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回報翻譯問題
Elden Ring doesn't really have active interactivity outside of combat as part of its design language, but it excels in world design (environments, architectures and lore) and extreme attention to details. In many ways it's still very immersive to explore the world despite it being 'dead', because you continuously discover new experiences and knowledge about it.
This has always been a strength in FromSoftware's games, the open world aspect makes it a more fully-realised universe. But it also has many cons. The catacombs are easily the worst part because of how uninspired and repeated the layouts/enemies are compared to the rest of the game. For souls games, it has to stay novel to keep being immersive.
For DD2, it will depend on the depth of the execution. Interactive NPCs will literally be more alive, but whether it will actually make the world more 'alive' hinges on the quality of the dialogues, reactivity and their personal progression over the course of the story. Think Red Dead Redemption 2 and Baldur's Gate 3 for comparison, those are the best examples.
ER is barren - Which is odd, considering the lands between does not have "Destined Death" - meaning there should be a ton of people, even though there really aren't.
DD2 - pushes it's plot off of interactions with the many NPCs you encounter. Not too mention you literally are part of a troupe (you and your pawns). So it always gives off this feeling that you're never alone.
DD2>ER in open-world design.
DD2 seems to be made in the opposite manor to where all enemies and friendlies are essentially unscripted and they can just wonder around and either attack, run, or talk. The only limitation to this I’m aware of is only 3 bosses can be on screen at once. As with enemies chasing you into a nearby town and having all the NPCs either fight or run and hide brings back memories of Skyrim.
This Game's HYPE!
Here's abetter question, will Dragon's Dogma 2 have a bigger launch player base? Elden Ring with a million but we will have to wait and see.....Elden Rings million player base at launch was pretty nutz.
FROM like to go the more sad, bleak, isolated and oppressive route with their worlds to the point where it feels special when you meet something that DOESN'T immediately try to kill you, with NPC, animal etc.
DD2 will do great though given its prior niche appeal, unless it turns out to be a disaster at launch like Cyberpunk2077.
DD2 will have some cringe issues to be sure. As an example, I can not un-see the pathing issues the pawn "Conan" is having 21 seconds into the video below as it gets stuck behind the tip of the tail of a downed griffon and runs in place until the griffon stands back up, missing the entire opportunity for free attacks.
https://www.youtube.com/watch?v=X83BHJdy3A0
Also odd mob behavior in general. There is another video showing a troll fight where the monster (true to its name) just continues to weirdly focus on the player (who is barely doing anything beyond trying to stand up from each assault) often with the troll crossing huge distances to attack the player again even though it's surrounded by pawns who are hacking on it and streaming fire into its face. That sort of stuff feels very gamey and immersion breaking.
A lot about DD2 is very janky, which pretty much keeps in line with the first game.