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After playing outward, a game without any levelling system on it , it really did a click on my head, and something started to feel off on the Souls formula.
Outward is a janky game but boy is it unique and I'm glad its getting a sequel
Yeah ability based combat is interesting, but with ER you could switch up because each weapon felt different, and also each build could feel drastically different (faith vs. magic vs. magic vs. greatsword vs. rapier, etc.). You also had the weapon arts as well, which could be changed, as well as how the weapon scaled. Though the combat styles are too different to really compare, DD really is its own thing.
I agree ER has its own variety just not the variety i personally enjoy as overall the CORE of the game still feels like that same old souls formula. I like both I just prefer different combat systems in my Action RPGs and I feel the popularity of the souls games has stilted innovation in Action RPG combat.
Still The ER players will get more content later this year and other people will have DD2, Rise of the Ronin, and other interesting Action RPGs, so we can all enjoy what we want ;).
Yeah, and we had Granblue Fantasy Relink earlier this year, which has great combat. We also have Path of Exile 2 coming out for those that want isometric ARPGs.
kek what are you even talking about every game is repetitive, you just farm for a new weapon kill mobs to get new gear to fight more powerfull mobs and bosses its all about combat, craft, locations, variety of mobs and npcs and quests with good story(same for elden ring in elden ring all about combat and getting new gear there isint any social or quests, if you want to finish the game you just go to watch youtube get 1 powerfull 1 shot spell and kill all bosses) oh i love the elden ring btw just saying
Life is repetitive
If Dragons Dogma 2 sticks to its current monster roster, and doesn't try to build upon it (I highly doubt it seeing current gameplay), then yes it will get stale after a while. But people forget that the ONE thing that people love and remember about the first game, is the gameplay. Fighitng the Cyclopse for the first time, it was a hard fight. Fighting it near the end of the game, and you still have to pay attention, but you were playing with it more than anything. The game then solves by throwing two cyclopses at you + a heck of a lot of goblins.
The game is called Dragons Dogma 2, its going to build upon the first game. Gameplay was the only reason I finished it. The story was mediocre, the U.I. felt like a 2000 game and the quests were only 1 step better than most MMO's back in that time.
If you like Elden Ring then this will definitely seem like a masterpiece in comparison.
Seems like DD2 is doing literally all of this again.
It's basically a "modern audiences" westernized remake rather than a sequel. Just with more enemies and altered classes. The flavor changes but the core gameplay loop is the same of do quest-kill monster-use funds and resources to get gear and grow stronger-repeat and progress story to kill dragon - do everfall - become god - repeat in NG+/NG*.
Yeah, it's basically just a revision of the first game.