Dragon's Dogma 2

Dragon's Dogma 2

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Why does thief even exist?
What the hell happened to strider? Only one weapon? zzzzzzzzzz

People will say "just play Wayfarer!"

So you basically have 2 vocations in this game. Wayfarer and Boring (except maybe trickster). They've completely gutted the vocation system. Why? They couldn't be bothered to make actual decent vocations like the first game?
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Showing 46-60 of 85 comments
Jiro Dragonheart Mar 19, 2024 @ 3:02am 
Originally posted by Lyote:
Shouldn't Warfarer basically be able to recreate Strider?

My understanding of it was that it could use all weapons and skills you've learned from other vocations (similar to how most passive skills worked in DDDA) but only equip a Main+Secondary weapon the way the other vocations tend to.

So theoretically, taking Archer and Thief skills and then equipping a Dagger and Bow would you let you make a sort of Strider?
Assuming it lets you use 2 different weapons as opposed to making you manually switch a single weapon in the equipment menu when you want to change weapons.
We know warfarer has lower stats so we really dont know how good itll even be compared to an actual strider.
Jiro Dragonheart Mar 19, 2024 @ 3:03am 
Strider as well as all my other favorite classes gone for new classes I am less interesting in. But I will probably just end up being thief.
Alastair Mar 19, 2024 @ 3:14am 
Like others have said they likely split up Strider into Archer and Thief because it was just way to strong. It had some of the most powerful skills in the game like Skull/Brain Splitter.

As well as having a bow meaning it could use Blast Arrows which were really strong. Especially with Fivefold Flurry.

It basically just had an answer to pretty much everything. With super high damage as well as some of the best mobility and evasion skills.

Really the only enemies Strider would struggle against were Ghosts, due to needing magic to hurt them unless they possess someone. And Living Armour which no class was good against (or liked fighting) except Magick Archer.
Wick3d Mar 19, 2024 @ 4:21am 
Yeah they should never have removed Assassin. Best class in the game and highest strength if you went fighter to lvl 10 then Assassin to level 200. Thief is a basic vocation and warfarer has terrible stats so they're nowhere close to being as good. Rip Thousand kisses and dire gouge destruction.
Elseworlds Mar 19, 2024 @ 5:00am 
Originally posted by AmnVoss:
Originally posted by Elseworlds:
Samurai. Using a single Katana or Katana/Wakizashi combo. Or an "Assassin" using Sickles/Kusarigama on chains. (Think Blades of Chaos from God of War).
Those are just off the top of my head.

Would not fit the setting, the director wants a western style game so no katana's and the like. Trust me blades of chaos was the first to pop into my head but I think sony could cause backlash that capcom would not want to deal with.

It wouldn't necessarily have to be a katana, could be just dual longswords. Also dual Sickles or Kusari attached to a rope is entirely possible without stepping on anyone's toes. Why Capcom would care at all about that is beyond me since Sony doesn't exactly have a patent on weapon types in video games. That would be incredibly asinine.

Coming up with thief adjacent class designs isn't particularly difficult, especially if you have a background in having played other game genres. I just think they sort of shafted people who like that archetype, whereas the mage, fighter, and archer players weren't.
Last edited by Elseworlds; Mar 19, 2024 @ 5:02am
Dank Sidious Mar 19, 2024 @ 5:10am 
Originally posted by Elseworlds:
Originally posted by AmnVoss:

Would not fit the setting, the director wants a western style game so no katana's and the like. Trust me blades of chaos was the first to pop into my head but I think sony could cause backlash that capcom would not want to deal with.

It wouldn't necessarily have to be a katana, could be just dual longswords. Also dual Sickles or Kusari attached to a rope is entirely possible without stepping on anyone's toes. Why Capcom would care at all about that is beyond me since Sony doesn't exactly have a patent on weapon types in video games. That would be incredibly asinine.

Coming up with thief adjacent class designs isn't particularly difficult, especially if you have a background in having played other game genres. I just think they sort of shafted people who like that archetype, whereas the mage, fighter, and archer players weren't.

Do we know for certain that there is no advanced thief vocation?
NOD Flamer Mar 19, 2024 @ 5:43am 
Originally posted by RebelBuffoon:
"actual Decent Vocations"

In the First game we had:

Strider, Ranger, Assassin. Literally all 3 the same thing. Yes, you could use a slightly different bow and Assassin could use a shield.. but they were effectively the exact same vocations.

Fighter, Warrior, Mystic Knight. Ok, they were fairly different but still almost identicle. the only real different one was Warrior. Yes Mystic Knight had magic, but that magic wasnt really that great tbh and straight Fighter did better in most situations.


Mage, Sorcerer, Magick Archer. Frankly, also almost very similar. Yes, Sorc got access to different spells and Mage had more Support oriented Lists. Magick Archer also had its unique Bow, but aside from those they are also just a copy paste.

It would have been nice to see an expansion on these, and make them all feel more unique. but I think the 1 weapon vocations is a cool way to go. Hybrid Vocations again would be really nice to see, and Hopefully we get them in the future. but I like the Idea of starting with a single weapon at first rather than how the 1st one did.
fighter, warrior and mystic knight are 3 compltely different vocations, did you even play the game?
Jiro Dragonheart Mar 19, 2024 @ 5:48am 
Originally posted by Dank Sidious:
Originally posted by Elseworlds:

It wouldn't necessarily have to be a katana, could be just dual longswords. Also dual Sickles or Kusari attached to a rope is entirely possible without stepping on anyone's toes. Why Capcom would care at all about that is beyond me since Sony doesn't exactly have a patent on weapon types in video games. That would be incredibly asinine.

Coming up with thief adjacent class designs isn't particularly difficult, especially if you have a background in having played other game genres. I just think they sort of shafted people who like that archetype, whereas the mage, fighter, and archer players weren't.

Do we know for certain that there is no advanced thief vocation?
well.. they said 10 vocations but its (possible) theres more than were said. We will find out in the next few days im sure.
Originally posted by KingOfFriedChicken:
Originally posted by Doson・ザ・ロリ好き紳士:
How is some classes having better stats any different here? It's not. Isn't wayfarer supposed to be weaker?


This is wrong and renders your opinion irrelevant, since you don't know what you're talking about.

The class system was really unique in the first game. In this game it doesn't make any sense. It looks very unfinished, like they didn't have the time to make them all, or they plan to sell them later as DLC.


There is no ranger in this game. You don't know what you're talking about. Strider was absolutely viable on it's own. Barely anyone cares about "meta" in Dragon's Dogma. It's a singleplayer game. There will be "meta" classes in this game as well.

"There is no ranger in this game" uhm yeah it may not be called a ranger but if you wanna be a pedantic "archer!" Who who who I'm so fancy! Rofl Jesus man

Yes wayferrers stats are weaker but at the boasted versatility now. Basically it's a "make your own class" setting.
They had to make wayfarer because they knew most of the new classes suck. "Create your own class, because we can't."


Originally posted by KingOfFriedChicken:
But it's cool sit around here and complain man, ima enjoy the new class system soon :auyay: you know cuz i see it as better :praisesun:
Yeah, Dragon's Dogma being less like Dragon's dogma. So much better. Spoken like a True Fan™. Dragon's dogma has lost its identity, that's why people will be comparing it to the likes of Skyrim or Elden ring, and it will be deemed inferior. Each of those games, and the first DD knew what they were. DD2 is a confused mess.
Dank Sidious Mar 19, 2024 @ 6:17am 
Originally posted by Doson・ザ・ロリ好き紳士:
Originally posted by KingOfFriedChicken:

"There is no ranger in this game" uhm yeah it may not be called a ranger but if you wanna be a pedantic "archer!" Who who who I'm so fancy! Rofl Jesus man

Yes wayferrers stats are weaker but at the boasted versatility now. Basically it's a "make your own class" setting.
They had to make wayfarer because they knew most of the new classes suck. "Create your own class, because we can't."


Originally posted by KingOfFriedChicken:
But it's cool sit around here and complain man, ima enjoy the new class system soon :auyay: you know cuz i see it as better :praisesun:
Yeah, Dragon's Dogma being less like Dragon's dogma. So much better. Spoken like a True Fan™. Dragon's dogma has lost its identity, that's why people will be comparing it to the likes of Skyrim or Elden ring, and it will be deemed inferior. Each of those games, and the first DD knew what they were. DD2 is a confused mess.

Nice try. People immediately started comparing DD1 to Dark Souls and Shadow of the Colossus (because of the climbing mechanic).
Originally posted by Dank Sidious:
Originally posted by Doson・ザ・ロリ好き紳士:
They had to make wayfarer because they knew most of the new classes suck. "Create your own class, because we can't."



Yeah, Dragon's Dogma being less like Dragon's dogma. So much better. Spoken like a True Fan™. Dragon's dogma has lost its identity, that's why people will be comparing it to the likes of Skyrim or Elden ring, and it will be deemed inferior. Each of those games, and the first DD knew what they were. DD2 is a confused mess.

Nice try. People immediately started comparing DD1 to Dark Souls and Shadow of the Colossus (because of the climbing mechanic).
You mean they compared the mechanic to the mechanic in Dragon's Dogma. No one compared the game itself to Shadow of the Colossus. They're nothing alike. I would know. My friend was one of those people. He said "you can climb monsters like shadow of the colossus." Also, almost no one compared it to Dark Souls (you'll always find 1 person, no matter how absurd the comparison). They came out very close to each other, so obviously it couldn't be copying it.
Elseworlds Mar 19, 2024 @ 6:30am 
Originally posted by Dank Sidious:
Originally posted by Elseworlds:

It wouldn't necessarily have to be a katana, could be just dual longswords. Also dual Sickles or Kusari attached to a rope is entirely possible without stepping on anyone's toes. Why Capcom would care at all about that is beyond me since Sony doesn't exactly have a patent on weapon types in video games. That would be incredibly asinine.

Coming up with thief adjacent class designs isn't particularly difficult, especially if you have a background in having played other game genres. I just think they sort of shafted people who like that archetype, whereas the mage, fighter, and archer players weren't.

Do we know for certain that there is no advanced thief vocation?
It's pretty much confirmed by the leaks. Only 10.
Coils of Light Mar 19, 2024 @ 6:32am 
Originally posted by Dank Sidious:
Originally posted by Elseworlds:

It wouldn't necessarily have to be a katana, could be just dual longswords. Also dual Sickles or Kusari attached to a rope is entirely possible without stepping on anyone's toes. Why Capcom would care at all about that is beyond me since Sony doesn't exactly have a patent on weapon types in video games. That would be incredibly asinine.

Coming up with thief adjacent class designs isn't particularly difficult, especially if you have a background in having played other game genres. I just think they sort of shafted people who like that archetype, whereas the mage, fighter, and archer players weren't.

Do we know for certain that there is no advanced thief vocation?
The starting strider vocation was perfectly viable for endgame in DD1 and nothing suggests this won't be the case with thief in DD2.
DD1 assassin's easy kill skill is back for the thief, as well DDO seeker's powder charge and ensnare skills, along with other interesting skills such as shadow cloak.

I wouldn't argue in terms of basic/advanced vocations - they're just different.
For example: the warrior vocation looks more damage oriented than the fighter and less effective as a tank for the lack of shield; the sorcerer gets more offensive magic than the mage but lacks the mage's healing spells.
Last edited by Coils of Light; Mar 19, 2024 @ 6:34am
Rail Mar 19, 2024 @ 6:33am 
Originally posted by Doson・ザ・ロリ好き紳士:
What the hell happened to strider? Only one weapon? zzzzzzzzzz

People will say "just play Wayfarer!"

So you basically have 2 vocations in this game. Wayfarer and Boring (except maybe trickster). They've completely gutted the vocation system. Why? They couldn't be bothered to make actual decent vocations like the first game?
could ask the same about you and I'm very curious about why do you exist even?
H-Foundry PIXIV Mar 19, 2024 @ 8:18am 
Vocation Frustration ! arghhhh :locohappy:

anyway gamefaqs has a thread on where to find each vocation maister. Warfarer can be unlocked within 2 hours.
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Date Posted: Mar 18, 2024 @ 4:17pm
Posts: 85