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They never fixed the skill movies crashing the game issue. They never fixed the whole DLSS quality/peformance being reversed issue. And the last several patches had almost no PC fixes.
But they did add a 'casual mode'.
What's it do?
It exists primarily as an insult to folks that didn't like Dragonsplague and the player not even being given an option to stop their pawn from killing a random entire city of NPCs during a freaking CUTSCENE instead of, you know, actual gameplay. Instead, your character just somehow sleeps an entire night worth of screaming and death.
Yeah - not wanting to have that be part of the game is now what they insultingly call 'casual mode'.
Oh yeah, and Isuno's no longer at the company.
So... being a patient gamer not expecting much is likely the safest option.
It's that or... just look at the Expansion/DLC hopium threads if you want. Good on 'em for dreaming for what they want, I suppose.
They put out a couple of big patches in like September, and a patch here or there. Still mixed bag based on comments made on how much performance has improved since launch, but seems like it's helped some people substantially.
Yes. Depends on what you wanted to happen though/wanted changed. You can look through the patch logs to see everything that's changed, but there's been helpful things changed with like crafting, depositing stuff into inventory, selling from inventory, adding the portcrystal to Battahl (which we all know should've been there at launch)
But as for being safe?
That's tricky. I've heard reports that the dogma will visit you when you sleep and rob your house, slash your tires, and eat all your food if you play this game.
You'll read a lot of negative comments/thoughts on these forums though. Someone pointed me towards Reddit and there's a much more balanced view of the game over there. People from all platforms + people that can view things without the lens of nostalgia making them lash out, both positive and negative. At the end of the day this game got a Mixed score of a 6-7/10 and I'd say that's a pretty fair assessment (despite how many hours I've spent enjoying almost every second of it)
In more detail,
- i don't think the game's going to win any awards for optimization, but it runs absolutely fine for me on a mid range system and most people seem much happier with it now.
- I didn't encounter any significant bugs in 350 hours but the phantom oxcart quest is pretty janky and the prey of the pack description is seriously misleading.
- QOL - a bit + "casual mode" ; removes a lot of the stuff people complained about, leaves combat in tact. I just mod stuff I don't like though - it's extremely easy with fluffy.
The one thing I would say is that the game's on sale regularly so obv don't pay full price and, as we're now over a year since launch, I wouldn't be surprised if they dropped the price further in the next sale or two. Id guess that most stuff goes down to maybe 60% off after a year? You never know though.
edit - And fairly obviously from the mixed reviews it's a very "marmite" game. Some people absolutely love it, some people bounce off it hard. Easiest way to find out if its for you is just play for 2 hours and see.
It will definitely never win an award for a good optimization, approval.
But now it runs reasonably well everywhere in the game, other as it was on release, where the FPS in bigger cities (as Vernworth) are getting often was near by unplayable.
The only bigger bug that i had in over 230h playtime is that the game freeze sometimes (two times in my case), if you will change your augmentations and active skills.
Apart from this and the mediocre performence, i had absolutely no notable bug or a single crash in DD2.
The phantom oxcart quest has never bugged on my runs, in the three times as i have played her. So not really a plan what there should be strougle sometimes?
Yeah, that one's certainly true; I almost forget now because I never skills at a campsite (it doesn't happen to me in town, only at campsites).
As to the phantom oxcart quest, I wouldn't say its buggy, more that it's janky. A while since Ive done it, but I recall it having very particular requirements eg you had to sit in the carriage but in my game at least there was no visible seat and the clickable area to sit was tiny.
Same, I only got crashes in the past after switching skills in camp but this was ultra rare. It’s a long time since my last crash after switching skills in camp.
I don’t know if the main quest is bugged. I only played once a little further to get access to Mystic Spearhand in one run but all the quest which I can get without main quest always worked perfectly fine for me.
I only read that the game runs smoother since the patches. I honestly don’t see any difference but I never had performance issues and my fps was capped on 60 fps most of the time. In the past I played a lot more on console and there was 30 fps the default, so I don’t care really about more as 60 fps as long the 60 fps stay on 60 and doesn’t drop.
Happens a lot - then NPCs get rather irate (fairly large affinity drop) at you for drawing weapons in front of you when you save them.
It can end some fairly major quest lines too.
I do get the impression a lot of folks don't seem to mind questlines and characters ending randomly for no reason though.
That, and the interactive spots on monsters clipping through the terrain, so you lose sometimes important drops. There's not that much important stuff - but I know I've had to restart from saves for quests for that too.
No? Because it's intended that monsters can spawn in cities and they dont spawn on random positions in town?
Could also happen in Gran Soren, in DDDA.
In 230h there was no NPC how was droping in his Affinity, if i fight a monster in town.
not to mention that in 95% of cases your affection for an NPC doesn't matter at all because they don't give you anything super relevant for the game (apart from the master skills).
Come, tell use more (some examples), never heard and seen such a case, which doubt should also be fixable with a wakestone.
Why it should?
Nothing in DD2 ends truly random and nearly no quest is relevant for progress, for some gold and 1 1/2 to 2 level up over all quests in a run, in NG+.
There is absolutely no quest that would require reloading to get a monster drop if you can't loot it from a specific enemy.
In the worst case, you just have to find another opponent, but I've never had a case like that in 230 hours.
If you play casual, it cuts the true end from the game, as you need to actually 'earn' that. Which is understandable. It ties up and explains the setting of "Dragon's Dogma" as well as what the "Dragon's Dogma" actually is. Its well worth it IMO.
If thats too easy (Like it was for me) Hide the enemy hud so you have no idea when the monsters will actually die. Im going to do another playthrough with no hud what-so-ever. Not even a mini map.
The long and short of it. Better optimized, >That< softlock has been fixed. a few quests that didnt start, actually start now. Pawns no longer fall through the map, etc. Its good, worth playing if you loved the first.
Only complaint is they removed Mystic Knight and added this twinblade class in its place. Hate it but is what it is.
Um, no. Its clearly intentional, I mean, they spawn right at each sets of gates. Ive always assumed it's part of your job to defend the city. And it certainly hasn't ended any quest lines for me; I suppose it's possible a key npc might get killed but then - if they don't auto resurrect - you just find them in the mortuary and resurrect them like anyone else. Which quests are you having trouble with?
Most games would make them appear somewhere beyond the gate boundary and, you know, charge in like they were coming from the outside.
At least maintain the illusion, and allow the gate guards to intercept them.
Like, folks got this notion of fairness and unfairness, where it's fair to lose fights - and that I completely agree with.
But there's just so many aspects of nonsense that doesn't match with the fiction, and counting those as not bugs seems real weird. Not just the whole ludonarrative aspects, but also in terms of a meaningful simulation.
If this were more direct with its videogame analogies in the fiction, like say with Neir, where the whole thing is more of an intentionally broken experience, I'd get it.
None of the characters in the game act like they die every few days and just mysteriously resurrect, right? That'd be a much bigger deal, and the whole arisen as immortal angle would seem a rather empty gesture at that point.