Dragon's Dogma 2

Dragon's Dogma 2

View Stats:
capcom didn't fix the bug Cliodhna & Gautstafr disappears while evacuating
fk...
do i have to do it again?
is capcom stupid, or is the npc ai stupid?
i know this game is better than most chinese games, but you need to fix it, capcom. you are capcom, you are not chinese.
i really like this game, this is why i want capcom to fix it.
< >
Showing 1-5 of 5 comments
Originally posted by The Ultimate Might:
fk...
do i have to do it again?
is capcom stupid, or is the npc ai stupid?
i know this game is better than most chinese games, but you need to fix it, capcom. you are capcom, you are not chinese.
i really like this game, this is why i want capcom to fix it.
i found them near around the destination, but not in the destination, outside of the yellow circle.
i visited their house again... and came back to the destination, searched, so i was able to find them.
dokhoov Feb 25 @ 4:10pm 
You can't get too far away from them or they'll disappear. Typically the go back home; sometimes the are at VI Camp; sometimes one of them gets eaten by a saurian when you lose sight of them.

Japanese. Not Chinese.
Originally posted by dokhoov:
You can't get too far away from them or they'll disappear. Typically the go back home; sometimes the are at VI Camp; sometimes one of them gets eaten by a saurian when you lose sight of them.

Japanese. Not Chinese.
no, i am not talking about it.
in the minimap and the map, they (npcs) are marked with yellow markers, and they are disappeared when they are close to the destination.
to proceed the quest, i need to interact with them.
but removing markers, it looks like they just disappeared.
it makes confusion.
i couldn't find them. i simply thought they just disappeared.
it interrupted the quest.
i searched on the web right away and i found some people experienced the same. they went back to their house again.
normally, people think they will go to the destination, into the yellow circle, but they don't enter the yellow circle. they go somewhere outside of the yellow destination circle.
think about it, they make games for players, and there are things make players confuse. will only developers buy this game and play? they know what will happen in this game, already, because they made it, and they tested it before the launch. but players don't know what will happen before they experience, no idea.
products, they are for customers paying money, buying products.
and i wanna tell you, they don't disappear easily, they follow, stay close. unless the player intentionally keep a distance.
and i didn't say it's chinese. i don't want it become like chinese, that's why i mentioned.
i think you don't understand what i say.
dokhoov Feb 25 @ 8:02pm 
Uh, okay. Your ideation is difficult to follow, I guess.

Your English is a bit fractured. It's only about one million times better than my Korean.
Xeriath Feb 25 @ 8:48pm 
Quest design from Dragons Dogma seems to me that the devs planned this the way that the player has always a pawn with quest knowledge by their side. I understand if you don’t like that, especially if you rather played modern games which always lead to the point which you need to be and don’t need to search the *near* surrounding for the quest target.
Last edited by Xeriath; Feb 25 @ 8:49pm
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Feb 25 @ 2:17pm
Posts: 5