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When I finished DD2 the first time, I walked away.
This is a good metric for games that have systems in place to support activities like you described. My first playthrough of DD2 took 97 hours. It was great fun and well worth my money. I'm content to wait for an expansion to play more. I've jumped back in for an hour or two here and there since, but I got what I wanted out of it. I will revisit again for any future content in the future and will inevitably play through the entire game again in 2-3 years.
Now if I bought a monster hunter style game and got anything less than 250 hours out of it I would be wholly disappointed. These are radically different types of games.
Blindy applying metrics that doesn't fit into things means Statistical fallacies, and basing your opinion from it means that your opinion is full of fallacies
None of this applies to a game in EA (like palworld) or a single player title. In these situations, its perfectly normal for people to beat the game and move on until something interesting happens (like new dlc, content drops, big patches ect ect). For these games, you can't JUST look at player counts; You have to account for what other games released or got new content within that time frame, you have to compare the drop to other drops within similar titles, and you have to check to see if the game is just going through a cycle of player retention, whether or not the game released or changed something that did poorly ect...
Once they announce and release a dlc, the numbers will rise, settle, then fall again. But people think that the single metric is all that matters.
It usually takes me at least a year or three to revisit a game I've finished. Everybody's different.
i've never been able to replay a game no matter how amazing it is, I'm the same way with movies and shows. As the other guy said, everyone's different.