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For example if there's always only 1 skill that every Vocation spams as the best in 90% of combat situations, then that just makes Wayfarer that much stronger. However, if each Vocation has 3 or more skills that are pretty much equally strong, the Wayfarer could feel watered down just enough that a good portion of players just stick with a true Vocation instead.
The amount of utility a warfarer can bring is very high. i imagine trickster will be very popular with warfarer, combine fighter, thief and archer, and you have the old assassin vocation back, with augments you can equip, it allows you to build a certain way you want.
ofc not as effective as a minmaxed build but it offered the utmost versatility
It will have lower stats so it will depend heavily on the equipped weapons. Sound like a end game vocation.
Mystic Knight got that skill where you can jump on the monster easily so combine that with Warrior's high damage and Rogues escape skills and you got some real strong Arisen.