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I love to be proven wrong, but FROM level of attentive to that post launch, this is not. That I’ve observed at least as the resident “troll”(just trying to help dd2 players have some more enemy variety right).
Battlefront 2 classic has had more post launch support than this farce. No jokes.
The fact they released it like this means it's just normal state of the game for them. Not the end of the world tbh, to me it's still playable.
I don't like it if this is the only Capcom game that underperforms like this though. The big game before this. . . RE4Remake/SF6 seems ok. If Monster Hunter Wilds is ok without a similar performance hit, it would be dissapointing because I waited over 10 years for Dragons Dogma 2 and it's only this one with this problem? cmon bro, at least let monster hunter fans taste the rainbow hhh (looking at the framerate in the gameplay trailers they just might too).
Is Denuvo on PS5 now too? It runs even worse on PS5.
I think MH Wilds won’t have 500 npcs with some stupid affection thing no-one cares about, so it’ll probably be fine. If you kill them all then your performance improves, why did they ♥♥♥♥ this up? It wasn’t necessary.
OP it runs better now than it did at launch in cities but it’s still not smooth. Depends on your hardware though.
Runs fine.
The people complaining are people running Intel trashware or trying to run it on 8 gigs of vram and 16gigs of ram, which simply aren't gonna do it; the same kind people that ran RE4 at 50% image quality out of 200% and just covered up the pixelated mess with two different smearing algorithms. Try running that ♥♥♥♥ at 200%IQ aka screen native with no AA and see how many frames you get.
Memory isn't the primary issue, deep dives into performance have shown it to be using the CPU inefficiently. I'd be surprised if 32 GB of system memory would give a major performance bump and I'd appreciate a link detailing it if you've seen it. Extra GPU memory would help make the game look nicer but it's not going to solve the GPU constantly waiting on the CPU.
frametime bottlenecks from insufficient memory allocation are quite literally software agnostic, hence the resident evil example. Literally every person that compared performance between the two games had their Capcom asset aggregator set what in DD2 is 25 to 35% quality.
Try running it at 100%, aka 200% in RE4. You're not getting over 60 fps at full settings in 4K unless you have a 4090.
Furthermore properly set with up to date bios amd chips run the game just fine, even on rdna3.
The load balancing issue is only an issue in two very specific areas of the game, and if you have 8 cores and 16 threads it isn't an issue there either, unless you're trying to use intel e-cores for something you shouldn't.
200%IQ is native? What happened there? I ran DD2 at the middle which I assumed was native.
I have an AMD 7800x3d, 32 gigs of ram and a 3060ti. I used to get between 30-60 fps 4K on DLSS performance without ray tracing. With ray tracing it was around 20-40 fps. Often the game would drop to below 10 fps permanently for no obvious reason requiring a visit to the map or a reload, which would return things to normal most of the time.
Then I installed the latest Nvidia drivers. Now the game is unplayable with constant extreme stuttering and half the fps I used to get. I literally can't play the game because it st-utt-e-rs violently 100% of the time.
This game has serious technical issues and it's completely random as to wether you'll be able to play the game on your system, or not.
Do not buy.
This is where ALL gaming is going, because this is where the hardware is going. We're 10-15 years from APUs being standard gaming hardware with enough parallel processing power and cache to make GPUs back into rendering only tools.
The last nVidia >>>gaming<<< GPU was the 980. If you bought anything after that you bought a parallel processing card that happens to have discrete rendering hardware as well, and nVidia will not be changing that design anytime soon, and have in fact doubled down in the opposite direction.
I would say that being unable achieve a locked 60 FPS experience at above recommended spec, regardless of settings as very much the opposite of "runs fine". It being an issue in only two areas is irrelevant, it's still an issue. Not to mention one of the areas is the hub city that you're tasked with visiting right out of the gate.