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No, seriously now. I found the "free teleport" in DDDA just another form of "how do I shoot a good game design in the knee". The lack of free teleport is a typical problem of modern players. Once they add free teleport to DD2, I'll know they're starting to cave to the mainstream.
Setting a destination needs a so-called "portcystal". You will get a few thoruout the game. One can be baought (although not for gold...), most are gotten through side-quests and one is gotten through the main questline.
And one can be bought for real money (3 €).
Pportcrystals are mobile. If you have one with you, you can set it, use a ferrystone to a city. do what you want there, and use another to get back. Then you can pickup the portcrystal again.
You can get at least one additional with every NG+ through a special quest-reward. I'm not sure, if you will get them as normal rewards again, though.
I thought something like that was what the OP had in mind. As far as I know there is no such thing in DD2. I certainly don't miss it.
Ugh. Free teleport I hate. I never used it in Skyrim or Fallout. It makes people lazy. I used the horse or vertibird. Point is it needs a `non-free` decent reason, cos it means something.
Teleport in DD is good cos there's a cost, a mechanic that works and feels more `real` because it is not free.
But yea, you and many like you don't care. I get it.
Not asking the cart go off its original path, just the option to stop at a waypoint along it if you use the option to skip.
Good idea!
I accept that you play differently.
Unfortunately, I don't have much time to play.
I want to enjoy it.
To have fun, to play, to be happy.
Not working. That's where the workplace is :)
I'll admit before dark arisen it was only one portcrystal and ferrystones costed an arm and a leg, so eternal ferrystones made much more sense there. But this "lazy gamer" narrative is boring and drawn out.
Are we still talking about DD2? Because if you think that traveling in DD2 is no fun and feels like work, then you are definitely sitting in the wrong train. Because exploration is the outstanding strength of this game, everything else is mediocre at best. And fast traveling undermines any motivation to engage with the best part of the game.
Again, it's not the story and quests that make this game exceptional. And the existing Ferrystones are well balanced, both in terms of number and price. Ignoring that would be like playing chess without knowing the rules, or complaining that the rook can't move like the queen. Or to ignore, that a good game needs strong rules.
By the way, game communities are the very worst (thankfully not real) wannabe game developers. Of course, you would never hear such a statement from a developer or publisher - for obvious reasons. The old doctrine still applies: customer is king. And the same customer seems to want to exploit this privilege to the point of absurdity.
Again this guy with his psuedo-gamedev takes. You are the minority, you will forever be the minority. ESPECIALLY in this franchise. How does that make you feel, Mr. Wannabe Dev?
You can mod that into the game.