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..because that doesn't get him the attention he's looking for...
I wouldn't say the combat was that diverse. The amount of "SNOW HARPIES!" or repeated cyclops/chimeras that showed up... Like there was more than that, sure, but most of the game was that from my experience. The best part of the game was honestly its dungeons/underground sections, but the over-world is boring as death.
Also I would honestly take a game that has much deeper/interesting combat mechanics with low enemy variety over something like Elden Ring where there are hundreds of enemy types, but you engage with each one THE EXACT SAME WAY. The Elden Ring DLC did not impress me because I already know what to expect from the gameplay, R1 spam, jump attack spam, charge attack spam, back stab abuse and i-frame dodge rolls to avoid EVERYTHING in the game.
Why are people like this with every new game?
Usually games do this with a rotation of different activities, or in other words, gameplay loops. Like in Fallout: New Vegas, you'd find a building, as you go up to it you get distracted by a plant that you harvest, then you go into the building, fight off enemies, disarm a trap, hack a computer, lockpick a door, then you level up, choose your perks/stats, then you go back in, use VATs, kill another enemy, open inventory and pop a bunch of drugs... Now you're tired, got a few limbs blown off, you're addicted to drugs, got some radiation, and hungry/thirsty. You deal with all those systems, then you pick up the loot, then fast travel, sell the loot, get healed by a doctor, buy some medicines and ammo. Then you go to a work bench, make some ammo, Then you go to a campfire, craft some stuff from the meat and plants you found. Then you go into a bed, sleep 8 hours, and do it all over again. Not to mention that games party systems, weapon switching, stealth, and quest, which then recycle that gameplay loop in a random order.
If a game has enough systems, it will distract you from the repetitive nature of it.
you have to rest , cook , craft , change pawns , be careful of the night , survive random enemy raids, upgrade your armor/weapon and vocation , do mission before run out of time , explore , getting relation points with npcs and maybe much more.
so idk how this game can get repetitive , when the OP its comparing it to ER , that is a game where fighting its probably the only core system of the game , and theres not much more to do other than exploring , i guess?.
Elden Ring had crafting and gathering, but I'd argue these systems were mostly in the background. Elden Ring's world design and level design (or dungeon design, can't think of a good word for open world seamless castles, caves, catacombs, etc.) is the best in the industry. The enemy placement with the traversal of these areas was extremely fun. The problem with DDDA is that most areas weren't that amazing to traverse through imo. So if the next game makes exploration more fun, rewarding, then if it's just fight enemy + find treasure like Elden Ring, I don't think that will matter.
Also there were NPC specific quest and multiple ways of doing it in Elden Ring as well.
To add, Elden Ring had over 100 bosses, and so many ways to progress your character, that I don't think DD2 can compete in this area.
Its on the same bad level of TES oblivion , you just have a bunch of caves and catacombs with a lever that open the door to the miniboss , this over and over and over and over.
Not only that , but aesthetically its on a Dark souls 2 level , where you have a empty room with a single chest in the middle, with absolutely zero detail.
The enemy placement in open world its pretty bad actually , you mostly fight generic warriors ( or even less than that) , there absolutely 0 dynamic. on anything , it doesnt matter if is day or night , if you kill the same enemy 50 times , will always be in the same place doing nothing. Dark souls scholar its more dynamic than ER.
Open world its mostly empty if you try to traversal on foot , and gathering materials its really really bad , i bet 0 players really focused on gathering specific materials and just spammed the action button picking wherever the thing they come across.
You don't even have to worry that much either because they all respawn using a bonfire and the game don't even push you a little to do any crafting.
Having 100 bosses its just a number , if you just fight the ulcerated tree spirit 12 times.
And theres not many ways to really make your character , weapons don't really change that much. All ashes of war could be comparable to vocations skills on DD.
DD may don't have the level of weapon type variety but it has combat variety , and something that i know really clear after playing on and off for 10 years ,its that on DD theres always a cool different way to do a thing.
DD 1 its a half baked game that couldn't been done right because it was a new IP and capcom didn't gave too much money to Itzuno to make the game , so you get this half of the map wheres nothing goin on.
And almost all the system im named before are kind of half-baked , even the enemy respawn.
Im pretty sure that DD2 have all those systems done well , and maybe there could be even more things we don't know yet.