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You. Can't. Go. Wrong.
In fairness Dark Arisen added a lot of content. Who knows? Maybe DD2 will get similar treatment
This sentiment is more or less confirmed by the game's director:
"Speaking to Game Informer, Dragon's Dogma II director Hideaki Itsuno revealed that the game's length is approximately the same as the original title, although he specified that was only for players looking to complete the quests necessary to advance the main campaign. Heading off the main path to explore the open world and discover the game's secrets will add a considerable amount of time to the overall playthrough. "There's many things that could catch players' attention and for those people, they will probably find their playtime significantly longer," Itsuno explained."
...that's a DD 1 insider... ^^
Well, you're right, that exploration and the side quests is, what's makes this game interesting. The combat is, what makes this game fun.
However, the rewards for exploration aren't very epic. There are very few places, where you actually get some good equipement. (But they certainly ARE in the game.)
Most chests contain standard-items for crafting, potions, and a wakstone-shard now and then. It's the exploration itself, that is fun. "the way is the goal"!
I have over 700 hours with this game, now. And I'm only the second time in unmoored world. E. g. I'm nearing only my second NG+. (and I even don't realy know, if I will play this in the first place. Maybe I just restart, as I always did in DDDA...)
But there IS fast travel in the game. Even different ways of fast travel:
Ferry-stones: can port you to special locations, as in DDDA. You need either an activated permenent Port-crystal or a mobile one. You will get enough eventually of both items. The ferry-stones, that you need for that, are expensive, however. (cheaper in casual mode, which got implemented with the last patch.)
Oxcarts: travel from town to town. Even if one of them get abandoned eventually. They are vulnerable to ambushes on the way, though. but they cost only 0.2% of a ferry-stone... You can either travel manually (which I definitly DO NOT recommend, as this is NOT faster than to travel on foot... quite the contrary.) Or "dose off", then the game calculates the time of your arrival and chance of ambush on the way automatically in a few seconds. And even IF you're ambushed and the cart gets destroyed, this is normally a good distance from your start positions, so that you spare at least 50% of the way.
As in Part 1, I recommend to go manually most of the time. Especially as long as you didn't have maxed out your vocations and learned all skills... It's like in the first game: the less XP a mob-kill gets you, the more part of that you will get as DP.
Seeker-tokens are back, too. They have a special purpose: you can exchange them at the vocations-guild for quite some good items. (Though, the logical order is somewhat... weird.) You need to find 200 out of the 220, that are in the game to get all rewards. (but the 200-reward is useless at the time you will get it, so 180 is enough, normally. But even that is realy not very easy. I myself didn't find even 80 in my 700h-playtime...)
To get all seeker-tokens you're forced to use a staff or archistaff, as you can't reach some of those places otherwise. (E. g. you need to levitate.)
important: remember your first pickup of the seeker-tokens. You will need that position later, eventually. Especially, if you go exploring and find the sphinx.