Dragon's Dogma 2

Dragon's Dogma 2

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samuraj_55 20 MAY 2024 a las 1:56 p. m.
DDDA or DD2?
for those who have played the first game and the second, wich one do you prefer and why? for me in my personal opinion, and yes i know everyone has opionions nothing is right and wrong, DD2 feels like a cheap copy. DD2 offers a bigger map wich is beautiful, more caves to explore and the sphinx, but it feels cold. DD1 had alot less caves but every cave looked different and after finishing those caves you remembered it, for example:
the watergods altar
the catacombs
sunflayer canyon
frontier caverns
the ancient quarry
the ruins of aernst castle with a good side quest
the ruins of heavenspeak castle with also a good side quest
oh yeah.. and the everfall
where is the ur dragon in dd2?
we have hydras husk bow but where are the hydras?
also the goblins were funnier in the first game, who can forget their singing "who let the dogs out" while jumping around a flame, chasing them and they fall on the ground while scared, or swinging their weapons until they run out of breath, here they jump a mile and scream and are just annoying bandits.
many times when exploring the map in dd2 i ask myself, have i been here already? only for my pawn to remind me how many times will we return here? they all look the same. Im not saying dd2 is a bad game, far from it, its beautiful fun big, but thats it, the story in dd1 was also confusing but atleast its not as confusing in dd2, i had to google and found a post on reddit to partly understand it, the story has many holes, what happened to him? or her? why did we have to fight that guy? and the voice acting in dd1 had more emotion, you got goosebumps from Grigori in the first game, but here its like a job interview.
Again, all of this is just my opinion and experience, mine may differ from everyone elses
Última edición por samuraj_55; 20 MAY 2024 a las 2:19 p. m.
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Mostrando 31-45 de 210 comentarios
20 MAY 2024 a las 11:19 p. m. 
Ulrika is in DD2

Therefore, DD2 >>>> DD1
Luxinae 20 MAY 2024 a las 11:47 p. m. 
Publicado originalmente por rane:
DD2 for me. I respect DDDA and all, but DD2 is just flat out better at delivering the experience. Pawns are better in every way, classes are actually varied this time rather than sharing 70% skills between each other (sans warrior, RIP DDDA warrior), combat physicality is more fun for me personally, monster variety is way larger and returning monsters have more (in some cases, any) tricks up their sleeves, the map is big enough so that environs are actually environs rather than distractions ten minutes across.

Also seriously almost every time I see someone say DDDA had something or other better, it's a vague or flat out wrong thing like "better dungeons" (Waterfall cave alone is probably bigger than any DDDA underground location), "better night" (?), "better pawns" (10 inclinations, have fun spending 60 hours figuring out how they work, if they work at all! And then they shift away anyway!), and so on.

Some even go as far as saying that BBI Death was "fun" or something.

[edit]
DDDA had objectively better worldbuilding.
See what I mean? DDDA had no worldbuilding, at all! The world does not exist beyond Gransys and not only Mercedes and her country are irrelevant, she does not stand out from Gransys natives in any way. Hell, Gransys itself does not exist beyond the far back enough to Duke's dragon slaying adventure.

But some grongard will insist otherwise because DDDA is grandfathered in by now.

DD2 by contrast has two different cultures represented, their history is divulged, their relations influence the game, there are hints of further past than what was shown.

In DDDA, my pawns rarely kill themselves compared to DD2, Can't come close to a cliff without one forgetting about gravity. "every way" is too much.

Monster variety is way larger ? This is for real or ? DD2 took back 90% of the monsters from a game 12 years old and addded almost nothing new. Pretty sure that if we had the dlc, DDDA has more monsters.

"If you take out all elements making the world building + i didn't read dialogues so i don't understand the world, there is no worldbuilding at all" ok boy.
Butcher 21 MAY 2024 a las 12:14 a. m. 
Publicado originalmente por Jon:
I am waiting for dogma 2 expansion. I think the net already tell us it is called dragon princess and might be out around November and around $30. I will compare that expansion with dogma 1 expansion dark arisen when it is out. I think it will be as good as dark arisen or maybe better.
With zero screenshots and zero DLC details? What is the base of your confidence?
Gracey Face 21 MAY 2024 a las 12:15 a. m. 
Publicado originalmente por Luxinae:
In DDDA, my pawns rarely kill themselves compared to DD2, Can't come close to a cliff without one forgetting about gravity. "every way" is too much.

Are you saying pawns kill themselves more in DD2? In DD1 they kill themselves off in a span of minutes. Seconds in some dungeons (like the one with the broken tiles and flooded area underneath).

Half the time I would play solo because it wasn't worth revving the guys. I can't imagine how it could be worse.
Pink Eye 21 MAY 2024 a las 12:16 a. m. 
Publicado originalmente por Butcher:
What is the base of your confidence?
He's basing it off a scuffed "leak" whose credence is very questionable.
Butcher 21 MAY 2024 a las 12:44 a. m. 
Publicado originalmente por Jon:
I think it will be as good as dark arisen since dark arisen ( bitterblack isle) is 10 times better than its main game and capcom trend like most game development companies are usually saving the best for the expansion. The expansion won't be perfect but as long as it is as good as dark arisen, i am more than happy. No guarantee what i predict will occur of course.
You are not doing it any favours by hyping it up. The higher expectations rise the harder they gonna smash Capcom.
rane 21 MAY 2024 a las 12:59 a. m. 
In DDDA, my pawns rarely kill themselves compared to DD2, Can't come close to a cliff without one forgetting about gravity. "every way" is too much.
Happened to me twice in currently 90 hours and I like to skip and hop a lot + whenever I float around with sorc I don't tell them to stand still.

Monster variety is way larger ? This is for real or ? DD2 took back 90% of the monsters from a game 12 years old and addded almost nothing new. Pretty sure that if we had the dlc, DDDA has more monsters.
For real for real.
DDDA wiki lists 59 monsters and creatures (oxen etc.).
DD2 wiki lists 72 monsters and creatures.

As an example, in the goblin family DDA has goblins, hogoblins, and grimgoblins (more agressive but same behavior)
DD2 has goblins, hobgoblins (both same), knackers (polearms, agile, attacks from above), and choppers (lurk in ambush, use grass for stealth).

DD1 has golems and metal golem (one, and another one post game).
DD2 calls both varieties "golem" but they're very distinct in that one is a basic golem, and the other sields its weakpoints and splits apart concealing their medals in a similar manner to MG medals being not on its body plus it shares drops with MG..

We can disseminate enemy classes point by point if you want. Yes, DD2 doesn't have eyes or Hydra. But it has lesser drakes, minotaurs, Dullahan and Sphinx. But the page count alone is enough.

"If you take out all elements making the world building + i didn't read dialogues so i don't understand the world, there is no worldbuilding at all" ok boy.
Hey sister if you deny DD2 has "worldbuilding" then you have to deny it to DDDA as well, just a hint. You can't say DD1 has "actual" wb and DD2 doesn't.
Última edición por rane; 21 MAY 2024 a las 1:02 a. m.
Butcher 21 MAY 2024 a las 1:04 a. m. 
Publicado originalmente por rane:
"If you take out all elements making the world building + i didn't read dialogues so i don't understand the world, there is no worldbuilding at all" ok boy.
Hey sister if you deny DD2 has "worldbuilding" then you have to deny it to DDDA as well, just a hint. You can't say DD1 has "actual" wb and DD2 doesn't.
So what is outside of playable area in DD2? Any information? At all?
rane 21 MAY 2024 a las 1:10 a. m. 
Publicado originalmente por Butcher:
Publicado originalmente por rane:

Hey sister if you deny DD2 has "worldbuilding" then you have to deny it to DDDA as well, just a hint. You can't say DD1 has "actual" wb and DD2 doesn't.
So what is outside of playable area in DD2? Any information? At all?
"Worldbuilding is only if it's not in the playable game" is a pretty stupid take.
Butcher 21 MAY 2024 a las 1:11 a. m. 
Publicado originalmente por rane:
Publicado originalmente por Butcher:
So what is outside of playable area in DD2? Any information? At all?
"Worldbuilding is only if it's not in the playable game" is a pretty stupid take.
So that means there is nothing, I take it.
rane 21 MAY 2024 a las 1:23 a. m. 
Publicado originalmente por Butcher:
Publicado originalmente por rane:
"Worldbuilding is only if it's not in the playable game" is a pretty stupid take.
So that means there is nothing, I take it.
That means I'm pointing a core flaw in your assumptions, not that there isn't any. The information on DD2 background lore is yet to be compiled - the pages you linked were made literally years after the game launched.

"No no the history of this place you're currently in is not worldbuilding" - an absolute brainlet.
"What? Something about elves? Elves are in the game, it's not lore!" - a buffoon
"Actual purpose of Ancient Battlegrounds grimoire being where it is? It's in a quest so ignore" - an actual motuhbreather
Última edición por rane; 21 MAY 2024 a las 1:23 a. m.
samuraj_55 21 MAY 2024 a las 5:28 a. m. 
Publicado originalmente por -iD-:
Publicado originalmente por samuraj_55:
sure you are right, unmoored world is bigger, but its just a bunch of reeskined monsters, apart from the lazer monsters, the loot was also alot more in everfall, every different room had different chests with different loot where it would take you up to a half a hour to get the specific loot in a single chest, everfall also had dfferent bosses and more enemies, unmoored world offers a ton of skeletons, reskinned saurians, reskinned ogre oh and a dullahan wich is also availeble pre unmoored world, i understand it may be unfair to compare ddda with dd2 its a dlc but they could have added the dlc enemies in the base game of dd2 and then offer new enemies in a dlc
they added enough enemies tho to make a balance.
what kind of balance do you mean exactly? i have played ddda for over 3000h, combined on ps3 and here on pc, both the first and the dlc, also, can you count dark arisen as a dlc when its the only way to buy the game on pc? you cant buy the dlc seperately and the first game seperately, so you can easily understand that i have plenty experience from the game, contrary to dd2 it took me only 20h of playing to realise that alot of pieces are missing, wich made dragons dogma 1 a great game, for me atleast, could have been even better, even if cut content was misssing there. To put a ton of the same enemies makes no balance whatsoever, and no unique enemies in post game or unmoored world whatever that means, when bosses like hydra, cockatrice, more types of dragons here you only have 2, 3 with grigori if you can count him as a boss fight, in the first game you had specific types of goblins, hellhounds, stout undead, pyre saurians, again different types of wyerms and drakes, evil eyes, gargoyles and probably more, in dd2 what enemies are unique to unmoored world? gorechimera? you have that in pre unmoored world, grim ogre? also pre unmoored world, those saurians that are in unmoored world? same, i found those in a cave pre unmoored world, skeletons? there are plenty of them pre unmoored world, the only unique enemies are the lazer boss fights, you dont even fight the seneschal here, i have seen that you are a ingridient in every soup, not particularly negative comments about the game but opinions and remarks, i dont know if you have made a deal with capcom that you can get extra rift chrystals or more pawn rents? i like other players, before writting any kind of opinions of the game say "in my personal opinion" wich means maybe im younger or older than you, there is no point in that, but there is a point that every single one that has played the first game and now the second are not blind and stupid, personal opinions must be respected, you cant change others opinions. DD2 is a great game but its somthing that could have been better, especially in 12 years.
All Day I Dream About🪓 21 MAY 2024 a las 6:48 a. m. 
Publicado originalmente por Butcher:
Publicado originalmente por All Day I Dream About Sex:
Story was bad in both games, never cared about it personally
While you can argue about story, DDDA had objectively better worldbuilding. You knew the names of neighbouring countries, you knew entire unexplored continent exists where the main church is based, the roads led to somewhere outside of playable area.

In DD2 you don't know if anything exists outside of playable world at all.

To me world building is passable in both games.
Butcher 21 MAY 2024 a las 7:08 a. m. 
Publicado originalmente por rane:
Publicado originalmente por Butcher:
So that means there is nothing, I take it.
That means I'm pointing a core flaw in your assumptions, not that there isn't any. The information on DD2 background lore is yet to be compiled - the pages you linked were made literally years after the game launched.

"No no the history of this place you're currently in is not worldbuilding" - an absolute brainlet.
"What? Something about elves? Elves are in the game, it's not lore!" - a buffoon
"Actual purpose of Ancient Battlegrounds grimoire being where it is? It's in a quest so ignore" - an actual motuhbreather
All I see is attempts at evasion of my question - futile ones as it means there is no information in DD2
Publicado originalmente por Butcher:
Publicado originalmente por rane:

Hey sister if you deny DD2 has "worldbuilding" then you have to deny it to DDDA as well, just a hint. You can't say DD1 has "actual" wb and DD2 doesn't.
So what is outside of playable area in DD2? Any information? At all?
[-iD-] 21 MAY 2024 a las 8:57 a. m. 
Publicado originalmente por samuraj_55:
Publicado originalmente por -iD-:
they added enough enemies tho to make a balance.
what kind of balance do you mean exactly? i have played ddda for over 3000h, combined on ps3 and here on pc, both the first and the dlc, also, can you count dark arisen as a dlc when its the only way to buy the game on pc? you cant buy the dlc seperately and the first game seperately, so you can easily understand that i have plenty experience from the game, contrary to dd2 it took me only 20h of playing to realise that alot of pieces are missing, wich made dragons dogma 1 a great game, for me atleast, could have been even better, even if cut content was misssing there. To put a ton of the same enemies makes no balance whatsoever, and no unique enemies in post game or unmoored world whatever that means, when bosses like hydra, cockatrice, more types of dragons here you only have 2, 3 with grigori if you can count him as a boss fight, in the first game you had specific types of goblins, hellhounds, stout undead, pyre saurians, again different types of wyerms and drakes, evil eyes, gargoyles and probably more, in dd2 what enemies are unique to unmoored world? gorechimera? you have that in pre unmoored world, grim ogre? also pre unmoored world, those saurians that are in unmoored world? same, i found those in a cave pre unmoored world, skeletons? there are plenty of them pre unmoored world, the only unique enemies are the lazer boss fights, you dont even fight the seneschal here, i have seen that you are a ingridient in every soup, not particularly negative comments about the game but opinions and remarks, i dont know if you have made a deal with capcom that you can get extra rift chrystals or more pawn rents? i like other players, before writting any kind of opinions of the game say "in my personal opinion" wich means maybe im younger or older than you, there is no point in that, but there is a point that every single one that has played the first game and now the second are not blind and stupid, personal opinions must be respected, you cant change others opinions. DD2 is a great game but its somthing that could have been better, especially in 12 years.
count dd1's enemies, count dd2's

an absolutely you can STILL count ddda as dlc when it came out a year after dd1.
given dd2's scope and almost less than 100 devs its gonna take a long time.
as opposed to dd1 which had 150 people.

if you don't believe me... here is the ammount of people that actually developed the game as coders...

Director Hideaki Itsuno
Art Director Daigo Ikeno
Lead Scenario Writer Makoto Ikehara
Senior Scenario Writer Haruo Murata
Scenario Writers Kaori Osamura, Yuki Shiratori
Lead Game Designer Kento Kinoshita
Senior Game Designers Masaki Moritsugu, Masayoshi Fujiwara, Shikou Tan, Takashi Ichikawa, Tomohiro Shingu, Hidenaga Endo
Game Designers Hayate Goto, Junya Kumabe, Kana Tsubouchi, Kijun Toshikawa, Koyomi Matsueda, Maki Ohira, Rintaro Takano, Shion Koshino, Takashi Ishihara, Takumi Namiki, Tsubasa Saimen, Yusaku Kitagawa
Lead Level Designer Hiroshi Hashimoto
Level Designers Hideto Nakata, Koji Wakasono, Zhutian Zhang
Lead Concept Artist Keitaro Kato
Enemy Concept Artist Yoshinori Matsushita
Character Concept Artists Hajime Kimura, Kaoru Araki, Keiji Nakaoka
Concept Artists Alexander Draude, Ayaka Ishimaru, Mai Ohkura (as Mai Okura), Nana Hina, Tomohiro Fujimoto
Lead Character Artist Shinya Yoshimoto
Lead Enemy Artist Norihiro Kameyama
Character Artists Fuminori Sato, Jinyong Kim, Masako Oofuku (as Masako Ofuku), Mika Urita, Misaki Kuno, Taku Kurono, Tomokazu Kadoue, Wang Fang, Yuichi Akimoto, Mayu Tomita, Ryo Hanawa, Tadashi Noyama
Enemy Artists Hirochika Nagaki, Keiji Miyamoto, Kodai Murakami, Makoto Shimoyamada, Seiya Iwasaki
Lead Animator Masayuki Maeda
Lead Player Animator Yoshihiko Akita
Lead Enemy Animator Nobuyuki Asada
Animators Akihiko Nasu, Chika Kawahara, Kejia Ma, Nobuhiro Sugiyama, Rikuya Hirai, Shin Kazoe, Shingo Kuwazuru, Tsuyoshi Fujisawa, Yohei Nakamura, Yuji Kimura, Hikari Ishizuka, Ryohei Arita
Technical Art Director Brad Saunders (as Bradley Saunders)
Technical Artists Hiroto Teraoka, Ho Jia Rui, Hsieh Yu Hua, Jumpei Yamada, Ryota Unzai, Han Xu
Shader Artist Tsukasa Aso
Destruction Simulation TAs Sanka Praneeth Akarsh, Shinya Yoshida, Takehiko Kegasa, Tan Xiaowei
Rigging Technical Director Petr Zapotocky
Rigging Artists Adam Sirrelle, Anoop Manalvathukkal, Chenyu Hsieh, Keisuke Ogawa, Ryo Iura, Seiichi Shibata, Shintaro Abe, Takaya Naito, Tsuyoshi Kobayashi, Yumi Watanabe
Lead Facial Animation Artist Hiroko Ihara
Facial Animation Artists Eri Takeuchi, Serina Kohara, Tomoka Hosono, Tsuyoshi Inoue, Mayuko Mizuno
Cinematics Director Kenichi Suzuki
Lead Cinematics Animator Sasuke Nakano
Cinematics Animators Jiayi Xu, Kumiko Fujiwara, Sayoko Yamamoto, Yuki Yasutake
Lead Motion Capture Operator Katsumi Kobayashi
Motion Capture Operators Ikuo Nakayama, Masahiro Nakano, Masayuki Tomoyoshi, Naoki Fujisawa, Natsuki Kameda, Tsunenori Shirahama, Tsuyoshi Nagae, Yoshiyuki Tonoe
Lead Motion Captor Actor Yoshiaki Yuasa
Motion Capture Actors Daichi Miura, Eri Kazehaya, Hiro Takakura, Masatoshi Fukidome, Nanami Katayama, Yūichi Yamamoto
Lead VFX Artist Koji Sugimine
Lead Enemy VFX Artist Atsushi Takai
Lead Environment VFX Artist Tomohisa Kawaguchi
Lead Cinematics VFX Artist Koki Murakami
VFX Artists Hiroki Ogawa, Kazuhiro Tomiyama, Keisuke Ando, Kohei Kai, Ryo Sakamoto, Sayuri Ono, Seitaro Takai, Shion Nakajima, Shohei Asaba, Taisei Fujiki, Takahiro Sugibayashi, Takehiro Wada, Yuya Kawabata
Lead Environment Artist Miguel Alonso Hernandez
Environment Artists Haruka Chiba, Hiroshi Fukamizu, Junnosuke Nagai, Koji Nagano, Mei Sasaki, Miwako Goda, Ryo Iwamoto, Sato Kochi, Tetsuya Shibasaki, Yasuyo Kondō, Yasuyuki Maeda, Chunbin Yang, Chisato Shimada, Kenjiro Yamada, Ren Yamasaki, Tomoatsu Motoyama, Yasuko Noda
Lead Gimmick Artist Shogo Takahashi
Gimmick Artist Yuki Kotani
Lead Lighting Artist Hirofumi Aihara
Lead Cinematics Lighting Artist Keishi Yoshioka
Lighting Artists Lin Chiming, Emiko Okada, Junya Asai, Sae Uemura, Satoshi Ueda, Tomone Hirooka, Toshiya Kotani
Lead UI Designer Miwako Iwasa
Senior UI Designer Masanari Murakami
UI Designers Haruka Akiyama, Makoto Shimojo, Mari Suzuki, Peichu Chen, Shohei Yamamoto, Chaeeun Hur, Kensei Yamaji, Miki Kitayama, Tomohiro Goto, Yuka Sugai
Programming Director Takefumi Tahara
Main Programmers Takuya Nakano, Masaki Nagata, Wakana Yamaguchi, Hiroyuki Ikenaga
Programmers Akihiko Hirama, Aya Kamimura, Carson Hage, Felix Lucas, Fuya Oyachi, Haruka Kurono, Haruka Nakagawa, Hiroshi Omachi, Homin Lee, Jumpei Tsukada, Junzo Akatsuka, Kanu Akamatsu, TzuHsun Kao, Kazuki Kihara, Kazuki Sakai, Kazuki Sakakibara, Kazuya Takei, Kei Hashimoto, Keisuke Mizutani, Kenta Masuda, Kento Inagaki, Kohei Miura, Kota Matsui, Long Wang, Masahiro Fujimura, Masahiro Yamada, Masakazu Sakoya, Masaru Nakanishi, Masataka Motokurumada, Masato Philip Ogawa, Masatoshi Toyomura, Mizuki Agata, Naoki Hashimoto, Naoto Kushida, Nobuhiro Enokido, Ren Horiguchi, Ryo Narita, Ryosuke Sakai, Ryota Kameda, Ryotaro Hirata, Ryuichi Miyano, Shimpei Tanaka, Shubu Yoshida, Soki Nakao, Taiga Moriguchi, Takahiro Sakai, Takahiro Tsuboi, Takanori Nakamura, Takanori Yoshioka, Taku Morimoto, Takuma Ohashi, Takuro Karamatsu, Takuya Matsukawa, Teppei Omi, Tomohiro Shimizu, Toshiaki Yonezawa, Toshiki Kawai, Tsubasa Sonoda, Tsutomu Urago, Tsutomu Terada, Utanori Kodakamine, Xiwei Wang, Yoshitaka Nakatani, Yosuke Noro, Yudai Yamashita, Yuto Nakagawa, Yuya Nishimura
Network Engineers Muneaki Yamamoto, Futa Nakamura, Naoki Toyama, Shun Sunayama
Server Engineer Hideki Obana
Sound Director Ryo Yoshii
Sound Designers Akio Chuma, Andres Alvarez, Atsuko Fujitani, Erika Sakaguchi, Hiroaki Igarashi, Kentaro Inamura, Kento Yamada, Kota Kibe, Nami Motoi, Ryo Ogawa, Shotaro Nakayama, Yukari Watanabe, Yuki Asakura, Yukio Mizuta
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Publicado el: 20 MAY 2024 a las 1:56 p. m.
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