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Yeah, for sure! I wish the AI was good enough to realize do not attack when stealing or steal if unable to move, so many times holding an enemy so my pawn would steal only for her to kill the enemy.
Wouldn't WarFarer be a recreated assassin. As it was a vocation that could use shield, short bow, sword, and dual daggers.
The class I'm more annoyed about is the removal of Magic Knight. The tanky mega shield class is gone. After seeing the all the vocations I'm kinda less interested in the game now.
There's no reason it cant still exist. Not like theyve said "These vocations we're showing you are exclusvely and forever the only ones in the game"
Lets be fair, the only thing separating Fighter and Mystic Knight was the shield anyways. Well, unless you count that it could also use a Staff in place of the sword.
However, Sword/Shield seems to now be a set. But we also know Mace/Shield is apparently also possible.
So Mystic KNight might just be a deeper mastery of Fighter. Or just hasnt been showcased.
Wont know for sure until we get the game lol.
This is going to sound like hearsay (is that one word or two?) as I honestly can not remember what youtuber said this, but one (only one) said that fighter will be getting some MK skills. Do I think that includes cannon, no. But is sounded like they will be getting the parry abilities and weapon enhancements of the MK.
Those are just off the top of my head.
What has me thinking that Mystic KNight skills are still in there is the devs speaking about the Vocation Masters teaching new skills.
There is a non zero chance that theres a Vocation Master with the Mystic Knights magic skills.
Ive seen footage of the Fighter doing shield parries, so that isn't hearsay.
So I'll hold out a bit of hope that the devs didn't just throw an entire unique vocation in the bin lol.
At the absolute worst, If the Shield buff spells are present in the Mage spell list ... It might be possible to make a better Mystic Knight through Warfarer lol.
DDDA MK had to choose between melee or staff. Warfarer .. could do both.
Come to think of it, Warfarer can make a better Assassin than DDDAs one too, for the same reason: Bow+Shield+Daggers where the DDDA one had to give up the shield and its skills for a bow lol
Would not fit the setting, the director wants a western style game so no katana's and the like. Trust me blades of chaos was the first to pop into my head but I think sony could cause backlash that capcom would not want to deal with.
That is true!
You could but assassin was objectively better at both stat growth in fact it had a meta lol and with daggers, while the better ranger class had better bow skills like tenfold arrows strider lacked in both and assassin had the same bow skills there was no reason not to upgrade to it as arisen. As dagger skills were the same on ranger, but with better bows or better daggers but same bow skills on assassin.
Assassin was a combo of the fighter and strider, you could offhand a bow or shield, and mainhand daggers or swords. Mixing and matching as pleased.
Magic archer was also a direct upgrade making strider an entirely useless pass thru class haha
Same with fighter you could pass thru to assassin or mystic knight, as either held all the skills of fighter but had better variant usage of other skills in their arsenal.
Mage really was the only special starter as there is no other support class capable of heavy healing.
You may not like it but this makes each class unique and you don't have to limit abilities, now you can just put 10 fold arrows on ranger, and the assassin skills on the theif merging them.
This is wrong and renders your opinion irrelevant, since you don't know what you're talking about.
The class system was really unique in the first game. In this game it doesn't make any sense. It looks very unfinished, like they didn't have the time to make them all, or they plan to sell them later as DLC.
There is no ranger in this game. You don't know what you're talking about. Strider was absolutely viable on it's own. Barely anyone cares about "meta" in Dragon's Dogma. It's a singleplayer game. There will be "meta" classes in this game as well.
"There is no ranger in this game" uhm yeah it may not be called a ranger but if you wanna be a pedantic "archer!" Who who who I'm so fancy! Rofl Jesus man
Yes wayferrers stats are weaker but at the boasted versatility now. Basically it's a "make your own class" setting.
But it's cool sit around here and complain man, ima enjoy the new class system soon
Careful you might be told your wrong for suggestions like the skills are pretty much the same across classes in ddda round these parts
You must not have met many cultured people then. I normally play mage/sorcerer, even in D&D.
Everyone has an opinion, and I respect your right to voice your opinion. Have a wonderful day!