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I'll probably have either three DPS and use Curatives if I get hurt or if the healing is really good in this game (doesn't just heal the white portion of the bar) I'll bring one mage and two DPS.
I maxed other vocations only for passives.
This time I want to test new vocations, like Trickster and Mystic Spearhand.
So my team would look like:
My pawn - pure Fighter
Hired pawn #1 - Mage
Hired pawn #2 - Sorcerer
I want an actual tank to take aggro when I'm not messing with it and a Mage for weapon buffs/heals. Meanwhile the strategic stuff i'll handle as Trickster.
Archer is always gonna be there though, because if there's metal golems in the game or enemies that work in a similar way, you need some physical ranged attacks to deal with those floating talismans.
My thinking is that most of the weakness maybe the same so I can give my pawn Palladium and I pick up fire boon for early game. Then when I can afford other boons my pawn and I can have two each until I can advance vocation.
End game most likely Warfarer or some magic related vocation. I'll figure out the pawns I need then.
PC - Mage/Sorcerer to start, main pawn will be archer, one pawn either thief or fighter, and the other pawn will be warrior.
But I forsee I'll mostly be making sure a good Mage and Fighter are in the party, and adjust depending on what I'm playing at the time.
fake gamers everywhere and this is a honeypot trap
fighter
thief
archer