Dragon's Dogma 2

Dragon's Dogma 2

Ver estadísticas:
Hunter 15 MAR 2024 a las 7:17 p. m.
7
This game seems repetitive, I'm worried.. 😓
Does anyone else feels like this game will be repetitive? It's a game focused on combat, will be a big mistake if it's repetitive.

Elden Ring DLC trailer has more variety of enemies and areas than ALL Dragon's Dogma 2 trailers and gameplays together.
All videos always show the same enemies and same areas. :winter2019neutralbulb:
< >
Mostrando 31-45 de 224 comentarios
Damian Ramirez 16 MAR 2024 a las 12:40 a. m. 
Publicado originalmente por Mike:
Publicado originalmente por Jobko:

Each to their own. I like the back and forward nature, and think that the movesets of bosses/enemies in the Soulsborne franchise to be easily the best of any game franchise.

yeah to each their own. I'm not going to act like they are bad games, but as a OG souls fan, I'm tired of the formula as nothing has really changed much other then visuals and better animations.

If a person is new to souls and ER was their first game of that type I could see it being the best thing ever, but the souls formula wares off pretty quick especially if you started with Demon souls.

I just want the next FS game to be an evolution, of the usual combat system, but they have a winning formula so it probably won't change anytime soon, which is fine imo as I have plenty of other action RPGs I can enjoy.
yes it kind of annoys me too. Not only the combat system , but a lot of things , like the UI , the levelling system and other subsystems.
After playing outward, a game without any levelling system on it , it really did a click on my head, and something started to feel off on the Souls formula.
Mike 16 MAR 2024 a las 12:44 a. m. 
Publicado originalmente por Damian Ramirez:
Publicado originalmente por Mike:

yeah to each their own. I'm not going to act like they are bad games, but as a OG souls fan, I'm tired of the formula as nothing has really changed much other then visuals and better animations.

If a person is new to souls and ER was their first game of that type I could see it being the best thing ever, but the souls formula wares off pretty quick especially if you started with Demon souls.

I just want the next FS game to be an evolution, of the usual combat system, but they have a winning formula so it probably won't change anytime soon, which is fine imo as I have plenty of other action RPGs I can enjoy.
yes it kind of annoys me too. Not only the combat system , but a lot of things , like the UI , the levelling system and other subsystems.
After playing outward, a game without any levelling system on it , it really did a click on my head, and something started to feel off on the Souls formula.

Outward is a janky game but boy is it unique and I'm glad its getting a sequel :steamhappy:
Jobko 16 MAR 2024 a las 12:49 a. m. 
Publicado originalmente por Mike:
Publicado originalmente por Jobko:

Honestly sounds like you won't enjoy replaying DD2 then either, as the world looks so ♥♥♥♥♥♥♥ big, and I bet that problem will be compacted with stamina drain and no mount (I hope they aren't stupid enough to not tie stamina only to combat).

Yeah but you missed my point of my previous posts. A good combat ssytem can keep me playing a game much longer then enemy variety, world design,...etc, this is why Nioh 2 is my favorite action RPG.

With DD2 I am not worried about getting burned out because for one DD1 was 12 years ago, and 2 the class system is varried enough that each class will offer a completely different experience. DD is not like souls games where the weapon determine your limited moveset, the class/vocation system makes it where they are completely different playstyles. A 2 handed warrior will not play like a ranger, who will not play like a mage, who will not play like a thief,.....etc.

DD2 will just have more combat variety and that alone makes it more interesting then modern FS games, even if DD2 ends up bloated like ER.

Yeah ability based combat is interesting, but with ER you could switch up because each weapon felt different, and also each build could feel drastically different (faith vs. magic vs. magic vs. greatsword vs. rapier, etc.). You also had the weapon arts as well, which could be changed, as well as how the weapon scaled. Though the combat styles are too different to really compare, DD really is its own thing.
Damian Ramirez 16 MAR 2024 a las 12:49 a. m. 
Publicado originalmente por Mike:
Publicado originalmente por Damian Ramirez:
yes it kind of annoys me too. Not only the combat system , but a lot of things , like the UI , the levelling system and other subsystems.
After playing outward, a game without any levelling system on it , it really did a click on my head, and something started to feel off on the Souls formula.

Outward is a janky game but boy is it unique and I'm glad its getting a sequel :steamhappy:
its janky as hell , but playing a souls-like with no bonfires or levelling soft-blocking everything, it feels so well.
Mike 16 MAR 2024 a las 1:02 a. m. 
Publicado originalmente por Jobko:
Publicado originalmente por Mike:

Yeah but you missed my point of my previous posts. A good combat ssytem can keep me playing a game much longer then enemy variety, world design,...etc, this is why Nioh 2 is my favorite action RPG.

With DD2 I am not worried about getting burned out because for one DD1 was 12 years ago, and 2 the class system is varried enough that each class will offer a completely different experience. DD is not like souls games where the weapon determine your limited moveset, the class/vocation system makes it where they are completely different playstyles. A 2 handed warrior will not play like a ranger, who will not play like a mage, who will not play like a thief,.....etc.

DD2 will just have more combat variety and that alone makes it more interesting then modern FS games, even if DD2 ends up bloated like ER.

Yeah ability based combat is interesting, but with ER you could switch up because each weapon felt different, and also each build could feel drastically different (faith vs. magic vs. magic vs. greatsword vs. rapier, etc.). You also had the weapon arts as well, which could be changed, as well as how the weapon scaled. Though the combat styles are too different to really compare, DD really is its own thing.

I agree ER has its own variety just not the variety i personally enjoy as overall the CORE of the game still feels like that same old souls formula. I like both I just prefer different combat systems in my Action RPGs and I feel the popularity of the souls games has stilted innovation in Action RPG combat.

Still The ER players will get more content later this year and other people will have DD2, Rise of the Ronin, and other interesting Action RPGs, so we can all enjoy what we want ;).
Última edición por Mike; 16 MAR 2024 a las 1:03 a. m.
Jobko 16 MAR 2024 a las 1:19 a. m. 
Publicado originalmente por Mike:
Publicado originalmente por Jobko:

Yeah ability based combat is interesting, but with ER you could switch up because each weapon felt different, and also each build could feel drastically different (faith vs. magic vs. magic vs. greatsword vs. rapier, etc.). You also had the weapon arts as well, which could be changed, as well as how the weapon scaled. Though the combat styles are too different to really compare, DD really is its own thing.

I agree ER has its own variety just not the variety i personally enjoy as overall the CORE of the game still feels like that same old souls formula. I like both I just prefer different combat systems in my Action RPGs and I feel the popularity of the souls games has stilted innovation in Action RPG combat.

Still The ER players will get more content later this year and other people will have DD2, Rise of the Ronin, and other interesting Action RPGs, so we can all enjoy what we want ;).

Yeah, and we had Granblue Fantasy Relink earlier this year, which has great combat. We also have Path of Exile 2 coming out for those that want isometric ARPGs.
holi_shet 16 MAR 2024 a las 2:14 a. m. 
Publicado originalmente por Hunter:
Does anyone else feels like this game will be repetitive? It's a game focused on combat, will be a big mistake if it's repetitive.

Elden Ring DLC trailer has more variety of enemies and areas than ALL Dragon's Dogma 2 trailers and gameplays together.
All videos always show the same enemies and same areas. :winter2019neutralbulb:

kek what are you even talking about every game is repetitive, you just farm for a new weapon kill mobs to get new gear to fight more powerfull mobs and bosses its all about combat, craft, locations, variety of mobs and npcs and quests with good story(same for elden ring in elden ring all about combat and getting new gear there isint any social or quests, if you want to finish the game you just go to watch youtube get 1 powerfull 1 shot spell and kill all bosses) oh i love the elden ring btw just saying
Mr Rabbit 16 MAR 2024 a las 2:58 a. m. 
every game ever made in existence is "repetitive" in someway or the other
Jobko 16 MAR 2024 a las 3:02 a. m. 
Publicado originalmente por Mr Rabbit:
every game ever made in existence is "repetitive" in someway or the other

Life is repetitive
Silverborn 16 MAR 2024 a las 5:51 a. m. 
The only argument I'll jump on is that people forget that the original game, wasn't a 100+ hour game. The main game could be finished in 30 hours. You don't actually fight THAT many cyclopses in total. What a lot of people forget was that the original game didn't end after you beat the dragon. You would fight different enemies. The combat in Dragons Dogma 2 seems to have a lot more depth, more so classes like a ranger, which turned into a three trick pony in the original (more so against enemies like the cyclopse...).

If Dragons Dogma 2 sticks to its current monster roster, and doesn't try to build upon it (I highly doubt it seeing current gameplay), then yes it will get stale after a while. But people forget that the ONE thing that people love and remember about the first game, is the gameplay. Fighitng the Cyclopse for the first time, it was a hard fight. Fighting it near the end of the game, and you still have to pay attention, but you were playing with it more than anything. The game then solves by throwing two cyclopses at you + a heck of a lot of goblins.

The game is called Dragons Dogma 2, its going to build upon the first game. Gameplay was the only reason I finished it. The story was mediocre, the U.I. felt like a 2000 game and the quests were only 1 step better than most MMO's back in that time.
ele 16 MAR 2024 a las 6:14 a. m. 
Publicado originalmente por Hunter:
Does anyone else feels like this game will be repetitive? It's a game focused on combat, will be a big mistake if it's repetitive.

Elden Ring DLC trailer has more variety of enemies and areas than ALL Dragon's Dogma 2 trailers and gameplays together.
All videos always show the same enemies and same areas. :winter2019neutralbulb:

If you like Elden Ring then this will definitely seem like a masterpiece in comparison.
Deviant 16 MAR 2024 a las 6:23 a. m. 
every single game is repetitive
Jobko 16 MAR 2024 a las 6:25 a. m. 
Publicado originalmente por Silverborn:
The only argument I'll jump on is that people forget that the original game, wasn't a 100+ hour game. The main game could be finished in 30 hours. You don't actually fight THAT many cyclopses in total. What a lot of people forget was that the original game didn't end after you beat the dragon. You would fight different enemies. The combat in Dragons Dogma 2 seems to have a lot more depth, more so classes like a ranger, which turned into a three trick pony in the original (more so against enemies like the cyclopse...).

If Dragons Dogma 2 sticks to its current monster roster, and doesn't try to build upon it (I highly doubt it seeing current gameplay), then yes it will get stale after a while. But people forget that the ONE thing that people love and remember about the first game, is the gameplay. Fighitng the Cyclopse for the first time, it was a hard fight. Fighting it near the end of the game, and you still have to pay attention, but you were playing with it more than anything. The game then solves by throwing two cyclopses at you + a heck of a lot of goblins.

The game is called Dragons Dogma 2, its going to build upon the first game. Gameplay was the only reason I finished it. The story was mediocre, the U.I. felt like a 2000 game and the quests were only 1 step better than most MMO's back in that time.

Seems like DD2 is doing literally all of this again.
Toyosatomimi no Miko 16 MAR 2024 a las 6:31 a. m. 
If you think the first game is repetitive, this one will be too.
It's basically a "modern audiences" westernized remake rather than a sequel. Just with more enemies and altered classes. The flavor changes but the core gameplay loop is the same of do quest-kill monster-use funds and resources to get gear and grow stronger-repeat and progress story to kill dragon - do everfall - become god - repeat in NG+/NG*.
Última edición por Toyosatomimi no Miko; 16 MAR 2024 a las 6:34 a. m.
Jobko 16 MAR 2024 a las 6:33 a. m. 
Publicado originalmente por Toyosatomimi no Miko:
If you think the first game is repetitive, this one will be too.
It's basically a "modern audiences" remake rather than a sequel. Just with more enemies and altered classes. The flavor changes but the core gameplay loop is the same of do quest-kill monster-use funds and resources to get gear and grow stronger-repeat and progress story to kill dragon - do everfall - become god - repeat in NG+/NG*.

Yeah, it's basically just a revision of the first game.
< >
Mostrando 31-45 de 224 comentarios
Por página: 1530 50

Publicado el: 15 MAR 2024 a las 7:17 p. m.
Mensajes: 224