Dragon's Dogma 2

Dragon's Dogma 2

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Why does thief even exist?
What the hell happened to strider? Only one weapon? zzzzzzzzzz

People will say "just play Wayfarer!"

So you basically have 2 vocations in this game. Wayfarer and Boring (except maybe trickster). They've completely gutted the vocation system. Why? They couldn't be bothered to make actual decent vocations like the first game?
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Showing 31-45 of 85 comments
AmnVoss Mar 18, 2024 @ 9:15pm 
Originally posted by AvG:
Originally posted by AmnVoss:

Thanks for reminding me! Completely forgot and killed him last night (got nothing by the way) but when I went back in after doing a few quests he respawned so I can still do that.
you will probably want to clear everything but the gorecyclops, leave him tied up, then pitch your pawns into the blood cliff so they don't accidently release him, but yes def do that if you want to skill ring farm

Yeah, for sure! I wish the AI was good enough to realize do not attack when stealing or steal if unable to move, so many times holding an enemy so my pawn would steal only for her to kill the enemy.
jchaosmaster Mar 18, 2024 @ 9:26pm 
Originally posted by Lyote:
Shouldn't Warfarer basically be able to recreate Strider?

My understanding of it was that it could use all weapons and skills you've learned from other vocations (similar to how most passive skills worked in DDDA) but only equip a Main+Secondary weapon the way the other vocations tend to.

So theoretically, taking Archer and Thief skills and then equipping a Dagger and Bow would you let you make a sort of Strider?
Assuming it lets you use 2 different weapons as opposed to making you manually switch a single weapon in the equipment menu when you want to change weapons.


Wouldn't WarFarer be a recreated assassin. As it was a vocation that could use shield, short bow, sword, and dual daggers.

The class I'm more annoyed about is the removal of Magic Knight. The tanky mega shield class is gone. After seeing the all the vocations I'm kinda less interested in the game now.
Lyote Mar 18, 2024 @ 9:50pm 
Originally posted by jchaosmaster:
Originally posted by Lyote:
Shouldn't Warfarer basically be able to recreate Strider?

My understanding of it was that it could use all weapons and skills you've learned from other vocations (similar to how most passive skills worked in DDDA) but only equip a Main+Secondary weapon the way the other vocations tend to.

So theoretically, taking Archer and Thief skills and then equipping a Dagger and Bow would you let you make a sort of Strider?
Assuming it lets you use 2 different weapons as opposed to making you manually switch a single weapon in the equipment menu when you want to change weapons.


Wouldn't WarFarer be a recreated assassin. As it was a vocation that could use shield, short bow, sword, and dual daggers.

The class I'm more annoyed about is the removal of Magic Knight. The tanky mega shield class is gone. After seeing the all the vocations I'm kinda less interested in the game now.

There's no reason it cant still exist. Not like theyve said "These vocations we're showing you are exclusvely and forever the only ones in the game"
Lets be fair, the only thing separating Fighter and Mystic Knight was the shield anyways. Well, unless you count that it could also use a Staff in place of the sword.
However, Sword/Shield seems to now be a set. But we also know Mace/Shield is apparently also possible.
So Mystic KNight might just be a deeper mastery of Fighter. Or just hasnt been showcased.

Wont know for sure until we get the game lol.
AmnVoss Mar 18, 2024 @ 9:55pm 
Originally posted by Lyote:
Originally posted by jchaosmaster:


Wouldn't WarFarer be a recreated assassin. As it was a vocation that could use shield, short bow, sword, and dual daggers.

The class I'm more annoyed about is the removal of Magic Knight. The tanky mega shield class is gone. After seeing the all the vocations I'm kinda less interested in the game now.

There's no reason it cant still exist. Not like theyve said "These vocations we're showing you are exclusvely and forever the only ones in the game"
Lets be fair, the only thing separating Fighter and Mystic Knight was the shield anyways. Well, unless you count that it could also use a Staff in place of the sword.
However, Sword/Shield seems to now be a set. But we also know Mace/Shield is apparently also possible.
So Mystic KNight might just be a deeper mastery of Fighter. Or just hasnt been showcased.

Wont know for sure until we get the game lol.

This is going to sound like hearsay (is that one word or two?) as I honestly can not remember what youtuber said this, but one (only one) said that fighter will be getting some MK skills. Do I think that includes cannon, no. But is sounded like they will be getting the parry abilities and weapon enhancements of the MK.
Elseworlds Mar 18, 2024 @ 9:58pm 
Originally posted by AmnVoss:
Originally posted by Le Canarchiste:
Drama much ?

But it is sad that thief is the only one that doesn't get specialization/hybrid vocation.

True, but what would it be if they did? I have been trying to think of something and keep coming up blank, that may be why they did not include one as every one they created was not fun.
Samurai. Using a single Katana or Katana/Wakizashi combo. Or an "Assassin" using Sickles/Kusarigama on chains. (Think Blades of Chaos from God of War).
Those are just off the top of my head.
Lyote Mar 18, 2024 @ 10:05pm 
Originally posted by AmnVoss:
Originally posted by Lyote:

There's no reason it cant still exist. Not like theyve said "These vocations we're showing you are exclusvely and forever the only ones in the game"
Lets be fair, the only thing separating Fighter and Mystic Knight was the shield anyways. Well, unless you count that it could also use a Staff in place of the sword.
However, Sword/Shield seems to now be a set. But we also know Mace/Shield is apparently also possible.
So Mystic KNight might just be a deeper mastery of Fighter. Or just hasnt been showcased.

Wont know for sure until we get the game lol.

This is going to sound like hearsay (is that one word or two?) as I honestly can not remember what youtuber said this, but one (only one) said that fighter will be getting some MK skills. Do I think that includes cannon, no. But is sounded like they will be getting the parry abilities and weapon enhancements of the MK.

What has me thinking that Mystic KNight skills are still in there is the devs speaking about the Vocation Masters teaching new skills.
There is a non zero chance that theres a Vocation Master with the Mystic Knights magic skills.
Ive seen footage of the Fighter doing shield parries, so that isn't hearsay.
So I'll hold out a bit of hope that the devs didn't just throw an entire unique vocation in the bin lol.

At the absolute worst, If the Shield buff spells are present in the Mage spell list ... It might be possible to make a better Mystic Knight through Warfarer lol.
DDDA MK had to choose between melee or staff. Warfarer .. could do both.
Come to think of it, Warfarer can make a better Assassin than DDDAs one too, for the same reason: Bow+Shield+Daggers where the DDDA one had to give up the shield and its skills for a bow lol
AmnVoss Mar 18, 2024 @ 10:22pm 
Originally posted by Elseworlds:
Originally posted by AmnVoss:

True, but what would it be if they did? I have been trying to think of something and keep coming up blank, that may be why they did not include one as every one they created was not fun.
Samurai. Using a single Katana or Katana/Wakizashi combo. Or an "Assassin" using Sickles/Kusarigama on chains. (Think Blades of Chaos from God of War).
Those are just off the top of my head.

Would not fit the setting, the director wants a western style game so no katana's and the like. Trust me blades of chaos was the first to pop into my head but I think sony could cause backlash that capcom would not want to deal with.



Originally posted by Lyote:
Originally posted by AmnVoss:

This is going to sound like hearsay (is that one word or two?) as I honestly can not remember what youtuber said this, but one (only one) said that fighter will be getting some MK skills. Do I think that includes cannon, no. But is sounded like they will be getting the parry abilities and weapon enhancements of the MK.

What has me thinking that Mystic KNight skills are still in there is the devs speaking about the Vocation Masters teaching new skills.
There is a non zero chance that theres a Vocation Master with the Mystic Knights magic skills.
Ive seen footage of the Fighter doing shield parries, so that isn't hearsay.
So I'll hold out a bit of hope that the devs didn't just throw an entire unique vocation in the bin lol.

At the absolute worst, If the Shield buff spells are present in the Mage spell list ... It might be possible to make a better Mystic Knight through Warfarer lol.
DDDA MK had to choose between melee or staff. Warfarer .. could do both.
Come to think of it, Warfarer can make a better Assassin than DDDAs one too, for the same reason: Bow+Shield+Daggers where the DDDA one had to give up the shield and its skills for a bow lol

That is true!
KingOfFriedChicken Mar 18, 2024 @ 10:28pm 
Added uniqueness to each class "how dare the gut the system!" As opposed to the 3 classes with flavor last time? I love dragons dogma, but the previous class system made starter classes redundant and pointless. When instead you could merge them and add more classes rather then have me jump to the same class but with a different name and slight alterations to skills lol
Originally posted by KingOfFriedChicken:
Added uniqueness to each class "how dare the gut the system!" As opposed to the 3 classes with flavor last time? I love dragons dogma, but the previous class system made starter classes redundant and pointless. When instead you could merge them and add more classes rather then have me jump to the same class but with a different name and slight alterations to skills lol
That's total nonsense. My friend played strider the whole game. They didn't take the dagger away from you when you switched to assassin or magic archer because that's boring.
KingOfFriedChicken Mar 19, 2024 @ 12:54am 
Originally posted by Doson・ザ・ロリ好き紳士:
Originally posted by KingOfFriedChicken:
Added uniqueness to each class "how dare the gut the system!" As opposed to the 3 classes with flavor last time? I love dragons dogma, but the previous class system made starter classes redundant and pointless. When instead you could merge them and add more classes rather then have me jump to the same class but with a different name and slight alterations to skills lol
That's total nonsense. My friend played strider the whole game. They didn't take the dagger away from you when you switched to assassin or magic archer because that's boring.

You could but assassin was objectively better at both stat growth in fact it had a meta lol and with daggers, while the better ranger class had better bow skills like tenfold arrows strider lacked in both and assassin had the same bow skills there was no reason not to upgrade to it as arisen. As dagger skills were the same on ranger, but with better bows or better daggers but same bow skills on assassin.

Assassin was a combo of the fighter and strider, you could offhand a bow or shield, and mainhand daggers or swords. Mixing and matching as pleased.

Magic archer was also a direct upgrade making strider an entirely useless pass thru class haha

Same with fighter you could pass thru to assassin or mystic knight, as either held all the skills of fighter but had better variant usage of other skills in their arsenal.

Mage really was the only special starter as there is no other support class capable of heavy healing.

You may not like it but this makes each class unique and you don't have to limit abilities, now you can just put 10 fold arrows on ranger, and the assassin skills on the theif merging them.
Originally posted by KingOfFriedChicken:
Originally posted by Doson・ザ・ロリ好き紳士:
That's total nonsense. My friend played strider the whole game. They didn't take the dagger away from you when you switched to assassin or magic archer because that's boring.

You could but assassin was objectively better at both stat growth in fact it had a meta lol and with daggers, while the better ranger class had better bow skills like tenfold arrows strider lacked in both and assassin had the same bow skills there was no reason not to upgrade to it as arisen. As dagger skills were the same on ranger, but with better bows or better daggers but same bow skills on assassin.

Assassin was a combo of the fighter and strider, you could offhand a bow or shield, and mainhand daggers or swords. Mixing and matching as pleased.

Magic archer was also a direct upgrade making strider an entirely useless pass thru class haha

Same with fighter you could pass thru to assassin or mystic knight, as either held all the skills of fighter but had better variant usage of other skills in their arsenal.

Mage really was the only special starter as there is no other support class capable of heavy healing.

You may not like it but this makes each class unique and you don't have to limit abilities, now you can just put 10 fold arrows on ranger, and the assassin skills on the theif merging them.
How is some classes having better stats any different here? It's not. Isn't wayfarer supposed to be weaker?

Originally posted by KingOfFriedChicken:
As dagger skills were the same on ranger, but with better bows or better daggers but same bow skills on assassin.
This is wrong and renders your opinion irrelevant, since you don't know what you're talking about.

The class system was really unique in the first game. In this game it doesn't make any sense. It looks very unfinished, like they didn't have the time to make them all, or they plan to sell them later as DLC.

Originally posted by KingOfFriedChicken:
you can just put 10 fold arrows on ranger, and the assassin skills on the theif merging them.
There is no ranger in this game. You don't know what you're talking about. Strider was absolutely viable on it's own. Barely anyone cares about "meta" in Dragon's Dogma. It's a singleplayer game. There will be "meta" classes in this game as well.
Originally posted by Doson・ザ・ロリ好き紳士:
Originally posted by KingOfFriedChicken:

You could but assassin was objectively better at both stat growth in fact it had a meta lol and with daggers, while the better ranger class had better bow skills like tenfold arrows strider lacked in both and assassin had the same bow skills there was no reason not to upgrade to it as arisen. As dagger skills were the same on ranger, but with better bows or better daggers but same bow skills on assassin.

Assassin was a combo of the fighter and strider, you could offhand a bow or shield, and mainhand daggers or swords. Mixing and matching as pleased.

Magic archer was also a direct upgrade making strider an entirely useless pass thru class haha

Same with fighter you could pass thru to assassin or mystic knight, as either held all the skills of fighter but had better variant usage of other skills in their arsenal.

Mage really was the only special starter as there is no other support class capable of heavy healing.

You may not like it but this makes each class unique and you don't have to limit abilities, now you can just put 10 fold arrows on ranger, and the assassin skills on the theif merging them.
How is some classes having better stats any different here? It's not. Isn't wayfarer supposed to be weaker?

Originally posted by KingOfFriedChicken:
As dagger skills were the same on ranger, but with better bows or better daggers but same bow skills on assassin.
This is wrong and renders your opinion irrelevant, since you don't know what you're talking about.

The class system was really unique in the first game. In this game it doesn't make any sense. It looks very unfinished, like they didn't have the time to make them all, or they plan to sell them later as DLC.

Originally posted by KingOfFriedChicken:
you can just put 10 fold arrows on ranger, and the assassin skills on the theif merging them.
There is no ranger in this game. You don't know what you're talking about. Strider was absolutely viable on it's own. Barely anyone cares about "meta" in Dragon's Dogma. It's a singleplayer game. There will be "meta" classes in this game as well.

"There is no ranger in this game" uhm yeah it may not be called a ranger but if you wanna be a pedantic "archer!" Who who who I'm so fancy! Rofl Jesus man

Yes wayferrers stats are weaker but at the boasted versatility now. Basically it's a "make your own class" setting.

But it's cool sit around here and complain man, ima enjoy the new class system soon :auyay: you know cuz i see it as better :praisesun:
Senki Mar 19, 2024 @ 1:42am 
i like it, would rather have every class be completely unique instead of sharing weapons/skills
Originally posted by Senki:
i like it, would rather have every class be completely unique instead of sharing weapons/skills

Careful you might be told your wrong for suggestions like the skills are pretty much the same across classes in ddda round these parts :steamhappy:
chaosdemon122 Mar 19, 2024 @ 2:49am 
Originally posted by Doson・ザ・ロリ好き紳士:
Originally posted by Dradiin:
Pretty sure what you call a decent vocation others will not feel the same.
Everyone I've seen play a bow vocation said it's pretty monotonous.


You must not have met many cultured people then. I normally play mage/sorcerer, even in D&D.


Everyone has an opinion, and I respect your right to voice your opinion. Have a wonderful day!
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Date Posted: Mar 18, 2024 @ 4:17pm
Posts: 85