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if you want that just lower your resolution? or use dlss/fsr? you can at least give it sharper visuals this way.
Could be because of how the textures were done, someone made a 7.2GB mod to fix it, so everything looks ultra crisp, they're trying to make a version that is much smaller.
"Unofficial Dragon's Dogma 2 Texture Patch - SKIN UPDATE"
I tried FSR makes the image more blurry and less detail is shown. It is reccomended for clarity to use Native Rendering.
===
"Use dynamic resolution instead"
-From IchigoMait
I have tried dynamic resolution but if hardware is stressed it will start pixelating the screen to lower resolutions in cities losing clarity.
I have 58 to 60 FPS at 2k Native rendering, It's not needed.
as for the "Unofficial Dragon's Dogma 2 Texture Patch - SKIN UPDATE"
if you read the mod authors description, its to fix the texture rendering bug that causes blurring even at 2k. that mod fixes the issue without performance hit. It's also suggested up above as Texture fixer the link that to that is here: https://www.nexusmods.com/dragonsdogma2/mods/766
the TLDR of the mod: is that Capcom ignores several categories of high quality textures for unknown reasons. Additionally, these textures Capcom ignores cannot support above 2k. Textures bigger than 2k get aggressively downsampled, and look quite bad. This renders all 4k mods useless and a waste of VRAM, with no gain.
Native rendering is in Progressive mode
and your internal resolution.
Lowering image quality is not defined as native.
and again if you got that image quality even down one pip its not native any more.
and to never use image quality in that regard.
the simple list is:
i only use TSA looks sharp and no blur
FSR artifacts the screen in big chunky pixels even upscaled to max
and max sharpnes. Just looks aweful even at 100hz speeding the frames of the monitor it in theory i thought would smooth it out, but no.
and FSR sadly only works good for a few games but not this one.
Was able to remove artifacting using progressive rendering method and at 9
100hz wont do that. it just reduces input lag. but this game rarely goes to 100fps.
you could cap it to 60 on your setup and never know it was different. i assume you are using free-sync or gsync or some kind of VRR?
that will just make your hz match your fps. i get headaches around 60hz...
Hz on a monitor speeds the refresh rate at which a frame is displayed by monitor. that is why it reduces input lag to some extent and higher and lower speeds make it more jarring.
so i disagree with you to an extent.
as for Rendering quality: the game gives you no option to turn that off unless your using FSR and i assume DLSS its either 1 or 9
Left down samples internal resolution
The right upscales internal resolution. - hence why its the most intensive method.
I also disagree with you on this as well.
Freesync is great if you know how to utilize fps and hz correctly.
though its annoying have to guess but when you nail it. it's great.
DLSS i assume, and FSR i know are crap in alot of games and good in some.
But i can only testify my configuration and experiences. and they are the most go to i have tested in a couple weeks with mods.
compared to lowering your image quality to equal res as dlss.
i urge you to read this about how to setup gsync or freesync.
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/
I appreciate it for sharing, so far its very similar to freesync.
The mouse test for frame bluring by hz display is why i suggested the theory it could smooth out the artifacts if i increased it to 100hz. but it didn't work.
I'll keep reading this a moment tho and give my thoughts.
Even if I had 25fps in the city with my old cpu, the image quality didn't drop when using dynamic resolution, with framegeneration it would be 50fps, but yeah artifacts if it ever dropped that much.
Also I use variable framerate limit, it prolly adjusts how the dynamic res works.
DR in this game for me always looks better than DLSS/FSR, good as native, and it doesn't ever get pixelated regardless what the fps is. But it still gives almost the same amount of fps as dlss. Also if you like how DLSS looks, using DR gives you slight more fps, but image quality remains the same. But it prolly because of what settings you use.
I was surprised that dynamic resolution in this game didn't give me low resolution image when the fps dropped.
some games prefer 40hz increments, some prefer no free sync, Dogma is a weird can of worms its one of the few games that likes to be at 40hz above its frame for me.
60 to 60hz (the game doesn't let me change hz below 3 or fps) makes the game blurry by motion like its frames are its own motion blur.
even if you have motion blur turned off. how ever the blur is hardly there and its smoothed at at 100hz.
And old games like Gruntz hates freesync completely and only runs 7 fps even though the game displays max fps utility.
but for common practice the guide is alright and i agree with it.