Dragon's Dogma 2

Dragon's Dogma 2

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Over 1 years after the release and yet
Game is in an unacceptable state. Hard to believe that this was made by a giant coporation rather than a few devs in their basement.

I picked it up again to start a new playthrough and it still is riddled with bugs. I fought a dragon, I sadly couldn't hit the last hit(because I ran out of stamina) and the pawn got it, so I went back to my save and realized that the game overrid it after I killed the dragon and not only that and the dragons corpose is gona and so is the loot.

Capcom have to up their game or just stop making these kind of games. Entirety gameplay mechanics are archaic(reminiscent of 20 year old games) and make the experience that much worse.
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Showing 1-15 of 17 comments
swordfish May 20 @ 12:23pm 
Originally posted by Lahoo Eckbert:
Game is in an unacceptable state. Hard to believe that this was made by a giant coporation rather than a few devs in their basement.

I picked it up again to start a new playthrough and it still is riddled with bugs. I fought a dragon, I sadly couldn't hit the last hit(because I ran out of stamina) and the pawn got it, so I went back to my save and realized that the game overrid it after I killed the dragon and not only that and the dragons corpose is gona and so is the loot.

Capcom have to up their game or just stop making these kind of games. Entirety gameplay mechanics are archaic(reminiscent of 20 year old games) and make the experience that much worse.
The game is acceptable state, have not found bugs and performance is acceptable if you know how to change the graphics settings. Yes a lot of mechanics suck in this game like saving, stamina out of combat, fast travel, weight management, and more and more.
Xeriath May 20 @ 2:39pm 
Originally posted by Lahoo Eckbert:
I picked it up again to start a new playthrough and it still is riddled with bugs. I fought a dragon, I sadly couldn't hit the last hit(because I ran out of stamina) and the pawn got it, so I went back to my save and realized that the game overrid it after I killed the dragon and not only that and the dragons corpose is gona and so is the loot.

It’s not riddled with bugs. I guess rather the reason is either before your PC or your PC. Why exactly is it the problem if a pawn kill the dragon? This is no problem, it is very helpful for people like me which don’t do any DMG. Besides the game tells you that you should often sleep in an Inn so that you don’t loose to much progress if something happens what you dislike.

Originally posted by swordfish:
Yes a lot of mechanics suck in this game like saving, stamina out of combat, fast travel, weight management, and more and more.
You really should start playing casual mode like I already recommend to you:

Casual Mode
  • Reduced inn fees for staying at an inn.
  • Reduced price of Ferrystones.
  • More difficult for weight carried to become "Heavy" or "Very Heavy."
  • Less Stamina expended when dashing outside of battle.
  • Loss gauge will not increase when selecting "Load from Last Save" after the Arisen dies.
  • Pawns will recover from dragonsplague without a "devastating calamity" occurring, even if the symptoms progress to a terminal stage.

Alternatively just start modding. Modding is easy in this game.
Last edited by Xeriath; May 20 @ 3:13pm
Originally posted by Xeriath:
Originally posted by Lahoo Eckbert:
I picked it up again to start a new playthrough and it still is riddled with bugs. I fought a dragon, I sadly couldn't hit the last hit(because I ran out of stamina) and the pawn got it, so I went back to my save and realized that the game overrid it after I killed the dragon and not only that and the dragons corpose is gona and so is the loot.

It’s not riddled with bugs. I guess rather the reason is either before your PC or your PC. Why exactly is it the problem if a pawn kill the dragon? This is no problem, it is very helpful for people like me which don’t do any DMG. Besides the game tells you that you should often sleep in an Inn so that you don’t loose to much progress if something happens what you dislike.

Originally posted by swordfish:
Yes a lot of mechanics suck in this game like saving, stamina out of combat, fast travel, weight management, and more and more.
You really should start playing casual mode like I already recommend to you:

Casual Mode
  • Reduced inn fees for staying at an inn.
  • Reduced price of Ferrystones.
  • More difficult for weight carried to become "Heavy" or "Very Heavy."
  • Less Stamina expended when dashing outside of battle.
  • Loss gauge will not increase when selecting "Load from Last Save" after the Arisen dies.
  • Pawns will recover from dragonsplague without a "devastating calamity" occurring, even if the symptoms progress to a terminal stage.

Alternatively just start modding. Modding is easy in this game.
Bro I am telling you some mechanics suck in this game, whether on casual or normal. Just chill my man, the game is fine but not perfect by a long shot
Xeriath May 20 @ 2:57pm 
Originally posted by swordfish:
Bro I am telling you some mechanics suck in this game, whether on casual or normal. Just chill my man, the game is fine but not perfect by a long shot

Can you please not call me Bro? I am not your bro. No offense against you but Capcom added this mode exactly because of people which dislike the normal mechanics! Why not use it if they offer them?

I never wrote the game is perfect but I really like the mechanics of this game. Why people demand that all RPG play the same? They added the option for people which dislike them and you can use mods to remove them if you still want to stick on normal!
Last edited by Xeriath; May 20 @ 3:13pm
It's worse than just bugs - the game design itself is truly awful, and much worse, by design, than the original game.

There's plenty of bugs too - which will likely never be fixed, especially on PC (including showstopper ones like the skill video crash bug) - but the bigger issue is that the ideal intended for the game itself just sucks, as a game.

Not everything can improve in every sequel - I get that. I just don't see the drops in quality for item design, character progression, world design, NPC design, UI mechanics, basic coding performance, PC controls, quality-of-life features, quest design, monster placement, story design, and so on as justifiable together.

Sequels are supposed to deliver more and better, on average, on most features rather than less and worse. One or two things having some backslide in design would be unfortunate... but this is so much worse that I can't see it as just a series of bugs, but a fundamental design problem across the entire project.

If it were a new game, cool - half-baked project, maybe they could do better in sequels... but going from DDDA to this? Nah - that's just awful.

They should have made this a new series inspired by Dragon's Dogma instead.
Jamation May 20 @ 3:50pm 
Originally posted by Lahoo Eckbert:
I picked it up again to start a new playthrough and it still is riddled with bugs. I fought a dragon, I sadly couldn't hit the last hit(because I ran out of stamina) and the pawn got it, so I went back to my save and realized that the game overrid it after I killed the dragon and not only that and the dragons corpose is gona and so is the loot.

This part confuses me. If you mean the dragon fight, I don't see what it matters who gets the last hit (and it doesn't leave a body, the reward is sent to your storage).

If you meant a Drake or Lesser Dragon I don't see the problem with a pawn getting the last hit either, since it doesn't change anything unless you were like...filming a clip or something. But those mobs have different spawn locations, so they don't always spawn in the same spot every time. If you went to an old save before you fought it and there was nothing there than either you weren't blessed by RNG and it didn't spawn that time, or the body decayed after the re-load. Either way I don't know why you'd reload to an old save just because you didn't get the last hit for one of these mobs considering everything.

Either way I don't think this was so much as a bug as it was just the results of save scumming (no offense intended with the term, it's just the term I know).
Granted, the game definitely does have a handful of bugs and some QA issues. Overall though most of the "bugs" people often report here are self-inflicted and not actually the games fault.
swordfish May 20 @ 6:46pm 
Originally posted by Xeriath:
Originally posted by swordfish:
Bro I am telling you some mechanics suck in this game, whether on casual or normal. Just chill my man, the game is fine but not perfect by a long shot

Can you please not call me Bro? I am not your bro. No offense against you but Capcom added this mode exactly because of people which dislike the normal mechanics! Why not use it if they offer them?

I never wrote the game is perfect but I really like the mechanics of this game. Why people demand that all RPG play the same? They added the option for people which dislike them and you can use mods to remove them if you still want to stick on normal!
Ok not bro do not reply to me anymore. Do not got time for fanatics
Originally posted by Xeriath:
Originally posted by Lahoo Eckbert:
I picked it up again to start a new playthrough and it still is riddled with bugs. I fought a dragon, I sadly couldn't hit the last hit(because I ran out of stamina) and the pawn got it, so I went back to my save and realized that the game overrid it after I killed the dragon and not only that and the dragons corpose is gona and so is the loot.

It’s not riddled with bugs. I guess rather the reason is either before your PC or your PC. Why exactly is it the problem if a pawn kill the dragon? This is no problem, it is very helpful for people like me which don’t do any DMG. Besides the game tells you that you should often sleep in an Inn so that you don’t loose to much progress if something happens what you dislike.

Originally posted by swordfish:
Yes a lot of mechanics suck in this game like saving, stamina out of combat, fast travel, weight management, and more and more.
You really should start playing casual mode like I already recommend to you:

Casual Mode
  • Reduced inn fees for staying at an inn.
  • Reduced price of Ferrystones.
  • More difficult for weight carried to become "Heavy" or "Very Heavy."
  • Less Stamina expended when dashing outside of battle.
  • Loss gauge will not increase when selecting "Load from Last Save" after the Arisen dies.
  • Pawns will recover from dragonsplague without a "devastating calamity" occurring, even if the symptoms progress to a terminal stage.

Alternatively just start modding. Modding is easy in this game.

Never played casual mode. If those changes are Casual mode... They should changed difficulty name something else. Casual mode in my mind sounds... Where game turn easier in sense where player becomes even harder to kill etc... Not game turns less a chore. I mean perhaps its best... "mostly speaking ferrystone price" rest are meh as these we´re never a issue at lest my experience. Even ferries stone would never been issue if darn unlocked travel options remained there even after NG+. Keep gate passport and etc.

Again not here argue or complain. Just stating my option as i never took glance at this mode. As i hoped there was something special in future to spice up game play. Like Dragon dogma 1 DLC did or early on gameplay in Dragon dogma 2.

Like i have complained a lot about game bad sides but there was early on good. Ideas were good but darn it just ends way to fast. Where your pawns and player are at mercy of world and you had to choose move forward or fallback to get healing... Like importance of wakestones is to give player second chance as to try again vs challenge at head... Early on rare resource later on not necessary at all outside of random fall dmg.

Again i just ramble again. Just wanted share of post invoking whole causal mode... Not really casual more of of... I just want turn some aspects what annoy me away. I definitely understand.
Originally posted by Ryan Fenton:
It's worse than just bugs - the game design itself is truly awful, and much worse, by design, than the original game.

There's plenty of bugs too - which will likely never be fixed, especially on PC (including showstopper ones like the skill video crash bug) - but the bigger issue is that the ideal intended for the game itself just sucks, as a game.

Not everything can improve in every sequel - I get that. I just don't see the drops in quality for item design, character progression, world design, NPC design, UI mechanics, basic coding performance, PC controls, quality-of-life features, quest design, monster placement, story design, and so on as justifiable together.

Sequels are supposed to deliver more and better, on average, on most features rather than less and worse. One or two things having some backslide in design would be unfortunate... but this is so much worse that I can't see it as just a series of bugs, but a fundamental design problem across the entire project.

If it were a new game, cool - half-baked project, maybe they could do better in sequels... but going from DDDA to this? Nah - that's just awful.

They should have made this a new series inspired by Dragon's Dogma instead.

Totally agree as veteran of series. I bought Dragon dogma dark arisen from xbox 360 + dlc. Also again to pc. When this game came. I ♥♥♥♥♥♥♥ dreamed best for it and would spend lot of money. To turn this game 1/3 of previous game like...

Again yes character creator is good, visauls and physics on huge enemy is good. But they butchered everything else... Fact they did not even learn from previous game´s mistakes baffles me.

Again i want this game series prosper but i have no ability to do so. When Devs at Capcom keeps shooting their own legs wondering how to shoot 3rd one?
The worst thing about this entire game is PC Players having to hold CTRL and press a number button to use an ability instead of just pressing the number button. It's one of the most bizarre hardcoded key choices I've ever seen that pointlessly reduces the fun of combat for no reason. I shouldn't need to DL a mod for something so basic either, just put it in options. I been using mouse macros instead to get around it.

Other than that it's been relatively fine so far but I haven't completed it all yet, anything else is more annoying nitpicky things like I wish pawns had some more personality and dialogue. We're supposed to be in such an advanced AI age and yet we have a talk option that does nothing and a small few lines they repeat. Locking armor to class and putting bras on males for all the best armor is meh too, just remove the chest parts. Game seems to really push ppl to make female chars.
Originally posted by Wolfdoggie:
The worst thing about this entire game is PC Players having to hold CTRL and press a number button to use an ability instead of just pressing the number button. It's one of the most bizarre hardcoded key choices I've ever seen that pointlessly reduces the fun of combat for no reason. I shouldn't need to DL a mod for something so basic either, just put it in options. I been using mouse macros instead to get around it.

Other than that it's been relatively fine so far but I haven't completed it all yet, anything else is more annoying nitpicky things like I wish pawns had some more personality and dialogue. We're supposed to be in such an advanced AI age and yet we have a talk option that does nothing and a small few lines they repeat. Locking armor to class and putting bras on males for all the best armor is meh too, just remove the chest parts. Game seems to really push ppl to make female chars.

I so agree armor been bad. I want my character look awesome but most of the kit look bad or simply does not work your class or simply are meh. I have managed do set for my female beastren fighter but its not typical 24/7 corset women like this game contains constantly. Like i don´t like over-sexual characters. I don´t mean that way where ugly stick appears. I mean if i want appealing character some femine/mucline characteristic on armor but not whole bikini run. Same goes to main character. Then we have whole problem so limited armor selection that everyone looks same. Coolest looking people hold basic clothing form early game. Honestly when starting gear makes character cooler than end...

I want have awesome characters but not overly sexual corset or brunhilda's embrace like experience. I don´t mind them been game. But would prefer have some decency on looks. Like Beastren Pride is decent.
Originally posted by Wolfdoggie:
The worst thing about this entire game is PC Players having to hold CTRL and press a number button to use an ability instead of just pressing the number button. It's one of the most bizarre hardcoded key choices I've ever seen that pointlessly reduces the fun of combat for no reason. I shouldn't need to DL a mod for something so basic either, just put it in options. I been using mouse macros instead to get around it.
I was talking about this before the game released. Japanese devs like to prioritize parity with console rather than improving the PC player experience. Some changes that would make sense as options for PC players (because so many free keys) in regards to game mechanics like completely removing the "shift key" requirement and going straight to the skill slot (even as an option) won't be implemented.

They don't want playstation players to feel bad PC players get <thing> and they don't, even though they don't have the buttons on their controllers by default to make use of the shortcut anyway.
Xeriath May 21 @ 5:12am 
Originally posted by \Forever Alone/:
I want have awesome characters but not overly sexual corset or brunhilda's embrace like experience. I don´t mind them been game. But would prefer have some decency on looks. Like Beastren Pride is decent.

It is a real shame that they don’t have any sort of transmog system. I played Hogwarts Legacy in the past; the game is also not perfect but what they have done right there was the transmog system. Find the gear and after that you can use it as transmog.

I don’t mind all the oversexualized armor, but I mind if the best armor is oversexualized and most the pawn spawn with it in my world. To release I had many pawns spawn in my world with this ugly corset. I still get them but now it is a lot less.

I am playing for the first time a human arisen, I normally only play Beastren and the fur helps a lot to make things less sexualized, at least in my mind. My favorite clothing piece is the animistic robe, why is thing bound on sorcerer? It is so a missing opportunity not to have a system which people can unlock transmog for RC.

This is generally a core problem in this game. It is good but has so many missing opportunities and things which are just half-baked implement. In the end I understand why the reviews are mixed for this one. I really hope Capcom does something with this game and don’t just let it stand as it is now.
Last edited by Xeriath; May 21 @ 5:20am
reading this gives me a feeling of bittersweet melancholy, the journey ended and yet no DLC :(

I remember beating this game and going to japan after. good times ,

but again , game seems abandon and no DLC :(
Originally posted by H-Foundry PIXIV:
Originally posted by Wolfdoggie:
The worst thing about this entire game is PC Players having to hold CTRL and press a number button to use an ability instead of just pressing the number button. It's one of the most bizarre hardcoded key choices I've ever seen that pointlessly reduces the fun of combat for no reason. I shouldn't need to DL a mod for something so basic either, just put it in options. I been using mouse macros instead to get around it.
I was talking about this before the game released. Japanese devs like to prioritize parity with console rather than improving the PC player experience. Some changes that would make sense as options for PC players (because so many free keys) in regards to game mechanics like completely removing the "shift key" requirement and going straight to the skill slot (even as an option) won't be implemented.

They don't want playstation players to feel bad PC players get <thing> and they don't, even though they don't have the buttons on their controllers by default to make use of the shortcut anyway.

The thing that makes it sadder is Capcom has a great track record with PC control options in Resident Evil and Monster Hunter games. What on earth happened to this game? Why is the quality so dramatically different with this title? It was very unexpected to me to see such terrible keyboard and mouse support from them.

Monster Hunter World and Wilds is even 9000% more technical than this game yet allows me to remap every single aspect of it. They've also patched in some missing things too after launch. This game has yet to patch anything.
Last edited by Wolfdoggie; May 21 @ 7:08am
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