Dragon's Dogma 2

Dragon's Dogma 2

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Singed Jun 28, 2024 @ 9:19am
Does mods work again?
or still blackscreens?
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Showing 1-7 of 7 comments
Elder Borjoyzee Jun 28, 2024 @ 9:22am 
Blackscreen if you use PAK mods atm I think. Comment under REFramework on Nexus explains it more.
Alondrix Jun 28, 2024 @ 10:33am 
Some mods work, some don’t. Reframework is broke, but if you check the mod page, there is a workaround available until the mod author can update properly. After I updated reframework, my pak files were fine.
Originally posted by Elder Borjoyzee:
Blackscreen if you use PAK mods atm I think. Comment under REFramework on Nexus explains it more.

this was never a thing.

mods that alter weapons and inventory without external overwrites are dead, so any "weapon does X or Y or altered stats" mod is dead.

Any mod which changes item or weapon properties without an external lua overwrite are also dead; if you had an infinite carry weight mod that doesn't have its own external lua and scripting it will also be dead.

everything else should be fine.
IchigoMait Jun 28, 2024 @ 12:16pm 
You need the latest reframework from github. Mods still work.
Only thing that doesn't work is puredark framegen 2 mod with framgen v2.2.1.0.
Singed Jun 28, 2024 @ 12:43pm 
Originally posted by Grr. SG CMD Majah Lazah:
Originally posted by Elder Borjoyzee:
Blackscreen if you use PAK mods atm I think. Comment under REFramework on Nexus explains it more.

this was never a thing.

mods that alter weapons and inventory without external overwrites are dead, so any "weapon does X or Y or altered stats" mod is dead.

Any mod which changes item or weapon properties without an external lua overwrite are also dead; if you had an infinite carry weight mod that doesn't have its own external lua and scripting it will also be dead.

everything else should be fine.
lol actually i used a mod to carry more weight. "dead"? do you mean they can update it or is it dead forever?
Originally posted by CompactDisc:
Originally posted by Grr. SG CMD Majah Lazah:

this was never a thing.

mods that alter weapons and inventory without external overwrites are dead, so any "weapon does X or Y or altered stats" mod is dead.

Any mod which changes item or weapon properties without an external lua overwrite are also dead; if you had an infinite carry weight mod that doesn't have its own external lua and scripting it will also be dead.

everything else should be fine.
lol actually i used a mod to carry more weight. "dead"? do you mean they can update it or is it dead forever?

Any script mod can be updated, it depends on the author to do so.
Last edited by Grr. [SG CMD] Majah Lazah; Jun 28, 2024 @ 12:54pm
H-Foundry PIXIV Jun 28, 2024 @ 1:31pm 
I know some are def broken like framegen which need an update.

Just update reframework with the latest nightly version. All my 32 mods in fluffy mod manager seem to work. . . all the very visible and important ones at least, some things I can't check unless the conditions are right like "idealized core skills" if you're not playing the target vocation. But right now all I needed to do was update reframework.
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Date Posted: Jun 28, 2024 @ 9:19am
Posts: 7