Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
New Enemy - Enchantress
https://www.nexusmods.com/dragonsdogma2/mods/1067
Don't they use the same engine?
Difference is RE remakes are good games, DD2 is a trash heap.
It's like comparing Skyrim to Slopfield
I mean yeah but from a technical standpoint making mods for this should be no different. There are a lot of delusional people who thought this was game of the year.
It randomizes the enemy spawns and completely destroys the validity of lack of enemy variety as the variety is quite good just not enough world space wherein said variety could be placed.
Dogma's placement just as everything else in the game was made with 'realism' in mind.
Becuase of this enemy placement is often like > Saurians near water > Goblins in caves > Undead at night.
This philosophy is seen everywhere in the game world and in all 3 games.
Just DD2's world in comparison to DD+ Dark Arisen and all of DDON is much smaller.
So yes get the randomizer.