Dragon's Dogma 2

Dragon's Dogma 2

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isturnburg May 16, 2024 @ 4:51am
Optimization for users guide
*i'm on a 6700XT 12 GB (was on vega 64) and my cpu a Ryzen 5500 6 core , 21 gigs of ram

*a custom WindowsXlite OS 10 to minimalize cpu resources (processes: 120 stock to 35 custom) - google WindowsXlite (if your reasoned to try it)

*a program that shuts off all side services to windows 10 -CPU reserves (DashboardX- can be found on steam for 3.99)

*Chris Titus all in one tool to shut off third party service utility to windows
and used his tool to switch DNS to Cloudflare - google search Chris Titus all in one , should be first page
copy his application link, now right click start button open powershell in admin and paste and hit enter - a app will launch and there is Tweaks tab, click Desktop and change the DNS to cloudflare.

*switched Windows 10 PC properties to (Performance mode) - frees up 250 MB and little amount to utility to rendering usage on GPU. - right click This PC on your start menu or on your desktop or in a random folder on your left side of the explorer window, right click go to properties, scroll down to advance system settings, now go to advance tab, in Performance box click Settings- now click "Adjust for best performance" Apply and Ok done

*used REframework ver 924 and 3 mods to stabilize cpu utility for cities
~~NPC limiter: set it to 0.670 (67% npc's rendering) - if you block a quest with this you will get stuck at loading screen, just increase it slightly til it lets you load in and reduce back. to low or to high rendering values will freeze the loading screen but not the game. (easy fix and no need to reboot)
~~Texture fixer- a mod that fixes bugs on the textures coming out blurry no matter the setting (its a must and makes the game much impressive looking without hardware hit being noticable) the texture fix limit is 2k pixels Link here: https://www.nexusmods.com/dragonsdogma2/mods/766
~~Enemy Randomizer - lets you control percentages of enemies, and choose what you want to spawn and how frequently (its modular, immersive, brings lots of fun exploring)


*in engine settings: most heavy intensive
-turned off motion blur - cause generating more frames on motion increasing GPU resource
-turned off depth of field - post processing effects used in the cpu and gpu (barely gets used mostly cut scenes and conversations, also deludes screen with pixelization to uncanny amounts.
-turned off bloom- uncanny for shading and lighting with game mode tv's and looks bad.
-setting mesh to medium shortens the draw distance to long distance terrain (won't even notice it)

-this leaves room for the most prettiest setting - and the heaviest resource setting
Rendering Quality- i set it to max or 1 below


I now run all cities at 58 to 60 FPS
at 2k rendering , at high graphic settings
also note since the pixelized textures are limtied at 2k quality assets
4k Resolution is a waste of power and won't see much visual improvements to textures and hardware heat will be higher.

Use Render quality setting instead for sharper visuals.
Last edited by isturnburg; May 19, 2024 @ 8:54am
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Showing 1-15 of 132 comments
isturnburg May 18, 2024 @ 8:33am 
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[-iD-] May 18, 2024 @ 11:39am 
render quality just moves resolution down. its like using dlss/fsr light. but dlss/fsr is better since it scales the image up to match the full res quality
if you want that just lower your resolution? or use dlss/fsr? you can at least give it sharper visuals this way.
IchigoMait May 18, 2024 @ 11:45am 
Originally posted by -iD-:
render quality just moves resolution down. its like using dlss/fsr light. but dlss/fsr is better since it scales the image up to match the full res quality
if you want that just lower your resolution? or use dlss/fsr? you can at least give it sharper visuals this way.
Use dynamic resolution instead, almost the same fps gain if gpu bottlenecked and it looks better than dlss quality, and dlss quality in this game looks like dlss 1.0, blurry garbage like in mhw, no idea if it's a reengine thing.
Could be because of how the textures were done, someone made a 7.2GB mod to fix it, so everything looks ultra crisp, they're trying to make a version that is much smaller.
"Unofficial Dragon's Dogma 2 Texture Patch - SKIN UPDATE"
Last edited by IchigoMait; May 18, 2024 @ 11:46am
[-iD-] May 19, 2024 @ 8:28am 
Originally posted by isturnburg:
I tried FSR makes the image more blurry and less detail is shown. It is reccomended for clarity to use Native Rendering.
but if you lower image quality its no longer native. + yea fsr kinda sucks compared to dlss.
Last edited by [-iD-]; May 19, 2024 @ 8:29am
isturnburg May 19, 2024 @ 8:29am 
Originally posted by -iD-:
if you want that just lower your resolution? or use dlss/fsr? you can at least give it sharper visuals this way.

I tried FSR makes the image more blurry and less detail is shown. It is reccomended for clarity to use Native Rendering.

===
"Use dynamic resolution instead"
-From IchigoMait

I have tried dynamic resolution but if hardware is stressed it will start pixelating the screen to lower resolutions in cities losing clarity.

I have 58 to 60 FPS at 2k Native rendering, It's not needed.
as for the "Unofficial Dragon's Dogma 2 Texture Patch - SKIN UPDATE"
if you read the mod authors description, its to fix the texture rendering bug that causes blurring even at 2k. that mod fixes the issue without performance hit. It's also suggested up above as Texture fixer the link that to that is here: https://www.nexusmods.com/dragonsdogma2/mods/766

the TLDR of the mod: is that Capcom ignores several categories of high quality textures for unknown reasons. Additionally, these textures Capcom ignores cannot support above 2k. Textures bigger than 2k get aggressively downsampled, and look quite bad. This renders all 4k mods useless and a waste of VRAM, with no gain.
isturnburg May 19, 2024 @ 8:32am 
Originally posted by -iD-:
but if you lower image quality its no longer native. + yea fsr kinda sucks compared to dlss.

Native rendering is in Progressive mode
and your internal resolution.

Lowering image quality is not defined as native.
[-iD-] May 19, 2024 @ 8:32am 
Originally posted by isturnburg:

I have 58 to 60 FPS at 2k Native rendering, It's not needed.
as for the "Unofficial Dragon's Dogma 2 Texture Patch - SKIN UPDATE"
if you read the mod authors description, its to fix the texture rendering bug that causes blurring even at 2k. that mod fixes the issue without performance hit. It's also suggested up
its not blurry for me though? are you using fxaa by chance?
and again if you got that image quality even down one pip its not native any more.
[-iD-] May 19, 2024 @ 8:34am 
Originally posted by isturnburg:
Originally posted by -iD-:
but if you lower image quality its no longer native. + yea fsr kinda sucks compared to dlss.

Native rendering is in Progressive mode
and your internal resolution.

Lowering image quality is not defined as native.
im saying fsr/dlss is better off when you use max image quality.
and to never use image quality in that regard.
isturnburg May 19, 2024 @ 8:47am 
Originally posted by -iD-:
its not blurry for me though? are you using fxaa by chance?
and again if you got that image quality even down one pip its not native any more.

the simple list is:
i only use TSA looks sharp and no blur
FSR artifacts the screen in big chunky pixels even upscaled to max
and max sharpnes. Just looks aweful even at 100hz speeding the frames of the monitor it in theory i thought would smooth it out, but no.
and FSR sadly only works good for a few games but not this one.

Was able to remove artifacting using progressive rendering method and at 9
Last edited by isturnburg; May 19, 2024 @ 8:48am
[-iD-] May 19, 2024 @ 8:51am 
Originally posted by isturnburg:
Originally posted by -iD-:
its not blurry for me though? are you using fxaa by chance?
and again if you got that image quality even down one pip its not native any more.

the simple list is:
i only use TSA looks sharp and no blur
FSR artifacts the screen in big chunky pixels even upscaled to max
and max sharpnes. Just looks aweful even at 100hz speeding the frames of the monitor it in theory i thought would smooth it out, but no.
and FSR sadly only works good for a few games but not this one.

Was able to remove artifacting using progressive rendering method and at 9
i never use fsr. but dlss is definitely better than lowering image quality.
100hz wont do that. it just reduces input lag. but this game rarely goes to 100fps.
you could cap it to 60 on your setup and never know it was different. i assume you are using free-sync or gsync or some kind of VRR?
that will just make your hz match your fps. i get headaches around 60hz...
isturnburg May 19, 2024 @ 9:07am 
Originally posted by -iD-:
render quality just moves resolution down.

Hz on a monitor speeds the refresh rate at which a frame is displayed by monitor. that is why it reduces input lag to some extent and higher and lower speeds make it more jarring.
so i disagree with you to an extent.


as for Rendering quality: the game gives you no option to turn that off unless your using FSR and i assume DLSS its either 1 or 9
Left down samples internal resolution
The right upscales internal resolution. - hence why its the most intensive method.
I also disagree with you on this as well.

Freesync is great if you know how to utilize fps and hz correctly.
though its annoying have to guess but when you nail it. it's great.

DLSS i assume, and FSR i know are crap in alot of games and good in some.

But i can only testify my configuration and experiences. and they are the most go to i have tested in a couple weeks with mods.
Last edited by isturnburg; May 19, 2024 @ 9:10am
[-iD-] May 19, 2024 @ 9:14am 
Originally posted by isturnburg:
Hz on a monitor speeds the refresh rate at which a frame is displayed by monitor. that is why it reduces input lag to some extent and higher and lower speeds make it more jarring.
so i disagree with you to an extent.


as for Rendering quality: the game gives you no option to turn that off unless your using FSR and i assume DLSS its either 1 or 9
Left down samples internal resolution
The right upscales internal resolution. - hence why its the most intensive method.
I also disagree with you on this as well.

Freesync is great if you know how to utilize fps and hz correctly.
though its annoying have to guess but when you nail it. it's great.

DLSS and FSR are crap in alot of games and good in some.

But i can only testify my configuration and experiences. and they are the most go to i have tested in a couple weeks with mods.
dlss is quite good in this game.
compared to lowering your image quality to equal res as dlss.
i urge you to read this about how to setup gsync or freesync.
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/
isturnburg May 19, 2024 @ 9:24am 
Originally posted by -iD-:
dlss is quite good in this game.
compared to lowering your image quality to equal res as dlss.
i urge you to read this about how to setup gsync or freesync.
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/

I appreciate it for sharing, so far its very similar to freesync.
The mouse test for frame bluring by hz display is why i suggested the theory it could smooth out the artifacts if i increased it to 100hz. but it didn't work.

I'll keep reading this a moment tho and give my thoughts.
IchigoMait May 19, 2024 @ 9:30am 
Originally posted by isturnburg:
Originally posted by -iD-:
if you want that just lower your resolution? or use dlss/fsr? you can at least give it sharper visuals this way.

I tried FSR makes the image more blurry and less detail is shown. It is reccomended for clarity to use Native Rendering.

===
"Use dynamic resolution instead"
-From IchigoMait

I have tried dynamic resolution but if hardware is stressed it will start pixelating the screen to lower resolutions in cities losing clarity.

I have 58 to 60 FPS at 2k Native rendering, It's not needed.
as for the "Unofficial Dragon's Dogma 2 Texture Patch - SKIN UPDATE"
if you read the mod authors description, its to fix the texture rendering bug that causes blurring even at 2k. that mod fixes the issue without performance hit. It's also suggested up above as Texture fixer the link that to that is here: https://www.nexusmods.com/dragonsdogma2/mods/766

the TLDR of the mod: is that Capcom ignores several categories of high quality textures for unknown reasons. Additionally, these textures Capcom ignores cannot support above 2k. Textures bigger than 2k get aggressively downsampled, and look quite bad. This renders all 4k mods useless and a waste of VRAM, with no gain.
Use max image quality with progressive and dynamic resolution.
Even if I had 25fps in the city with my old cpu, the image quality didn't drop when using dynamic resolution, with framegeneration it would be 50fps, but yeah artifacts if it ever dropped that much.
Also I use variable framerate limit, it prolly adjusts how the dynamic res works.

DR in this game for me always looks better than DLSS/FSR, good as native, and it doesn't ever get pixelated regardless what the fps is. But it still gives almost the same amount of fps as dlss. Also if you like how DLSS looks, using DR gives you slight more fps, but image quality remains the same. But it prolly because of what settings you use.
I was surprised that dynamic resolution in this game didn't give me low resolution image when the fps dropped.
Last edited by IchigoMait; May 19, 2024 @ 9:33am
isturnburg May 19, 2024 @ 9:32am 
Alright some observations from the article i disagree with. not all games like increments of 3
some games prefer 40hz increments, some prefer no free sync, Dogma is a weird can of worms its one of the few games that likes to be at 40hz above its frame for me.
60 to 60hz (the game doesn't let me change hz below 3 or fps) makes the game blurry by motion like its frames are its own motion blur.

even if you have motion blur turned off. how ever the blur is hardly there and its smoothed at at 100hz.

And old games like Gruntz hates freesync completely and only runs 7 fps even though the game displays max fps utility.

but for common practice the guide is alright and i agree with it.
Last edited by isturnburg; May 19, 2024 @ 9:34am
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Date Posted: May 16, 2024 @ 4:51am
Posts: 132