Dragon's Dogma 2

Dragon's Dogma 2

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Seeker's Token question
Are all seeker tokens obtainable without levitate?


after getting the mod that pins them on the map i decided i'm crazy enough to go for all of them. partly also cause it helps me better keeping track of area's where i have or haven't been. but i'm struggling a little with reaching these 2 in the city. one seems outside the walls i cant reach even with the thief wall jump, and the other is on the roof of the ballroom
https://steamcommunity.com/sharedfiles/filedetails/?id=3445314558
so far the ones outside i did fine without levitate
Last edited by GrandTickler; Mar 15 @ 4:16pm
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Showing 1-7 of 7 comments
hoovsbin Mar 15 @ 4:50pm 
See if this helps:

https://mapgenie.io/dragons-dogma-2/guides/seekers-tokens

I recall needing levitate to get these 2.
Last edited by hoovsbin; Mar 15 @ 4:51pm
Originally posted by hoovsbin:
See if this helps:

https://mapgenie.io/dragons-dogma-2/guides/seekers-tokens

I recall needing levitate to get these 2.
thanks <3 ill have to go back for them later. i dont have a mage leveled yet, then again with thief i only tried walljump, not that leap skill yet which might help
You can do it with mystic spearhand redouted bolt animation cancel. I'd suggest watching a video on it if you're new to it but it's fairly simple. It's just releasing redouted bolt in the middle of dragon's feste and then dragon's foin/stab to move forward. Can also use it to cancel winding cut and recovery animation after some skills.

For theif, you can detonate bomb while jumping, into concussive step, into skull splitter. If done right, you should be gaining height upward as you do it.

Hope these two methods can help you explore or climb to places you can't reach.
Originally posted by Three-Legged Crow:
You can do it with mystic spearhand redouted bolt animation cancel. I'd suggest watching a video on it if you're new to it but it's fairly simple. It's just releasing redouted bolt in the middle of dragon's feste and then dragon's foin/stab to move forward. Can also use it to cancel winding cut and recovery animation after some skills.

For theif, you can detonate bomb while jumping, into concussive step, into skull splitter. If done right, you should be gaining height upward as you do it.

Hope these two methods can help you explore or climb to places you can't reach.

It would be easier to just level Mage vocation until Levitate is unlocked and swap to it, or swap to staff with Warfarer and levitate that way.
Originally posted by Altair de Firen:
Originally posted by Three-Legged Crow:
You can do it with mystic spearhand redouted bolt animation cancel. I'd suggest watching a video on it if you're new to it but it's fairly simple. It's just releasing redouted bolt in the middle of dragon's feste and then dragon's foin/stab to move forward. Can also use it to cancel winding cut and recovery animation after some skills.

For theif, you can detonate bomb while jumping, into concussive step, into skull splitter. If done right, you should be gaining height upward as you do it.

Hope these two methods can help you explore or climb to places you can't reach.

It would be easier to just level Mage vocation until Levitate is unlocked and swap to it, or swap to staff with Warfarer and levitate that way.
I'd actually recommend OP to play mage as well, especially if their pawn is mage. That way, they can teach their pawn to use the core skill "quick spell" and fast cast all their spells. Default a.i. don't know they need to quick spell cast, so you have to show them. And in the process, they can get levitate on the go. But if they don't want to switch vocations back and forth, at least they know of these methods.
Originally posted by Three-Legged Crow:
Originally posted by Altair de Firen:

It would be easier to just level Mage vocation until Levitate is unlocked and swap to it, or swap to staff with Warfarer and levitate that way.
I'd actually recommend OP to play mage as well, especially if their pawn is mage. That way, they can teach their pawn to use the core skill "quick spell" and fast cast all their spells. Default a.i. don't know they need to quick spell cast, so you have to show them. And in the process, they can get levitate on the go. But if they don't want to switch vocations back and forth, at least they know of these methods.
yeah my pawn is a mage, so ty for the tips. i remember dual casting in the first dragons dogma game as well. i'm slowly leveling all the vocations to max so ill eventually try out mage
Larco Mar 16 @ 2:52am 
I don't know if those are doable without levitate but I'm going to guess they're going to be way easier with it. Certainly, a lot of the locations later on felt like you'd be puling your hair out trying without it. Hunting seekers tokens felt way easier to me once Id unlocked a) trickster 2 (though with your map that may not be needed) and b) warfarer. Being able to carry a staff and just slot it for levitate was a godsend.

Tbf though, I did them later, had sort of dedicated seeker token hunting sessions and went back to grab the ones in earlier areas in bunches. I found that just worked better than trying to do them sort of "on the way" to somewhere else.
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Date Posted: Mar 15 @ 4:14pm
Posts: 7