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Therefore, DD2 >>>> DD1
In DDDA, my pawns rarely kill themselves compared to DD2, Can't come close to a cliff without one forgetting about gravity. "every way" is too much.
Monster variety is way larger ? This is for real or ? DD2 took back 90% of the monsters from a game 12 years old and addded almost nothing new. Pretty sure that if we had the dlc, DDDA has more monsters.
"If you take out all elements making the world building + i didn't read dialogues so i don't understand the world, there is no worldbuilding at all" ok boy.
Are you saying pawns kill themselves more in DD2? In DD1 they kill themselves off in a span of minutes. Seconds in some dungeons (like the one with the broken tiles and flooded area underneath).
Half the time I would play solo because it wasn't worth revving the guys. I can't imagine how it could be worse.
For real for real.
DDDA wiki lists 59 monsters and creatures (oxen etc.).
DD2 wiki lists 72 monsters and creatures.
As an example, in the goblin family DDA has goblins, hogoblins, and grimgoblins (more agressive but same behavior)
DD2 has goblins, hobgoblins (both same), knackers (polearms, agile, attacks from above), and choppers (lurk in ambush, use grass for stealth).
DD1 has golems and metal golem (one, and another one post game).
DD2 calls both varieties "golem" but they're very distinct in that one is a basic golem, and the other sields its weakpoints and splits apart concealing their medals in a similar manner to MG medals being not on its body plus it shares drops with MG..
We can disseminate enemy classes point by point if you want. Yes, DD2 doesn't have eyes or Hydra. But it has lesser drakes, minotaurs, Dullahan and Sphinx. But the page count alone is enough.
Hey sister if you deny DD2 has "worldbuilding" then you have to deny it to DDDA as well, just a hint. You can't say DD1 has "actual" wb and DD2 doesn't.
"No no the history of this place you're currently in is not worldbuilding" - an absolute brainlet.
"What? Something about elves? Elves are in the game, it's not lore!" - a buffoon
"Actual purpose of Ancient Battlegrounds grimoire being where it is? It's in a quest so ignore" - an actual motuhbreather
To me world building is passable in both games.
an absolutely you can STILL count ddda as dlc when it came out a year after dd1.
given dd2's scope and almost less than 100 devs its gonna take a long time.
as opposed to dd1 which had 150 people.
if you don't believe me... here is the ammount of people that actually developed the game as coders...
Director Hideaki Itsuno
Art Director Daigo Ikeno
Lead Scenario Writer Makoto Ikehara
Senior Scenario Writer Haruo Murata
Scenario Writers Kaori Osamura, Yuki Shiratori
Lead Game Designer Kento Kinoshita
Senior Game Designers Masaki Moritsugu, Masayoshi Fujiwara, Shikou Tan, Takashi Ichikawa, Tomohiro Shingu, Hidenaga Endo
Game Designers Hayate Goto, Junya Kumabe, Kana Tsubouchi, Kijun Toshikawa, Koyomi Matsueda, Maki Ohira, Rintaro Takano, Shion Koshino, Takashi Ishihara, Takumi Namiki, Tsubasa Saimen, Yusaku Kitagawa
Lead Level Designer Hiroshi Hashimoto
Level Designers Hideto Nakata, Koji Wakasono, Zhutian Zhang
Lead Concept Artist Keitaro Kato
Enemy Concept Artist Yoshinori Matsushita
Character Concept Artists Hajime Kimura, Kaoru Araki, Keiji Nakaoka
Concept Artists Alexander Draude, Ayaka Ishimaru, Mai Ohkura (as Mai Okura), Nana Hina, Tomohiro Fujimoto
Lead Character Artist Shinya Yoshimoto
Lead Enemy Artist Norihiro Kameyama
Character Artists Fuminori Sato, Jinyong Kim, Masako Oofuku (as Masako Ofuku), Mika Urita, Misaki Kuno, Taku Kurono, Tomokazu Kadoue, Wang Fang, Yuichi Akimoto, Mayu Tomita, Ryo Hanawa, Tadashi Noyama
Enemy Artists Hirochika Nagaki, Keiji Miyamoto, Kodai Murakami, Makoto Shimoyamada, Seiya Iwasaki
Lead Animator Masayuki Maeda
Lead Player Animator Yoshihiko Akita
Lead Enemy Animator Nobuyuki Asada
Animators Akihiko Nasu, Chika Kawahara, Kejia Ma, Nobuhiro Sugiyama, Rikuya Hirai, Shin Kazoe, Shingo Kuwazuru, Tsuyoshi Fujisawa, Yohei Nakamura, Yuji Kimura, Hikari Ishizuka, Ryohei Arita
Technical Art Director Brad Saunders (as Bradley Saunders)
Technical Artists Hiroto Teraoka, Ho Jia Rui, Hsieh Yu Hua, Jumpei Yamada, Ryota Unzai, Han Xu
Shader Artist Tsukasa Aso
Destruction Simulation TAs Sanka Praneeth Akarsh, Shinya Yoshida, Takehiko Kegasa, Tan Xiaowei
Rigging Technical Director Petr Zapotocky
Rigging Artists Adam Sirrelle, Anoop Manalvathukkal, Chenyu Hsieh, Keisuke Ogawa, Ryo Iura, Seiichi Shibata, Shintaro Abe, Takaya Naito, Tsuyoshi Kobayashi, Yumi Watanabe
Lead Facial Animation Artist Hiroko Ihara
Facial Animation Artists Eri Takeuchi, Serina Kohara, Tomoka Hosono, Tsuyoshi Inoue, Mayuko Mizuno
Cinematics Director Kenichi Suzuki
Lead Cinematics Animator Sasuke Nakano
Cinematics Animators Jiayi Xu, Kumiko Fujiwara, Sayoko Yamamoto, Yuki Yasutake
Lead Motion Capture Operator Katsumi Kobayashi
Motion Capture Operators Ikuo Nakayama, Masahiro Nakano, Masayuki Tomoyoshi, Naoki Fujisawa, Natsuki Kameda, Tsunenori Shirahama, Tsuyoshi Nagae, Yoshiyuki Tonoe
Lead Motion Captor Actor Yoshiaki Yuasa
Motion Capture Actors Daichi Miura, Eri Kazehaya, Hiro Takakura, Masatoshi Fukidome, Nanami Katayama, Yūichi Yamamoto
Lead VFX Artist Koji Sugimine
Lead Enemy VFX Artist Atsushi Takai
Lead Environment VFX Artist Tomohisa Kawaguchi
Lead Cinematics VFX Artist Koki Murakami
VFX Artists Hiroki Ogawa, Kazuhiro Tomiyama, Keisuke Ando, Kohei Kai, Ryo Sakamoto, Sayuri Ono, Seitaro Takai, Shion Nakajima, Shohei Asaba, Taisei Fujiki, Takahiro Sugibayashi, Takehiro Wada, Yuya Kawabata
Lead Environment Artist Miguel Alonso Hernandez
Environment Artists Haruka Chiba, Hiroshi Fukamizu, Junnosuke Nagai, Koji Nagano, Mei Sasaki, Miwako Goda, Ryo Iwamoto, Sato Kochi, Tetsuya Shibasaki, Yasuyo Kondō, Yasuyuki Maeda, Chunbin Yang, Chisato Shimada, Kenjiro Yamada, Ren Yamasaki, Tomoatsu Motoyama, Yasuko Noda
Lead Gimmick Artist Shogo Takahashi
Gimmick Artist Yuki Kotani
Lead Lighting Artist Hirofumi Aihara
Lead Cinematics Lighting Artist Keishi Yoshioka
Lighting Artists Lin Chiming, Emiko Okada, Junya Asai, Sae Uemura, Satoshi Ueda, Tomone Hirooka, Toshiya Kotani
Lead UI Designer Miwako Iwasa
Senior UI Designer Masanari Murakami
UI Designers Haruka Akiyama, Makoto Shimojo, Mari Suzuki, Peichu Chen, Shohei Yamamoto, Chaeeun Hur, Kensei Yamaji, Miki Kitayama, Tomohiro Goto, Yuka Sugai
Programming Director Takefumi Tahara
Main Programmers Takuya Nakano, Masaki Nagata, Wakana Yamaguchi, Hiroyuki Ikenaga
Programmers Akihiko Hirama, Aya Kamimura, Carson Hage, Felix Lucas, Fuya Oyachi, Haruka Kurono, Haruka Nakagawa, Hiroshi Omachi, Homin Lee, Jumpei Tsukada, Junzo Akatsuka, Kanu Akamatsu, TzuHsun Kao, Kazuki Kihara, Kazuki Sakai, Kazuki Sakakibara, Kazuya Takei, Kei Hashimoto, Keisuke Mizutani, Kenta Masuda, Kento Inagaki, Kohei Miura, Kota Matsui, Long Wang, Masahiro Fujimura, Masahiro Yamada, Masakazu Sakoya, Masaru Nakanishi, Masataka Motokurumada, Masato Philip Ogawa, Masatoshi Toyomura, Mizuki Agata, Naoki Hashimoto, Naoto Kushida, Nobuhiro Enokido, Ren Horiguchi, Ryo Narita, Ryosuke Sakai, Ryota Kameda, Ryotaro Hirata, Ryuichi Miyano, Shimpei Tanaka, Shubu Yoshida, Soki Nakao, Taiga Moriguchi, Takahiro Sakai, Takahiro Tsuboi, Takanori Nakamura, Takanori Yoshioka, Taku Morimoto, Takuma Ohashi, Takuro Karamatsu, Takuya Matsukawa, Teppei Omi, Tomohiro Shimizu, Toshiaki Yonezawa, Toshiki Kawai, Tsubasa Sonoda, Tsutomu Urago, Tsutomu Terada, Utanori Kodakamine, Xiwei Wang, Yoshitaka Nakatani, Yosuke Noro, Yudai Yamashita, Yuto Nakagawa, Yuya Nishimura
Network Engineers Muneaki Yamamoto, Futa Nakamura, Naoki Toyama, Shun Sunayama
Server Engineer Hideki Obana
Sound Director Ryo Yoshii
Sound Designers Akio Chuma, Andres Alvarez, Atsuko Fujitani, Erika Sakaguchi, Hiroaki Igarashi, Kentaro Inamura, Kento Yamada, Kota Kibe, Nami Motoi, Ryo Ogawa, Shotaro Nakayama, Yukari Watanabe, Yuki Asakura, Yukio Mizuta