crew and two Carracks which each take 200 crew and have say 450 crew to share between them then the Liner will take 2.5 crew for every 2 each of the Carracks takes (or Carracks will have 138 / 200 crew each and the Liner will have 174 / 250 crew). The Maths favors the largest ship with any remainder crew.
Another example based on what you say to somehow lose cannon. You fight a battle with your three liners as above but don't lose any ships but a couple are damaged extensively. At the end of the battle you capture the enemy fleet but have a severly diminished combat rating due to damage. So you click Max and your combat rating increases again but your cannon number drops. This is because instead of having 3 liners as combat vessels you have two Liners and whatever is least damaged and therefor highest combat rating of your support fleet (If all your combat vessels were extensively damaged then you may only have 1 Liner left undamaged and whatever the other support vessels you have in your fleet that are least damaged). That particular ship will have less cannon than a Liner as Liners have the most cannon of any ship in PR3.
I hope this clears it up for you. Needless to say again but I will.
Cannon are not a commodity to buy and sell like in PR2. All ships have a full complement of cannon whether they are combat or support or trade vessels. They took that aspect out of PR3 as it could severly diminish the value of the money in the game as a shrewd player could just loot ships for cannon (As they seem to have the highest price in PR2 and offload them whenever they are running low on cash).
If it is helpful please let me know in the thread as I like to know I am helping to clear up players confusion.