Dragon's Dogma 2

Dragon's Dogma 2

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Skywalker Aug 7, 2024 @ 6:10pm
Meteoron is so broken
Last night I made a mistake of hiring a sorcerer without checking what skills she had.
Turns out, one of her spells is called Meteoron which is apparently one of the two maister skills you get. This spell is SO broken beyond belief.

Every time she cast this spell, everything is immediately getting obliterated. I mean, it melts thru pretty much every mini boss health bar and can knock off one or two dots from any dragon HP bar. The animation is so bombastic and obstructive that it even alters the topology. But that's not enough, it also blasts off anything in it's radius, sending monsters to oblivion and making it impossible to collect loot.

How in hell this thing even passed QA testing? who in their right mind thought "oh yea, this is super balanced, let ship it". I can literally equip this broken spell on a level 1 pawn, and I guarantee he will melt anything as long as he is not interrupted.

If you are going to make a skill a MOAB, then there needs to be some kind of penalty for casting it. Like maybe put this behind a 1 hour cooldown?
The sad part, this is one of many other broken skills in the game. Either someone just decided to ♥♥♥♥ around with numbers, or they have no clue how to balance skills.

Given how there is basically no difficulty scaling in this game and everything already dies in one or two hits, then you add extremely powerful abilities, and it kind of makes this game a brain dead on auto pilot where you don't really even have to do anything and things will just die when you fart.

anyway, rant is over.... hopefully someone in CAPCOM wakes up and realizes how broken this system is. I love the game, but this sucks and takes away some of the fun since combat is one of the major reasons why this game is so fun.
Last edited by Skywalker; Aug 7, 2024 @ 6:13pm
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Showing 1-15 of 32 comments
Monkeypro Aug 7, 2024 @ 7:38pm 
I love it. And I love how it has a much better hit rate than bolide and its advanced versions did in the first game, which made bolide/meteoron much less practical. And I love how bombastic the visuals are.
But I can definitely see how it will ruin your game experience if you are a first time low level character.
And I bet you would hate just as much the first game's version of the other sorcerer maister skill.
Time Aug 7, 2024 @ 10:04pm 
Its a win button for bad players. Had to stop using it on my sorceror it's stupid and destroys bodies
PeaceMaker Aug 8, 2024 @ 1:57am 
Originally posted by Skywalker:
Last night I made a mistake of hiring a sorcerer without checking what skills she had.
Turns out, one of her spells is called Meteoron which is apparently one of the two maister skills you get. This spell is SO broken beyond belief.

Every time she cast this spell, everything is immediately getting obliterated. I mean, it melts thru pretty much every mini boss health bar and can knock off one or two dots from any dragon HP bar. The animation is so bombastic and obstructive that it even alters the topology. But that's not enough, it also blasts off anything in it's radius, sending monsters to oblivion and making it impossible to collect loot.

How in hell this thing even passed QA testing? who in their right mind thought "oh yea, this is super balanced, let ship it". I can literally equip this broken spell on a level 1 pawn, and I guarantee he will melt anything as long as he is not interrupted.

If you are going to make a skill a MOAB, then there needs to be some kind of penalty for casting it. Like maybe put this behind a 1 hour cooldown?
The sad part, this is one of many other broken skills in the game. Either someone just decided to ♥♥♥♥ around with numbers, or they have no clue how to balance skills.

Given how there is basically no difficulty scaling in this game and everything already dies in one or two hits, then you add extremely powerful abilities, and it kind of makes this game a brain dead on auto pilot where you don't really even have to do anything and things will just die when you fart.

anyway, rant is over.... hopefully someone in CAPCOM wakes up and realizes how broken this system is. I love the game, but this sucks and takes away some of the fun since combat is one of the major reasons why this game is so fun.


So THAT'S what that was!

I was always impressed with how a random Sorcerer I employed later game would insta-end a combat by doing that. As a Warrior I'd be left standing there thinking, "What jus happened? Oh well, at least we won!"

I don't check their skills. I'm a very traditional old-warrior tank type, "I need a Sorcerer. You a Sorcerer? A good one? You're hired. No, I don't care about the specifics. Still don't care. Let's go!"

And move on. Certainly useful in the `red` world where monsters are super-tough.

p.s. I just look at it as part of traditional Magic-user's lore. In the beginning they're garbage, needing everyone's help. By the end they need no one's help and everything fears them. It's typical Sorcery rpg fantasy lore for decades.
Last edited by PeaceMaker; Aug 8, 2024 @ 2:07am
Snailor Lazzy Aug 8, 2024 @ 4:40am 
It was a bit more balanced in DD1. Top tier spells like Bolide, as it was called back then, had significant cast times that required you to consider your positioning when you start casting it. In this game, no spell really takes any significant amount of time due to Quickspell. It's also easier to distract enemies and your pawns are less likely to interrupt a cast just to take two steps to the left and restart casting the way they often did in DD1.

The big sorc spells in DD2 are very overtuned, but they are at least much more difficult to acquire in this one.
AfLIcTeD Aug 8, 2024 @ 4:44am 
Well considering that pretty much every other sorc spell sucks ass, I'd say it's a good compromise. It was no different in the first.
Migromul Aug 8, 2024 @ 7:30am 
People always forget:
- this is NOT a souls-game. And the difficulty is NOT like a souls-game.
- this is a SINGLPL;AYER-game, so who cares about OPness?
- the sorcerer is the supposed magic AoE-Damage-dealer of this game.
- no onw urges you to use this skill neither yourself not on your pawns. If you don't like it, don't use it. Problem solved.

That said, no, you can't equip this skill on level 1-pawns, because you need to unlock it first, and that's quite some efford
The skill has a penalty: it doesn't function in cavers/dungeions! (except there are a lighting in there, maybe. but I didn't test that.)
If you think, this spell is overpowered, wait until you'll get the maister skill of the magic archer...
You clearly didn't play DDDA.... the Meteoron is an old classic. Although it's called Bolide in DDDA. And you can summon up to 12 Meteors, not only 5... and that even works in dungions... As someon already said, the casting time is significantly longer, though. (quickended by linking. Which functions regardles of range in DDDA.)
CosmicAnomaly Aug 8, 2024 @ 8:47am 
Originally posted by Snailor Lazzy:
It was a bit more balanced in DD1. Top tier spells like Bolide, as it was called back then, had significant cast times that required you to consider your positioning when you start casting it. In this game, no spell really takes any significant amount of time due to Quickspell. It's also easier to distract enemies and your pawns are less likely to interrupt a cast just to take two steps to the left and restart casting the way they often did in DD1.

The big sorc spells in DD2 are very overtuned, but they are at least much more difficult to acquire in this one.
You can't hasten meteoron with quickspell...
Skywalker Aug 8, 2024 @ 9:03am 
Originally posted by Migromul:
People always forget:
- this is NOT a souls-game. And the difficulty is NOT like a souls-game.
- this is a SINGLPL;AYER-game, so who cares about OPness?
- the sorcerer is the supposed magic AoE-Damage-dealer of this game.
- no onw urges you to use this skill neither yourself not on your pawns. If you don't like it, don't use it. Problem solved.

That said, no, you can't equip this skill on level 1-pawns, because you need to unlock it first, and that's quite some efford
The skill has a penalty: it doesn't function in cavers/dungeions! (except there are a lighting in there, maybe. but I didn't test that.)
If you think, this spell is overpowered, wait until you'll get the maister skill of the magic archer...
You clearly didn't play DDDA.... the Meteoron is an old classic. Although it's called Bolide in DDDA. And you can summon up to 12 Meteors, not only 5... and that even works in dungions... As someon already said, the casting time is significantly longer, though. (quickended by linking. Which functions regardles of range in DDDA.)

I understand this is not a souls-game, and I don't think people are asking for souls like difficulty but if NG+ is basically a walk in the park , then something is clearly busted.

- this is a SINGLPL;AYER-game, so who cares about OPness?
this would have been a totally valid point had the game been balanced for difficulty but right now, in NG+ you are so OP that everything melts with few hits. If things didn't die so fast, then something as powerful as Meteoron would have felt so satisfying to use. But yes, I can also just not use those skills at all which would makes things slightly more challenging.

The skill has a penalty: it doesn't function in cavers/dungeions! (except there are a lighting in there, maybe. but I didn't test that.)
you are wrong. it works inside caves, outside caves, above ground, underground, inside dungeons. it works everywhere. I've tested it in all of the above
Why?
Funy
H-Foundry PIXIV Aug 9, 2024 @ 6:02am 
if you're super bored you can use a free weak meteoron which adds spectacle to fights but but does not feel like cheating by sealing Trysha in a sealing phial and bringing her with you into big fights. Just make sure to break the sealing phial before the enemy music starts otherwise it won't let you break the phial.

It has to be post-spellound Trysha where she's learned meteoron.

The catch is you need use 3 mods. "Material Shop and Armory" (to get as many phials as you want), "Item Tweaks - Cost 1 Gold" and "Better No Weight Mod" (to be able to carry that many). You can then turn off the first and second mods after getting the phials, but still need the third one active.

The same idea applies to any other NPC's. Myrrdin has Maelstrom (too op and you can't see anything if you're in it), Eini has Celestial Paen (this one is great as she seems to have infinite stamina to keep casting it and never falls over). I don't know what Eino has.

I *think* Trysha sometimes casts Seism, but I can't confirm.

After the fight is over just seal them up again.

As a general rule of thumb only bring NPC's that you have maxed/high affinity with and are mages/sorc as they stay in the rear of fights and not liable to die.
H-Foundry PIXIV Aug 9, 2024 @ 6:11am 
Originally posted by Skywalker:
this would have been a totally valid point had the game been balanced for difficulty but right now, in NG+ you are so OP that everything melts with few hits. If things didn't die so fast, then something as powerful as Meteoron would have felt so satisfying to use. But yes, I can also just not use those skills at all which would makes things slightly more challenging.
The go-to counter right now is to use a mod to "stop" levelling (level 32 is ideal as that's where the hardest bosses are still do-abe). Kinda useless tho if you're already high level as there's no way to go back down.

You can increase difficulty like enemy numbers/aggressiveness but tweaking all the variables seems like too much trial and error, but that's the only choice you have if you're already high level - apart from starting over of course.
Migromul Aug 9, 2024 @ 8:18am 
you are wrong. it works inside caves, outside caves, above ground, underground, inside dungeons. it works everywhere. I've tested it in all of the above

Okay, then you have other experience, than I.

I never got Meteoron to work in deep dungeon/caves. With one excpetion maybe: If ther is a liighting, it might work (which is quite logical.) And a lot of caves have lightings...

Tha casting will put out. But the meteors never impacted for me...
Last edited by Migromul; Aug 9, 2024 @ 8:23am
Butcher Aug 9, 2024 @ 8:23am 
Originally posted by Migromul:
you are wrong. it works inside caves, outside caves, above ground, underground, inside dungeons. it works everywhere. I've tested it in all of the above

Okay, then you have other experience, than I I never got Meteoron to work in deep dungeon/caves. With one excpetion maybe: If ther is a liighting, it might work (which is quite logical.) And a lot ov caves hve lightings...
I can confirm that Meteoron works in caves and dungeons. Even without light. Meteors arrive straight through solid ceiling.
Migromul Aug 9, 2024 @ 8:28am 
Originally posted by Butcher:
Originally posted by Migromul:

Okay, then you have other experience, than I I never got Meteoron to work in deep dungeon/caves. With one excpetion maybe: If ther is a liighting, it might work (which is quite logical.) And a lot ov caves hve lightings...
I can confirm that Meteoron works in caves and dungeons. Even without light. Meteors arrive straight through solid ceiling.

Well, I will test it again.

But never the less, Meteoron is an old classic, and one of the few sorcerer-spells, that are realy good in part II. DDDA had a lot more interesting and devastating (and even devastating, but boring) spells for sorcerers. I must say, I'm a bit disappointed because of that. I hope definitly, the DLC will make it much better. (and there WILL be a DLC. The caved ins in a lot of dungeions is some hint, that just can't be ignored. I'm, realy looking forward to it.)
Butcher Aug 9, 2024 @ 8:35am 
Originally posted by Migromul:
Originally posted by Butcher:
I can confirm that Meteoron works in caves and dungeons. Even without light. Meteors arrive straight through solid ceiling.

Well, I will test it again.

But never the less, Meteoron is an old classic, and one of the few sorcerer-spells, that are realy good in part II. DDDA had a lot more interesting and devastating (and even devastating, but boring) spells for sorcerers. I must say, I'm a bit disappointed because of that. I hope definitly, the DLC will make it much better. (and there WILL be a DLC. The caved ins in a lot of dungeions is some hint, that just can't be ignored. I'm, realy looking forward to it.)
DDDA wasn't that much of a cakewalk as DD2. Liches could cast mostly instakill maelstrom.
https://steamcommunity.com/sharedfiles/filedetails/?id=3290000741

In DD2 you don't even need such devastating spells, game is extremely easy without them still.
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Date Posted: Aug 7, 2024 @ 6:10pm
Posts: 32