Dragon's Dogma 2

Dragon's Dogma 2

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So from my understanding 10 vocations and 2 of the hybrid ones are mixed with mage?
From my understanding the hybrid vocations we're getting are both mixed with mage.

No advanced classes for thief and archer, no hybrid for thief. I would also have loved to see fighter/archer mix and ofcourse a strider/assassin like hybrid (Thief/archer)

The warfarer would I guess be the closest to mixing vocations but then again that would be reuse of the base vocations (Except sorcerer and warrior).

Not to complain too much but I definitely love vocations and idea of many classes*.

Though maybe I'm wrong and more will be released soon?
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Diposting pertama kali oleh BoogieMan:
I wonder how many vocations are unavailable for pawns?

Pawns can only be the starting 4 vocations.
vaanomega 19 Mar 2024 @ 1:49pm 
Diposting pertama kali oleh Damien Scott:
Diposting pertama kali oleh BoogieMan:
I wonder how many vocations are unavailable for pawns?

Pawns can only be the starting 4 vocations.
Nah, they can also use Advanced classes, but not the hybrids or special classes
Flolelan 19 Mar 2024 @ 1:50pm 
Diposting pertama kali oleh Damien Scott:
Pawns can only be the starting 4 vocations.

pretty sure its the 4 starting + sorcerer and warrior. at least thats what all the pr is stateing.
rygar8bit 19 Mar 2024 @ 1:54pm 
I want to know what the damn pink and purple vocations are. Priest (cleric) pink? Purple necromancer?
Diposting pertama kali oleh rygar8bit:
I want to know what the damn pink and purple vocations are. Priest (cleric) pink? Purple necromancer?

Yeah was wondering the same thing.
Razumen 19 Mar 2024 @ 8:47pm 
Diposting pertama kali oleh Flolelan:
Diposting pertama kali oleh RollClassic:
Strider wasn't a jack of all trades it was a low defense/lowHP high physical attack character.

i never said strider is/was jack of all trades. warfarer (wayfarer, capcom get your pr material right) is. some people cry if they are faced with the wayfarer argumet and say "but i will be worse at using an bow than an archer". yes cause you play an jack of all trades. good at everything but great at nothing.


Diposting pertama kali oleh RollClassic:
Mystic Knight without magic is just a fighter. Also it was a fighter but magic damage based, which you can't get with just a fighter. It's weird that the archery classes are now PURELY ranged without a sidearm to fight with when things get close. That'll make me very unlikely to play archers for long. Why would I want to be completely useless after my pawns die?

well as to the magic part: elemental weapons exist but yes no spells. with the hybrid combo of mage+fighter wayfarer you still get your magic + physical atacks. could be abit more cluncky cause of weapon swaps but we will know once we play the game.

and hey you can awlays play mystic spearhand, which seems to beable to cast some (basic) spell like abillitys + physical atacks.

also you are correct: without magic mystic knight is just fighter, which is most liekly why it got cut since all vocations got more focused to be an specialist.

as to archer: for me it made never sense why archer clases should also be good at melee. in the middle ages bowman werent exactly well known for their skills with bladed weapons, so why shoud they in an fantasy midle age themed game?
also you can always use one of the movement skills to relocate (a kick that launches you back aswell as an sideways jump that draws your bow was shown in the trailers). also when was there ever an scenario in which ALL of your pawns where dead. didnt happen for me once and i played the first game alot. and even if it would happen (which usually is an user error) you can always retreat.
All archers were trained in melee, they had to be, since they couldn't guarantee they'd always be at range.

Limiting players to one weapon per vocation is a mistake, as is relying on Wayfarer to make up for the limited vocations.
why mix anything but with mage, mixing thief and warrior or archer and thief is just pointless
Diposting pertama kali oleh Powerful Holy God:
why mix anything but with mage, mixing thief and warrior or archer and thief is just pointless
Disagree. but to each their own. I , for one, loved using a Shield from Fighter and Daggers. Aka the Assassin class in DD
Diposting pertama kali oleh The King Nuro:
From my understanding the hybrid vocations we're getting are both mixed with mage.

No advanced classes for thief and archer, no hybrid for thief. I would also have loved to see fighter/archer mix and ofcourse a strider/assassin like hybrid (Thief/archer)

The warfarer would I guess be the closest to mixing vocations but then again that would be reuse of the base vocations (Except sorcerer and warrior).

Not to complain too much but I definitely love vocations and idea of many classes*.

Though maybe I'm wrong and more will be released soon?
I wouldn't be shocked if more came with DLC in the future, however, from what I've seen of some leaked footage, base classes are FAR more complete than they are in DD1. Fighter has elements of Mystic Knight mixed in to make it feel more full, archer seems a lot more robust as well.

I think if anything they've just cut down on release classes in favor of making all the classes more or less complete feeling, rather than ones you should play as for ten levels before playing your chosen advanced/hybrid classes.

Could be wrong of course, but without more info, that's at least how it seems.
REhorror 19 Mar 2024 @ 9:40pm 
I'm scared, bros...
Diposting pertama kali oleh REhorror:
I'm scared, bros...

dont worry, the monster under your bed is only there to hurt you
Thricycle 19 Mar 2024 @ 10:59pm 
To be honest, i'm a noob to DD in general but have digested a lot of content and information about DD since hearing about this game and getting very interested in the gameplay mechanics and the general idea's the director has for his games. I would completely agree with the missing hybrids and advanced vocations if it wasn't for the wayfarer (warfarer?). It seems like this is basically just the vocation you pick if you want to create most of the missing hybrids/advanced vocations. From what I've read and seen, you should be able to create most of the old hybrid vocations with this, but its a lot more freeform.

My guess is they didn't see the point of creating more hybrid vocations whilst also including the wayfarer because it kind of covers most of them anyways. Thats just my 2 cents, could be wrong of course, but i'm definitely not disappointed
Diposting pertama kali oleh Thricycle:
To be honest, i'm a noob to DD in general but have digested a lot of content and information about DD since hearing about this game and getting very interested in the gameplay mechanics and the general idea's the director has for his games. I would completely agree with the missing hybrids and advanced vocations if it wasn't for the wayfarer (warfarer?). It seems like this is basically just the vocation you pick if you want to create most of the missing hybrids/advanced vocations. From what I've read and seen, you should be able to create most of the old hybrid vocations with this, but its a lot more freeform.

My guess is they didn't see the point of creating more hybrid vocations whilst also including the wayfarer because it kind of covers most of them anyways. Thats just my 2 cents, could be wrong of course, but i'm definitely not disappointed

its an excellent point! also the fact that we know that BBI is going to be a DLC or FLC again and will, as in DD, very likely bring new Classes in. Like MA and MK were a BBI class, not in the original game.. so a good chance we will see 2 classes join us for BBI. hopefully Hybrid classes! as MA is a base game class now, we wont see that in a BBI LC.
Thricycle 19 Mar 2024 @ 11:09pm 
Diposting pertama kali oleh RebelBuffoon TTV:
Diposting pertama kali oleh Thricycle:
To be honest, i'm a noob to DD in general but have digested a lot of content and information about DD since hearing about this game and getting very interested in the gameplay mechanics and the general idea's the director has for his games. I would completely agree with the missing hybrids and advanced vocations if it wasn't for the wayfarer (warfarer?). It seems like this is basically just the vocation you pick if you want to create most of the missing hybrids/advanced vocations. From what I've read and seen, you should be able to create most of the old hybrid vocations with this, but its a lot more freeform.

My guess is they didn't see the point of creating more hybrid vocations whilst also including the wayfarer because it kind of covers most of them anyways. Thats just my 2 cents, could be wrong of course, but i'm definitely not disappointed

its an excellent point! also the fact that we know that BBI is going to be a DLC or FLC again and will, as in DD, very likely bring new Classes in. Like MA and MK were a BBI class, not in the original game.. so a good chance we will see 2 classes join us for BBI. hopefully Hybrid classes! as MA is a base game class now, we wont see that in a BBI LC.

For sure, I'm always down for more vocations and hybrids etc, I'm just kind of glad they went down this route of having a specific vocation for basically mixing any vocations together, not entirely removing the need for adding new or more hybrids but at least giving us a lot to play around with until they add more. I get why some people were kind of disappointed that some of their favourites weren't included, but as far as i can tell, you can create them with the wayfarer, so i definitely see this as a good thing personally. I'd definitely expect BBI to come back as DLC, which will be a good thing too. Definitely excited for this game, looks really good from what i've seen. Already created my main character and pawn so I can just start playing right away
omegazeda 19 Mar 2024 @ 11:19pm 
More classes than in first game(9) and with warfarer you can mix it up, i don't know why people complain, the only negative so far i see with this game is the new armor system.
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Tanggal Diposting: 19 Mar 2024 @ 7:16am
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