Dragon's Dogma 2

Dragon's Dogma 2

View Stats:
balmora pete Mar 18, 2024 @ 6:53pm
Why are there furries in this game?
This stuff is creepy, legitimately terrifying, nauseating and I would say a very poor addition to the game
< >
Showing 1-15 of 30 comments
Daedrius Mar 18, 2024 @ 6:55pm 
...asked the cat
AmnVoss Mar 18, 2024 @ 7:07pm 
The same can be said about humans being added to existence.
Dradiin Mar 18, 2024 @ 7:07pm 
Special snowflake
mutantbeth Mar 18, 2024 @ 7:43pm 
they look cool
BoogieMan Mar 18, 2024 @ 7:45pm 
Originally posted by shidfugger XIV:
This stuff is creepy, legitimately terrifying, nauseating and I would say a very poor addition to the game

You are creepy, legitimately terrifying, nauseating and I would say a very poor addition to the world.
Waffle Washer Mar 18, 2024 @ 7:49pm 
Well, good news for you is that you can just pick them up and throw them off a cliff like I plan to do.
Bogan Mar 18, 2024 @ 7:49pm 
It's a fantasy world gtfo it
Dixon Sider Mar 18, 2024 @ 7:52pm 
Isnt a furry someone who wants to bang animals? WTF is this post? lol
CawsMeCal Mar 18, 2024 @ 7:57pm 
You could just... not think about ♥♥♥♥♥♥♥ the beast race...

That was always an option...
Dangeki Mar 18, 2024 @ 7:58pm 
thank you for your input shidfugger
Justinyl Mar 18, 2024 @ 8:09pm 
Yea, why furries exist. Be using an all human team
nazerick Mar 18, 2024 @ 8:11pm 
Well some of them look cool.. most look kind of boring though.
Humble Mar 18, 2024 @ 8:12pm 
Think of them as alien, or pets like dog or cat, just don't think them as human, that would go long way easier to not cross fine line.
Drakzen Mar 18, 2024 @ 8:12pm 
Originally posted by Dixon Sider:
Isnt a furry someone who wants to bang animals? WTF is this post? lol

OP outing them self I guess
AmnVoss Mar 18, 2024 @ 9:10pm 
But on a serious note, they can purr and that causes crazy vibrations.........just think about that. Yes I know I know I am sick.....blah blah blah.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Mar 18, 2024 @ 6:53pm
Posts: 30