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steam started in 2003, 20 year account. maybe i was off by a year or 3 but that would make it 28 year.
nice troll but too bad it can't possible be true.
also you seem to be putting words in my mouth again? i said veteran. at one time i was pro, but not any more.
i am retired tho, i have no use for making money any more.
This will make story-lovers hate the game. And many RPG-fans play RPGs because of the story. (e. g. they also love to play classic point-and-click-adventures, for example. And even games like darkest dungeon. I didn't play the latter, because I realy don't like tha graphic-style and I think I also wouldn't like tht combat-style...)
But the pawn-system is realy unique. Especially in the second game, where the pawns are much more improved, including getting real personalities. (not just combat-behaviours.)
That combined with the realy great combat (of both game, btw.) especially for ranged combatants. (I think, it's quite more fun to focus on ranged play in game one. And, although, it's much improved in game two, not all melee-vocations work fluently for the player in game two, imho.)
But I think, the main reason, why geme 1 was a niche is, what poster 2 said: it wasn't advertised enough. And it was relesed, when skyrim was releaased which overshadowed nearly every other RPG to that tiem.
Both games also are realy very deep waters, and maybe even too still ones, to be as popular as other RPGs. You know the saying: "still waters are deep."
I wouldn't realy consider game 2 a niche anymore, however. It's still unique, but not a niche anymore.
They've gone from telling us Wolves Hunt in Packs to commenting on every ladder we go near. They've switched from occasional remarks about the sea being the mother of all life.... to having the same copypaste discussions about party composition every 5 minutes.
We used to be able to encourage different responses to all sorts of different outcomes individually in the first game, as well as micromanage pawn behaviour in a way that could change depending on how we use said pawns in practice... but now voice, responses and "personality" have been cut down to just 4 Inclination options, which remain set in stone unless we use an item at a campfire. We used to have a massively detailed Pawn Knowledge system that could take 5 or so full playthroughs to max out... which has now been whittled down to markers on quests and a few badges that can be done before the end of the first playthrough.
They've seriously dumbed down the Pawn system this time around.
Most Final Fantasy games don't have fast travel or don't have it unlocked until like 3/4 of the game, they're not niche.
Most Soul-like games are like this, and they're like the opposite of niche. Elden ring is insanely popular.
When it came out Cyberpunk has the most insane spec that's future proof for about 2-4 years. It was ♥♥♥♥ because it was plagued with technical issue, but it wasn't nich then, and it's definitely not niche now.
I AM sure. The gossip still gets repetiv, that might be right. But try throwing a straightforward pawn in to the brine, and rehire it instantly. You might be surprised.
Did you ever hire a pawn again?
Listen to you own pawn later in the game, after changin its starting vocation...
You can also change the incliniation (and even the voice for set inclination) at the barber-shop with that book. Much better, than those incenses.
I never played DDDA more than once. Every time I start new, I start COMPLETELY new... In comparison to game 2 for some reason. (I'm on my second playthough atm. e. g. At my fist NG+.) I don't want pawns be good after 5 playthroughs.
And, tbh, I find it quite annyoing that I have to set up the inclination of my pawn, every time I change the vocation. Instead of that, you just can hire other pawns in game 2. Want a looter-trip? just hire simple pawns. maybe even thiefs with plunder. two are enogh. But you still can change you pawn to doing that as well. You don't need the incense for that. Buy the book of metamorphosis and change it at the barber-shop!
I also found it annoying, that you have to shepherd the inclination of your pawn in game 1.
You need to have a deep understanding, of what inclinations do in the first place. While that my be appealing for the deep fans, it gets realy annoying for people, who just want to play the game. (maybe even once.
Don't get me wrong: I have over 1900 h playtime with DDDA. So, I definitly got used to it. But that doesn't mean, that I'm not open to simpler solutions.
And the pawns in game 2 HAVE more personality than in game on. The incination influence the dialogs between them. (it didn't do that in game 1.) And they have also different monologs about non-combat-behaviour.
Loot, for example:
simple: "I can't wait to see what's inside"
calm: "I get that for you, no need to bother about it"
straightforward: "It's realy boring to loot everything" (or something like that.)
kindhearted: "materieals? yes, I admit they can have their uses.".
I realy find the inclination-sysstem in game 2 much better than in game 1...
BTW: the System isn't less effectiv in game 2. You still get batches for fighting monsters. And there stil are 3 stages for them. The difference is, that only the completed last stage is shown to others. At least for the monster-fights. (look closely: for uncompleted gold-batches, you still have bronze and silver-ones... outgreyed.)
That you don't get trash-batches anymore doesn't matter. The pawns aren't completley dump at the beginning. But that's something good, not bad!
BTW: I even didn't look at the monster- or questknowledge in game 1. I checked the inclinations and listened more to what everyone said, instead of checking it out myself. Only just before the release of game 2, did I test out the guardian-inclination of game one, for example. And I discovered, that it isn't as bad as everyone says...
What did you use of the inclnation? scather, challenger, mitgater. and Nexus. All others are more or less ignored. including me. Although I must admint, that I use pioneer and Aquisitor sometimes. But only If I need loot. But now you just hire simple thiefs with plunder and be done with it. Much better.
WHAT could be different or better in game 2, however, is the travel-formation. Panws don't recognise, that you're a melee-vocation. There are always two pawns, that take out the front and one, that stays near you... Even if you play one of the melee-vocations and even if you only have ranged pawns with you. I think there could be a formation-setup. (similar to that of the pathfinder-games.) Maybe even with a suggestion-option based on inclinations.
>created over 30 topics complaining about every single thing like fast travel, save system, how unfair the game is when there is a need to restore save from an Inn after botched quest
>”Alright guys after 40 hours of making constant mistakes with this game I decided to start over with new save”
>”Oh, pish posh! The game is easy, it does a ton of handholding! Not niche at all, only took me weeks on this forum and 40 hours of gameplay to understand the BASICS so I could start actually playing the game for real this time”
You are a one funny dude