Dragon's Dogma 2

Dragon's Dogma 2

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RedRock Apr 16, 2024 @ 9:47am
How does DD2's online handle mods?
So I just wanted to install some mods, but have some doubts redarding it. Better be safe than sorry after all. Would be happy to get any info on the following questions:

1) Do ANY mods get you blocked from pawn network features?

2) If yes, what should I look out for and is there a clear 100% way to determine what will and what won't result in a ban?

3) If per say I do get banned for modding, what are exact effects of this ban?

4) If I do get banned for mods, but then I delete them and do file verification, thus reversing the game to its original state, will this ban be lifted?

5) If it will be lifted, would it happen automatically or I would need to contact support?

6) Would I get banned for using these specific mods: _ScriptCore, REFramework, True Warfarer?

Thanks for any help in advance!
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The 5th Seraph Apr 16, 2024 @ 10:10am 
#1. Probably. But since I haven't been blocked myself, I'd guess any mods that modify Pawn attribute gain on levelling up would render them illegal. I avoid those in particular, even though I'm not entirely sure whether it still does that or not.

#2. Oh... see my reply to #1.

#3. Other users won't be able to see your Pawn in the rift nor hire it. On your end you probably won't see anything, so it would be like a shadow-ban unless you have an extra account or a friend to test with.

#4. It was in DD1. I've not had my pawns blacklisted in DD2 yet so I don't know. In DD1 at least if you returned your pawn to a "legal" state they would reappear in the rift like normal.

#5. Automatic.

#6. No.
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Date Posted: Apr 16, 2024 @ 9:47am
Posts: 1