Dragon's Dogma 2

Dragon's Dogma 2

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Funish game but holy &%$& it's poorly designed and explained (spoilers)
Just lost all will to play as the game decided to lock me out of playing the main game. I'm doing a side quest and exploring and Titus shows up so I google it and apparently i have to do the quest as it shows up or I'll be missing out on the whole sequence and he'll just be dead at the end. Fun.

So OK, I do it and end up following it along to kill the dragon. Thought it would be like the first game, where you go back to the over world to complete all the other quests and explore until you're ready to get a true ending. I sit at the throne for a while and nothing happens so I talk to blue man and end up using the godsway to get what i thought was the normal ending since just killing him wasn't letting em go anywhere besides the throne room.

Something different happens. Amazing.

Now the sky is red, i lost all my quests and from what I've googled at the end of it i am forced into New game plus.

Good job Capcom. You managed to kill my enthusiasm for your game.
All these years waiting and you made a worse version of DD1.
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Showing 1-14 of 14 comments
dokhoov Feb 2 @ 4:13pm 
Once the Titus/Gigantus rising from the scene cutscene is triggered, you do NOT have to do anything other than play your game as before. You can continue on with your exploring and quest completion. You will lose the 'Gigantus We Hardly Knew Ye' achievement', miss out on wakestone shard drops, and you'll have additional Purgeners to battle with your team (actually a fun consequence).

Did you do an Inn Save as the beastren guard recommended before chasing after Phaesus at the Archaeological Site prior to the endgame? You could reload that and go back to finish your game. As I recall, you'll get the endgame music every time you visit Volcanic Island, but otherwise the world remains unchanged.
The 1st playthrough of DD2 is usually the worst playthrough. By then most are so burnt out or frustrated that they don't want to play it again after 1 run.
The story and the quest design. Half baked.

I got so bored I slaughtered a third of Vernworth before the guards shield bashed me into submission. Which I found hilarious because I had a knockdown res of 1188.

So messing around is out. You finish dd2 once and then put it on a shelf and maybe think about playing it again.

Last edited by ManOfCulture; Feb 2 @ 5:41pm
Rubyko Feb 2 @ 5:40pm 
Unfortunate that this happened but the guard at the slave camp does warn of the point of no return. I just stopped there, finished my business and then proceeded. So the unmoored world felt like a fun twist, especially with the cute little title drop. Maybe the guard could have been more literal since people clearly seem to miss what he's trying to say. No harm in missing out on quests though, since I liked the game I can just replay it when I feel like it, and people who didn't like the game aren't actually missing out on anything.
Last edited by Rubyko; Feb 2 @ 5:41pm
Originally posted by Rubyko:
Unfortunate that this happened but the guard at the slave camp does warn of the point of no return. I just stopped there, finished my business and then proceeded. So the unmoored world felt like a fun twist, especially with the cute little title drop. Maybe the guard could have been more literal since people clearly seem to miss what he's trying to say. No harm in missing out on quests though, since I liked the game I can just replay it when I feel like it, and people who didn't like the game aren't actually missing out on anything.

Ideally, beastren guard at entrance to Archeological Site, Volcanic Island:
“You really should rest for the night before going on, and complete any unfinished business. From what I’ve glimpsed of this site, once you enter you will not be able to return unchanged.”

I think the hope was you saved at the VI inn, then when you pushed on and realized “Whoa, I’m not ready for this, …”, you were able to load your inn save and go back to your unfinished quests.

Maybe something was lost in translation? Beastren is a tough language for translators. Lots of mixed meows and hisses.
Originally posted by Rubyko:
Unfortunate that this happened but the guard at the slave camp does warn of the point of no return. I just stopped there, finished my business and then proceeded. So the unmoored world felt like a fun twist, especially with the cute little title drop. Maybe the guard could have been more literal since people clearly seem to miss what he's trying to say. No harm in missing out on quests though, since I liked the game I can just replay it when I feel like it, and people who didn't like the game aren't actually missing out on anything.
The guard at the slave camp is exactly the reason why I kept going. it was a bait. It suggested using the inn (which i did) so I thought t'd be fine to continue the quest and that worst case scenario if it was the ending I could just reload the save. Except it's useless to tell us to save at the in when unmoored world completely overwrites it...
Originally posted by ⚡️Scyfe⚡:
The guard at the slave camp is exactly the reason why I kept going. it was a bait. It suggested using the inn (which i did) so I thought t'd be fine to continue the quest and that worst case scenario if it was the ending I could just reload the save. Except it's useless to tell us to save at the in when unmoored world completely overwrites it...

So, once you trigger the Unmoored World your last inn save is unavailable? Does "Load last inn save" disappear from the menu?
Originally posted by rickhoover:
Originally posted by ⚡️Scyfe⚡:
The guard at the slave camp is exactly the reason why I kept going. it was a bait. It suggested using the inn (which i did) so I thought t'd be fine to continue the quest and that worst case scenario if it was the ending I could just reload the save. Except it's useless to tell us to save at the in when unmoored world completely overwrites it...

So, once you trigger the Unmoored World your last inn save is unavailable? Does "Load last inn save" disappear from the menu?
It does. It replaces it with a new reload unmoored world option.
- Scyfe
That's new information to me.
Thanks for passing it on.
blabber
Just to save you time. The game doesn't get any better in new game +. There isn't even the fun reward for new game + like the first game where your last character is the final boss.

Whoever made DD2 didn't know why people liked DD1, they just copied the surface level content to make it look like DD1 to bait people.
Originally posted by CornBreadtm:
Just to save you time. The game doesn't get any better in new game +. There isn't even the fun reward for new game + like the first game where your last character is the final boss.

Whoever made DD2 didn't know why people liked DD1, they just copied the surface level content to make it look like DD1 to bait people.

It's what i've been saying, He didn't learn a single reason why Dark Arisen was good while his base game flopped.

They should never of let him design a 2nd game, So glad he's gone.
Last edited by Sel Und Irae; Feb 6 @ 12:09am
Rubyko Feb 6 @ 12:41am 
Originally posted by Sel Und Irae:
He didn't learn a single reason why Dark Arisen was good while his base game flopped.

DD1 was both well critically received and it did well sales wise for a new IP at the time, having topped the charts in a couple of regions. Much like DD2, it exceeded sales expectations.
AdanBPM Feb 6 @ 4:32am 
Originally posted by Sel Und Irae:
So glad he's gone.
Did they fire him? lmao
Rubyko Feb 6 @ 4:42am 
Originally posted by AdanBPM:
Originally posted by Sel Und Irae:
So glad he's gone.
Did they fire him? lmao

He already wanted to leave around the days of DmC but Capcom negotiated his stay in order for him to develop two more games, that is if Reuben Langdon's word is to be believed.
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Date Posted: Feb 2 @ 3:47pm
Posts: 14