Dragon's Dogma 2

Dragon's Dogma 2

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Adam__86 May 18, 2024 @ 7:02am
What actually makes DD & DD2 niche?
People keep saying it is niche, but very few people can tell me why its niche, what unique aspect makes it niche?
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Showing 46-60 of 94 comments
Adam__86 May 19, 2024 @ 9:50am 
Originally posted by -iD-:
Originally posted by Adam__86:
Then GTAV or your PC is janky
im a 25 year IT vet, i've played thousands of games on many different pcs. its really no different than most others.
No you are not
solidap May 19, 2024 @ 11:01am 
They're not Souls games with boring Diablo loot to placate and patronize you for 100 hours of repetitive tasks
[-iD-] May 19, 2024 @ 11:05am 
Originally posted by Adam__86:
Originally posted by -iD-:
im a 25 year IT vet, i've played thousands of games on many different pcs. its really no different than most others.
No you are not
well i stared when i was about twelve, i was in a IT class in school and college.
steam started in 2003, 20 year account. maybe i was off by a year or 3 but that would make it 28 year.
nice troll but too bad it can't possible be true.
Last edited by [-iD-]; May 19, 2024 @ 11:06am
Adam__86 May 19, 2024 @ 12:16pm 
Originally posted by -iD-:
Originally posted by Adam__86:
No you are not
well i stared when i was about twelve, i was in a IT class in school and college.
steam started in 2003, 20 year account. maybe i was off by a year or 3 but that would make it 28 year.
nice troll but too bad it can't possible be true.
That doesn't make you a IT veteran that makes you like everyone under 40. Come back with 25 years in the profession
[-iD-] May 19, 2024 @ 12:18pm 
Originally posted by Adam__86:
Originally posted by -iD-:
well i stared when i was about twelve, i was in a IT class in school and college.
steam started in 2003, 20 year account. maybe i was off by a year or 3 but that would make it 28 year.
nice troll but too bad it can't possible be true.
That doesn't make you a IT veteran that makes you like everyone under 40. Come back with 25 years in the profession
i was always my own boss, i usually do stuff for free but i'd always charge for my work with strangers.
KingOfFriedChicken May 19, 2024 @ 12:24pm 
It just doesnt have a mass appeal to plenty of players, its a short fast game if you focus on story and requires you to want to explore in general, its doesnt give you quest markers or wait for you to find the quest you can miss its got that air of older games that some people just dont like anymore. So it gets to be niche. Niche doesnt mean people dont love it or that a large portion of people hate it. its just not for everyone either. However 2 vs 1 id say 2 made it to a larger market overall and 1 helped drive that hype 1 was much more niche if you ask me. however im not exactly sure where the work niche would even fall off and stop being accurate.
Adam__86 May 19, 2024 @ 12:25pm 
Originally posted by -iD-:
Originally posted by Adam__86:
That doesn't make you a IT veteran that makes you like everyone under 40. Come back with 25 years in the profession
i was always my own boss, i usually do stuff for free but i'd always charge for my work with strangers.
You are not a professional
Velber May 19, 2024 @ 12:35pm 
nobody had ever heard of it until the second one was announced in those E3-ish showcases not long ago
McRomR May 19, 2024 @ 12:38pm 
DD1 was niche in the style and mechanism of pawns stuff, as well as transitions between vocations even for the pawns, while it was all Monster Hunter era if you recall. But DD2 won't be a niche tbh
[-iD-] May 19, 2024 @ 12:41pm 
Originally posted by Adam__86:
Originally posted by -iD-:
i was always my own boss, i usually do stuff for free but i'd always charge for my work with strangers.
You are not a professional
yes i am bud. being a pro means you get paid for your work.
also you seem to be putting words in my mouth again? i said veteran. at one time i was pro, but not any more.
i am retired tho, i have no use for making money any more.
Last edited by [-iD-]; May 19, 2024 @ 12:43pm
Migromul May 19, 2024 @ 9:37pm 
I think it's the lackluster stories, in combination with the genius combat- and pawn-syxstem.
This will make story-lovers hate the game. And many RPG-fans play RPGs because of the story. (e. g. they also love to play classic point-and-click-adventures, for example. And even games like darkest dungeon. I didn't play the latter, because I realy don't like tha graphic-style and I think I also wouldn't like tht combat-style...)

But the pawn-system is realy unique. Especially in the second game, where the pawns are much more improved, including getting real personalities. (not just combat-behaviours.)
That combined with the realy great combat (of both game, btw.) especially for ranged combatants. (I think, it's quite more fun to focus on ranged play in game one. And, although, it's much improved in game two, not all melee-vocations work fluently for the player in game two, imho.)

But I think, the main reason, why geme 1 was a niche is, what poster 2 said: it wasn't advertised enough. And it was relesed, when skyrim was releaased which overshadowed nearly every other RPG to that tiem.
Both games also are realy very deep waters, and maybe even too still ones, to be as popular as other RPGs. You know the saying: "still waters are deep."

I wouldn't realy consider game 2 a niche anymore, however. It's still unique, but not a niche anymore.
The Debauchery May 19, 2024 @ 9:48pm 
Originally posted by Migromul:
But the pawn-system is realy unique. Especially in the second game, where the pawns are much more improved, including getting real personalities. (not just combat-behaviours.)
Are you sure you got that right?
They've gone from telling us Wolves Hunt in Packs to commenting on every ladder we go near. They've switched from occasional remarks about the sea being the mother of all life.... to having the same copypaste discussions about party composition every 5 minutes.
We used to be able to encourage different responses to all sorts of different outcomes individually in the first game, as well as micromanage pawn behaviour in a way that could change depending on how we use said pawns in practice... but now voice, responses and "personality" have been cut down to just 4 Inclination options, which remain set in stone unless we use an item at a campfire. We used to have a massively detailed Pawn Knowledge system that could take 5 or so full playthroughs to max out... which has now been whittled down to markers on quests and a few badges that can be done before the end of the first playthrough.
They've seriously dumbed down the Pawn system this time around.
JustaGamer May 19, 2024 @ 9:56pm 
Originally posted by -iD-:
thats why i said the other other statement. most people love fast travel this game doesn't meet the add crowd.

Most Final Fantasy games don't have fast travel or don't have it unlocked until like 3/4 of the game, they're not niche.
most people need handholding
this does not meet the unskilled crowd.

Most Soul-like games are like this, and they're like the opposite of niche. Elden ring is insanely popular.

most people don't have a pc that can play it.
this does not meet the technical crowed.

When it came out Cyberpunk has the most insane spec that's future proof for about 2-4 years. It was ♥♥♥♥ because it was plagued with technical issue, but it wasn't nich then, and it's definitely not niche now.
Migromul May 19, 2024 @ 10:59pm 
Originally posted by The Debauchery:
Originally posted by Migromul:
But the pawn-system is realy unique. Especially in the second game, where the pawns are much more improved, including getting real personalities. (not just combat-behaviours.)
Are you sure you got that right?
They've gone from telling us Wolves Hunt in Packs to commenting on every ladder we go near. They've switched from occasional remarks about the sea being the mother of all life.... to having the same copypaste discussions about party composition every 5 minutes.
We used to be able to encourage different responses to all sorts of different outcomes individually in the first game, as well as micromanage pawn behaviour in a way that could change depending on how we use said pawns in practice... but now voice, responses and "personality" have been cut down to just 4 Inclination options, which remain set in stone unless we use an item at a campfire. We used to have a massively detailed Pawn Knowledge system that could take 5 or so full playthroughs to max out... which has now been whittled down to markers on quests and a few badges that can be done before the end of the first playthrough.
They've seriously dumbed down the Pawn system this time around.

I AM sure. The gossip still gets repetiv, that might be right. But try throwing a straightforward pawn in to the brine, and rehire it instantly. You might be surprised.
Did you ever hire a pawn again?
Listen to you own pawn later in the game, after changin its starting vocation...
You can also change the incliniation (and even the voice for set inclination) at the barber-shop with that book. Much better, than those incenses.
I never played DDDA more than once. Every time I start new, I start COMPLETELY new... In comparison to game 2 for some reason. (I'm on my second playthough atm. e. g. At my fist NG+.) I don't want pawns be good after 5 playthroughs.

And, tbh, I find it quite annyoing that I have to set up the inclination of my pawn, every time I change the vocation. Instead of that, you just can hire other pawns in game 2. Want a looter-trip? just hire simple pawns. maybe even thiefs with plunder. two are enogh. But you still can change you pawn to doing that as well. You don't need the incense for that. Buy the book of metamorphosis and change it at the barber-shop!
I also found it annoying, that you have to shepherd the inclination of your pawn in game 1.
You need to have a deep understanding, of what inclinations do in the first place. While that my be appealing for the deep fans, it gets realy annoying for people, who just want to play the game. (maybe even once.
Don't get me wrong: I have over 1900 h playtime with DDDA. So, I definitly got used to it. But that doesn't mean, that I'm not open to simpler solutions.
And the pawns in game 2 HAVE more personality than in game on. The incination influence the dialogs between them. (it didn't do that in game 1.) And they have also different monologs about non-combat-behaviour.
Loot, for example:
simple: "I can't wait to see what's inside"
calm: "I get that for you, no need to bother about it"
straightforward: "It's realy boring to loot everything" (or something like that.)
kindhearted: "materieals? yes, I admit they can have their uses.".
I realy find the inclination-sysstem in game 2 much better than in game 1...

BTW: the System isn't less effectiv in game 2. You still get batches for fighting monsters. And there stil are 3 stages for them. The difference is, that only the completed last stage is shown to others. At least for the monster-fights. (look closely: for uncompleted gold-batches, you still have bronze and silver-ones... outgreyed.)
That you don't get trash-batches anymore doesn't matter. The pawns aren't completley dump at the beginning. But that's something good, not bad!
BTW: I even didn't look at the monster- or questknowledge in game 1. I checked the inclinations and listened more to what everyone said, instead of checking it out myself. Only just before the release of game 2, did I test out the guardian-inclination of game one, for example. And I discovered, that it isn't as bad as everyone says...

What did you use of the inclnation? scather, challenger, mitgater. and Nexus. All others are more or less ignored. including me. Although I must admint, that I use pioneer and Aquisitor sometimes. But only If I need loot. But now you just hire simple thiefs with plunder and be done with it. Much better.
WHAT could be different or better in game 2, however, is the travel-formation. Panws don't recognise, that you're a melee-vocation. There are always two pawns, that take out the front and one, that stays near you... Even if you play one of the melee-vocations and even if you only have ranged pawns with you. I think there could be a formation-setup. (similar to that of the pathfinder-games.) Maybe even with a suggestion-option based on inclinations.
Originally posted by Adam__86:
Everything you cited there is in many mainstream games. Also DD2 does have fast travel and does handhold. The map tells you where to go, pawns literally take you to hidden items and do 80% of combat. The game isn't technically demanding. You have not demonstrated what makes it niche beyond 'most people don't like it' which doesn't equate niche, unless you also deem cancer niche.

>created over 30 topics complaining about every single thing like fast travel, save system, how unfair the game is when there is a need to restore save from an Inn after botched quest
>”Alright guys after 40 hours of making constant mistakes with this game I decided to start over with new save”
>”Oh, pish posh! The game is easy, it does a ton of handholding! Not niche at all, only took me weeks on this forum and 40 hours of gameplay to understand the BASICS so I could start actually playing the game for real this time”

You are a one funny dude:dswilson:
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Date Posted: May 18, 2024 @ 7:02am
Posts: 94