Dragon's Dogma 2

Dragon's Dogma 2

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Dollmaker Apr 14, 2024 @ 7:18pm
Fighter or Warrior?
Which do you prefer?

Im kinda leaning more towards Fighter myself but i do enjoy Warrior as well.
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Showing 1-14 of 14 comments
M Apr 14, 2024 @ 7:24pm 
I maxed warrior for augments, but it was not fun. I feel like warrior you have to go all in as. I wanted to play it kind of like Monster Hunter “slayer”, but it isnt that. Only some of their skills seem worth having too.

I prefer fighter, but id like if fighter could block attacks for other characters, like if you block or deflect an attack with shield it should interrupt the attack for larger enemies as it does for smaller enemies. It just makes youb immune and the swing continues to hit others.
Last edited by M; Apr 14, 2024 @ 7:25pm
1CMF Apr 14, 2024 @ 7:30pm 
I'm enjoying fighter, due to the easier timing of parries and blocks. Warrior seems really strong when I played it, but slow for me. I also hate the skill where you have to time the swings that get progressively faster until it does a big hit. Takes too long to pull off sometimes, I guess my rhythm is bad.

If you want fighter to block attacks for other characters, you need to time the parry right to cause a stagger/deflect, or use the vengeful strike skill that auto parries.

One thing I noted just recently, if you parry based on block timing, it says the following attacks don't use stamina. So it seems they intend you to time a parry then use a big stamina move (like maybe the maister skill? It seems too short of reach for the parry pushback though). I'll have to experiment more now that I read that today.
Warrior cycle is disrupt, KD, Kill, whilst fighter is tank, reverse shield to face, stab in eye til dead.
Playing as Guts as a warrior is top tier gaming
Booglies Apr 14, 2024 @ 10:09pm 
I've always found Fighter a bit boring. Warrior is always rewarding to play well.
CH13F Apr 14, 2024 @ 10:18pm 
both re tanky but i prefer warrior, because its skills much more beneficial in grand scheme of how combat revolves. not only tanky but also can dish out high damage with lot of knockdown power.

if it wasnt for stupid thief, warrior d be everybodies' go to class.
Chaos Apr 14, 2024 @ 10:21pm 
Fighter for me, I prefer the class that is snappy and responsive and Warrior ain't it.
But a well-played Warrior is quite a monster indeed.
Bob Gnarly Apr 14, 2024 @ 10:28pm 
Warrior for both myself and the pawn.

Warrior hits hard and the knockdowns are the icing on the cake. Fighter is good if all you want to do is tank and not put out much damage.

I found warrior the better tank for my pawn as it can do everything a fighter can, but is much better offensively.
Decided to mix magic archer and warrior skills using warfarer and had ton of fun mixing slow powerful melee blows with ranged combat shooting bunch of projectiles simultaneously. I was also thinking about mixing thief and a warrior for high mobility like closing on enemy with cutting wind and immediately swapping to big boink hammer charging attack.
Ignis Imperia Apr 14, 2024 @ 10:36pm 
Warrior is one of my favorite classes, not necessarily the most powerful of all I played, but it is incredibly satisfying to land every hit, hell I am able to easily trade with dullahan and win with good timings, something most classes can only dream of. I found warrior therefore extremely enjoyable to come back to, it's simple but you really feel the impact of your every move. In lategame you also get to stunlock even drakes and dullahans so that's a plus.
Ignis Imperia Apr 14, 2024 @ 10:41pm 
Originally posted by All Day I Dream About Sex:
Decided to mix magic archer and warrior skills using warfarer and had ton of fun mixing slow powerful melee blows with ranged combat shooting bunch of projectiles simultaneously. I was also thinking about mixing thief and a warrior for high mobility like closing on enemy with cutting wind and immediately swapping to big boink hammer charging attack.
Oh yeah that is something I did as well in endgame.

My warfarer build was (weapon slots)
1 - spearhand
2 - MA
3 - thief
4 - warrior
5 - archer

I used spearhand for messing around, MA for clearing annoying enemies like phantasms, thief for bullying bosses that need their weakpoints destroyed quick (lesser dragon, endgame unique bosses), warrior for general fighting, drakes & dullahans, archer for when there were a lot of undead about and each of them demanded a shot in the head to get cleared quickly.

Skill setup:
1 - saggitae (MA)
2 - skyward slash (warrior)
3 - powder charge (thief, cos it's fun to use)
4 - rearmament

Was very fun build to run for entire endgame.
Varagonax Apr 14, 2024 @ 10:46pm 
Originally posted by Dollmaker:
Which do you prefer?

Im kinda leaning more towards Fighter myself but i do enjoy Warrior as well.
Fighter is fine as an arisen vocation or if you spec a pawn for pure combat.

However, as a pawn vocation warrior is better in every way. The game really does revolve around knockdown damage, and nothing knocks things down better than a warrior. As well, unlike fighter atm, warriors make great aggro tank pawns.

The problem lies within the inclinations and how the vocations work. A calm inclination fighter SHOULD be ideal, pulling aggro, parrying, and targeting flying enemies but its working weird. Where all the pawn does is slap its shield and turtle for a fight, often just outright dying instead of actively contributing meaningfully to the fight. And straightforward fighters will ignore everything to climb and stab monsters at every opportunity instead of pulling aggro or blocking.

This isn't true of warriors. Calm isnt needed, at all. A straightfoward warrior pawn will roar constantly, go absolutely apesh1t on beasts, soak hits like a champ and dominate the tank parses like nothing else. They will scream at them for daring to challenge the arisen and then TKO a b1tch just cuz.

That being said... Warrior has growing pains as a player vocation, but when you max it out its hella fun. Nothing screams fantasy like clubbing a chimera over the head with a Gut's size sword, wearing a loincloth, and being 7 feet tall 400 pounds of pure beef mommy or daddy. That and nothing else in the game tosses around enemies like they are made out of tissue paper, EXCEPT perhaps frigor.
Originally posted by Ignis Imperia:
Originally posted by All Day I Dream About Sex:
Decided to mix magic archer and warrior skills using warfarer and had ton of fun mixing slow powerful melee blows with ranged combat shooting bunch of projectiles simultaneously. I was also thinking about mixing thief and a warrior for high mobility like closing on enemy with cutting wind and immediately swapping to big boink hammer charging attack.
Oh yeah that is something I did as well in endgame.

My warfarer build was (weapon slots)
1 - spearhand
2 - MA
3 - thief
4 - warrior
5 - archer

I used spearhand for messing around, MA for clearing annoying enemies like phantasms, thief for bullying bosses that need their weakpoints destroyed quick (lesser dragon, endgame unique bosses), warrior for general fighting, drakes & dullahans, archer for when there were a lot of undead about and each of them demanded a shot in the head to get cleared quickly.

Skill setup:
1 - saggitae (MA)
2 - skyward slash (warrior)
3 - powder charge (thief, cos it's fun to use)
4 - rearmament

Was very fun build to run for entire endgame.

Nice, so far I just mixed 2 weapons/vocations at a time, but was thinking about adding even more. So far I tried archer and thief using cutting wind/skullspliter/explosive arrows (wanted to make something similar to strider in DD1) and that was a ton of fun. Currently I am running warrior and MA (lunge/skyward slash/MA skill that shoots bunch of homing frost projectiles) and later I want to try make something weird by mixing trickster and some other class (maybe even warrior again + trickster or spearhand/trickster).
Ignis Imperia Apr 14, 2024 @ 11:04pm 
Originally posted by All Day I Dream About Sex:
Originally posted by Ignis Imperia:
Oh yeah that is something I did as well in endgame.

My warfarer build was (weapon slots)
1 - spearhand
2 - MA
3 - thief
4 - warrior
5 - archer

I used spearhand for messing around, MA for clearing annoying enemies like phantasms, thief for bullying bosses that need their weakpoints destroyed quick (lesser dragon, endgame unique bosses), warrior for general fighting, drakes & dullahans, archer for when there were a lot of undead about and each of them demanded a shot in the head to get cleared quickly.

Skill setup:
1 - saggitae (MA)
2 - skyward slash (warrior)
3 - powder charge (thief, cos it's fun to use)
4 - rearmament

Was very fun build to run for entire endgame.

Nice, so far I just mixed 2 weapons/vocations at a time, but was thinking about adding even more. So far I tried archer and thief using cutting wind/skullspliter/explosive arrows (wanted to make something similar to strider in DD1) and that was a ton of fun. Currently I am running warrior and MA (lunge/skyward slash/MA skill that shoots bunch of homing frost projectiles) and later I want to try make something weird by mixing trickster and some other class (maybe even warrior again + trickster or spearhand/trickster).
Thief + trickster might be fun with with powder charge, set up a powder charge, then bait, keep a lot of enemies around the bait while things go boom :D
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Date Posted: Apr 14, 2024 @ 7:18pm
Posts: 14